Zdexby TheHolyOneZ
6,144 classes
/Script/Ride.RGGameViewportClient 0x0438 (1,080 B) align 8 inherited 0x0410 vtable /Script/Ride
0x00x0438

Members 2

OffsetSizeNameTypeFlagsDefault
0x10PendingNetworkFailureMessagesTArray<FRGNetworkFailureMessage>Protected+4 flags[]
0x04ControllingPlayerIDint32Protected+5 flags0
0x04240x14unreflected bytes to end of URGGameViewportClient
Inherited from UGameViewportClient 5
OffsetSizeNameTypeFlagsDefault
0x08ViewportConsoleUConsole*6 flagsnullptr
0x10DebugPropertiesTArray<FDebugDisplayProperty>2 flags[]
0x00580x10padding / unreflected
0x04MaxSplitscreenPlayersint326 flags4
0x006C0x0Cpadding / unreflected
0x08WorldUWorld*Protected+6 flagsnullptr
0x08GameInstanceUGameInstance*Protected+6 flagsnullptr

Functions 13

SignatureFlagsNativeParams
void UnblockInputForAll()FinalNative+1 flags0x00
bool ShouldAddNetworkFailure(FRGNetworkFailureMessage& Message)NativeEvent+1 flags0x29
void SetControllingPlayerID(int32 NewId)FinalNative+1 flags0x04
bool PopNextPendingNetworkFailureMessage(FRGNetworkFailureMessage& OutMessage)FinalNative+1 flags0x29
bool PeekNextPendingNetworkFailureMessage(FRGNetworkFailureMessage& OutMessage)FinalNative+1 flags0x29
void MergeNetworkFailureMessages()NativeEvent+1 flags0x00
bool HasPendingNetworkFailureMessages()FinalNative+1 flags0x01
void HandlePreLoadMap(const FString& MapName)FinalNative+1 flags0x10
URGGameViewportClient* GetGameViewportClient(UObject* WorldContextObject)FinalNative+2 flags0x10
APlayerController* GetControllingPlayer()FinalNative+1 flags0x08
void BP_ClearStoredWidgets()EventPublic0x00
void BlockInputForAllExceptControllingPC()FinalNative+1 flags0x00
void AddCustomErrorPopup(const FGameplayTag& ErrorId, FText& ErrorString)FinalNative+1 flags0x18

Subclasses 1