0x00x0331
Members 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Significance | USignificanceComponent* | 6 flags | nullptr | |
| 0x08 | Cube | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Cylinder1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Cylinder | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | TurbineBlades_02 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | TurbineBlades_01 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Rotator | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Cylinder3 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Cylinder2 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | WorldStartTime | double | Net+7 flags | 0 | |
| 0x08 | WorldStopTime | double | Net+7 flags | 0 | |
| 0x08 | RPM | double | 7 flags | 60 | |
| 0x08 | TimeToStop | double | 7 flags | 20 | |
| 0x08 | DelayBeforeStopStarts | double | 7 flags | 2 | |
| 0x08 | TurbineSoundComp | UAudioComponent* | 7 flags | nullptr | |
| 0x01 | PlayerBladeCollisionEnabled | bool | 7 flags | false |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetPlayerCollisionBladeState(UPrimitiveComponent* InBlade, bool EnablePlayerCollision)Script22 statements · 387 bytes of bytecode0x0000CallFunc_GetCollisionResponseToChannel_ReturnValue = InBlade.GetCollisionResponseToChannel(2);0x0038K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetCollisionResponseToChannel_ReturnValue, 0);0x0057if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_00C4;0x0065K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetCollisionResponseToChannel_ReturnValue, 1);0x0084if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_015F;0x0092K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetCollisionResponseToChannel_ReturnValue, 2);0x00B1if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0172;0x00BFgoto Label_0180;0x00C4Label_00C4:0x00C4Temp_byte_Variable = 2;0x00D8Temp_byte_Variable_1 = 1;0x00ECTemp_bool_Variable = EnablePlayerCollision;0x00FFInBlade.SetCollisionResponseToChannel(2, Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x015Agoto Label_0180;0x015FLabel_015F:0x015Fif (!(EnablePlayerCollision)) goto Label_0180;0x016Dgoto Label_00C4;0x0172Label_0172:0x0172if (!(EnablePlayerCollision)) goto Label_00C4;0x0180Label_0180:0x0180return;0x0182// end of script | Public | 0x09 | |
void UpdatePlayerBladeCollision(bool EnableBladeCollision)Script4 statements · 67 bytes of bytecode0x0000SetPlayerCollisionBladeState(TurbineBlades_01, EnableBladeCollision);0x0020SetPlayerCollisionBladeState(TurbineBlades_02, EnableBladeCollision);0x0040return;0x0042// end of script | Private | 0x01 | |
void SwitchOffTurbine()Script27 statements · 311 bytes of bytecode0x0000PushFlow(Label_0134);0x0005CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0019if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0023PushFlow(Label_0037);0x0028if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_011B;0x0036PopFlow();0x0037Label_0037:0x0037if (!(Temp_bool_IsClosed_Variable)) goto Label_0046;0x0045PopFlow();0x0046Label_0046:0x0046Temp_bool_IsClosed_Variable = true;0x0051FlushNetDormancy();0x005BCallFunc_GetGameState_ReturnValue = GetGameState(this);0x0070CallFunc_GetServerWorldTimeSeconds_ReturnValue = CallFunc_GetGameState_ReturnValue.GetServerWorldTimeSeconds();0x00A6CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_GetServerWorldTimeSeconds_ReturnValue, DelayBeforeStopStarts);0x00D4WorldStopTime = CallFunc_Add_DoubleDouble_ReturnValue;0x00EFMarkPropertyDirtyFromRepIndex(this, 11, FName(WorldStopTime));0x010CMulticast_StopTurbine();0x011APopFlow();0x011BLabel_011B:0x011BTemp_bool_Has_Been_Initd_Variable = true;0x0126if (!(false)) PopFlow();0x0128Temp_bool_IsClosed_Variable = true;0x0133PopFlow();0x0134Label_0134:0x0134return;0x0136// end of script | Public | 0x00 | |
