0x00x06C0
Members 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | VehicleWheels | TArray<UVehicleWheelBase*> | 4 flags | [] | |
| 0x0338 | 0x10 | padding / unreflected | |||
| 0x10 | ContactModMeshes | TArray<UPrimitiveComponent*> | 4 flags | [] | |
| 0x0358 | 0x15 | padding / unreflected | |||
| 0x01 | ReplicateMovement | bool | Protected+7 flags | true | |
| 0x01 | SyncLocation | bool | Protected+7 flags | true | |
| 0x01 | SyncRotation | bool | Protected+7 flags | true | |
| 0x04 | NetSendRate | float | Protected+8 flags | 0.0333 | |
| 0x04 | NetTimeBehind | float | Protected+8 flags | 0.15 | |
| 0x04 | NetLerpStart | float | Protected+8 flags | 0.35 | |
| 0x04 | NetPositionTolerance | float | Protected+8 flags | 0.1 | |
| 0x04 | NetSmoothing | float | Protected+8 flags | 10 | |
| 0x0384 | 0x04 | padding / unreflected | |||
| 0x68 | RestState | FNetState | NetRepNotify+3 flags | {NetTimestamp=0, LocalTimestamp=0, Position={}, Rotation={P… | |
| 0x03F0 | 0x01 | padding / unreflected | |||
| 0x01 | NetworkAtRest | bool | Protected+7 flags | false | |
| 0x03F2 | 0x02 | padding / unreflected | |||
| 0x04 | RestTimer | float | Protected+7 flags | 0 | |
| 0x03F8 | 0x88 | padding / unreflected | |||
| 0x04 | ChaosDeltaTime | float | Protected+9 flags | 0 | |
| 0x18 | InputsForPhysicsThread | FAVS_Inputs | Protected+3 flags | {Steering=0, Throttle=0, Brake=0, Handbrake=false, Torque=0… | |
| 0x049C | 0x04 | padding / unreflected | |||
| 0x10 | DebugTraces | TArray<FHitResult> | Protected+7 flags | [] | |
| 0x10 | DebugForces | TArray<FDebugForce> | Protected+6 flags | [] | |
| 0x08 | VehicleMesh | UStaticMeshComponent* | 10 flags | /Script/VehicleSystemPlugin.Default__VehicleSystemBase.Vehi… | |
| 0x01 | PassiveMode | bool | 7 flags | false | |
| 0x01 | PassiveTickGatekeeping | bool | 8 flags | true | |
| 0x04CA | 0x02 | padding / unreflected | |||
| 0x04 | RestVelocityThreshold | float | 8 flags | 25 | |
| 0x01 | LocalVehicleAtRest | bool | 7 flags | false | |
| 0x04D1 | 0x07 | padding / unreflected | |||
| 0x88 | SteeringFalloffCurve | FRuntimeFloatCurve | 2 flags | {EditorCurveData={Keys=[4 items]}, ExternalCurve=nullptr} | |
| 0x01 | SteeringInputSmoothing | SteeringSmoothingType | 7 flags | Ease | |
| 0x0561 | 0x03 | padding / unreflected | |||
| 0x04 | SteeringSpeed | float | 7 flags | 2.5 | |
| 0x04 | SteeringRecenterSpeed | float | 7 flags | 2.5 | |
| 0x056C | 0x04 | padding / unreflected | |||
| 0x10 | Gears | TArray<FVehicleGear> | 4 flags | [] | |
| 0x04 | PredictiveSync_PositionSnapThreshold | float | 8 flags | 500 | |
| 0x04 | PredictiveSync_RotationSnapThreshold | float | 8 flags | 45 | |
| 0x0588 | 0x138 | unreflected bytes to end of AVehicleSystemBase | |||
Inherited from APawn 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsLocalViewTarget : 1bit 6 | bool | TransientProtected+3 flags | false | |
| 0x02B1 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x02 | RemoteViewPitch16 | uint16 | NetProtected+5 flags | 0 | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x02BD | 0x03 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 7 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x08 | LastHitBy | AController* | Transient+8 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+6 flags | nullptr | |
| 0x08 | PreviousController | AController* | Transient+6 flags | nullptr | |
| 0x02E8 | 0x04 | padding / unreflected | |||
| 0x01 | ReceiveControllerChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | ReceiveRestartedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02EE | 0x02 | padding / unreflected | |||
| 0x18 | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x08 | OverrideInputComponentClass | TSubclassOf<UInputComponent> | Protected+7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 28
| Signature | Flags | Native | Params |
|---|---|---|---|
| void WakeWheelsForMovement() | NativeEvent+1 flags | 0x00 | |
| void UpdateInternalWheelArray() | FinalNative+1 flags | 0x00 | |
| void TeleportWheels() | EventProtected | 0x00 | |
| void SetShouldSyncWithServer(bool ShouldSync) | FinalNative+1 flags | 0x01 | |
| void SetPredictiveSyncXYOnly(bool bEnabled) | FinalNative+1 flags | 0x01 | |
| void SetBlockNetworkRest(bool InBlockNetworkRest) | FinalNative+1 flags | 0x01 | |
| bool SetArrayDisabledCollisions(const TArray<UPrimitiveComponent*>& Meshes) | FinalNative+1 flags | 0x11 | |
| void Server_ReceiveRestState(const FNetState& State) | NativeEvent+1 flags | 0x68 | |
| void Server_ReceiveNetState(const FNetState& State) | NativeEvent+1 flags | 0x68 | |
| void ReceiveTakeDamageByTag(const FGameplayTag& DamageTag, int32 DamageAmount) | EventPublic | 0x0C | |
| void PhysicsThreadInputs(const FAVS_Inputs& NewInputs) | FinalNative+1 flags | 0x18 | |
| void PassiveTickBP(float DeltaTime) | EventProtected | 0x04 | |
| void PassiveStateChanged(bool NewPassiveState) | NativeEvent+1 flags | 0x01 | |
| void OwnerChanged() | EventProtected | 0x00 | |
| void OnRep_RestState() | FinalNative+1 flags | 0x00 | |
| void NetStateSend() | FinalNative+1 flags | 0x00 | |
| void Multicast_ChangedOwner() | NativeEvent+1 flags | 0x00 | |
| bool IsTowardZero(float Old, float New) | FinalNative+2 flags | 0x09 | |
| float GetSteeringSpeed(float OldSteering, float NewSteering) | FinalNative+1 flags | 0x0C | |
| bool GetPredictiveSyncXYOnly() | FinalNative+1 flags | 0x01 | |
| float GetMaxSteeringInput(float Speed) | FinalNative+1 flags | 0x08 | |
| bool GetForceLockVehicleInPlace() | FinalNative+1 flags | 0x01 | |
| void ForceLockVehicleInPlace(bool InForceLock) | FinalNative+1 flags | 0x01 | |
| bool DeterminePassiveState() | EventProtected | 0x01 | |
| void Client_ReceiveNetState(const FNetState& State) | NativeEvent+1 flags | 0x68 | |
| void BlueprintDebugMessage(const FString& Text) | EventProtected | 0x10 | |
| void AVS_Tick(float DeltaTime) | EventProtected | 0x04 | |
| void AddExtraGravityForce(const FVector& Force) | FinalNative+1 flags | 0x18 |