void SetTurbineRotation(double DeltaSeconds)Script65 statements · 1,966 bytes of bytecode0x0000PushFlow(Label_07AB);0x0005NormalizedTurbineProgress = 0;0x0020TimeSinceStop = 0;0x003BNormalizedStopProgress = 0;0x0056CallFunc_GetGameState_ReturnValue = GetGameState(this);0x006BCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetGameState_ReturnValue);0x0088if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0092NormalizedSpeedForEffects = 1;0x00ADPushFlow(Label_076D);0x00B2PushFlow(Label_05DA);0x00B7PushFlow(Label_0278);0x00BCCallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(WorldStopTime, 0);0x00E2CallFunc_GetGameState_ReturnValue_2 = GetGameState(this);0x00F7CallFunc_GetServerWorldTimeSeconds_ReturnValue_1 = CallFunc_GetGameState_ReturnValue_2.GetServerWorldTimeSeconds();0x012DCallFunc_FMin_ReturnValue = FMin(WorldStopTime, CallFunc_GetServerWorldTimeSeconds_ReturnValue_1);0x015BCallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_FMin_ReturnValue, CallFunc_GetServerWorldTimeSeconds_ReturnValue_1, CallFunc_Greater_DoubleDouble_ReturnValue_1);0x0192CallFunc_Subtract_DoubleDouble_ReturnValue_3 = Subtract_DoubleDouble(CallFunc_SelectFloat_ReturnValue, WorldStartTime);0x01C0TimePassed = CallFunc_Subtract_DoubleDouble_ReturnValue_3;0x01DBCallFunc_Divide_DoubleDouble_ReturnValue_2 = Divide_DoubleDouble(60, RPM);0x0209CallFunc_Divide_DoubleDouble_ReturnValue_3 = Divide_DoubleDouble(TimePassed, CallFunc_Divide_DoubleDouble_ReturnValue_2);0x0237CallFunc_Fraction_ReturnValue = Fraction(CallFunc_Divide_DoubleDouble_ReturnValue_3);0x025CNormalizedTurbineProgress = CallFunc_Fraction_ReturnValue;0x0277PopFlow();0x0278Label_0278:0x0278CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(WorldStopTime, 0);0x029Eif (!(CallFunc_Greater_DoubleDouble_ReturnValue)) PopFlow();0x02A8CallFunc_GetGameState_ReturnValue_1 = GetGameState(this);0x02BDCallFunc_GetServerWorldTimeSeconds_ReturnValue = CallFunc_GetGameState_ReturnValue_1.GetServerWorldTimeSeconds();0x02F3CallFunc_Subtract_DoubleDouble_ReturnValue_2 = Subtract_DoubleDouble(CallFunc_GetServerWorldTimeSeconds_ReturnValue, WorldStopTime);0x0321CallFunc_FMax_ReturnValue = FMax(CallFunc_Subtract_DoubleDouble_ReturnValue_2, 0);0x034FTimeSinceStop = CallFunc_FMax_ReturnValue;0x036ACallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(TimeSinceStop, TimeToStop);0x0398CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue_1, 0, 1);0x03CFNormalizedStopProgress = CallFunc_FClamp_ReturnValue;0x03EACallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(1, NormalizedStopProgress);0x0418CallFunc_MultiplyMultiply_FloatFloat_ReturnValue_1 = MultiplyMultiply_FloatFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 2);0x0446NormalizedSpeedForEffects = CallFunc_MultiplyMultiply_FloatFloat_ReturnValue_1;0x0461CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(1, NormalizedStopProgress);0x048FCallFunc_MultiplyMultiply_FloatFloat_ReturnValue = MultiplyMultiply_FloatFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 3);0x04BDCallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(1, CallFunc_MultiplyMultiply_FloatFloat_ReturnValue);0x04EBNormalizedEasedStopProgress = CallFunc_Subtract_DoubleDouble_ReturnValue_1;0x0506CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(RPM, TimeToStop);0x0534CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, 180);0x0562CallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(NormalizedEasedStopProgress, CallFunc_Divide_DoubleDouble_ReturnValue);0x0590CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(NormalizedTurbineProgress, CallFunc_Multiply_DoubleDouble_ReturnValue_2);0x05BENormalizedTurbineProgress = CallFunc_Add_DoubleDouble_ReturnValue;0x05D9PopFlow();0x05DALabel_05DA:0x05DACallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(NormalizedTurbineProgress, 360);0x0608TurbineProgressInDegrees = CallFunc_Multiply_DoubleDouble_ReturnValue_1;0x0623CallFunc_MakeRotator_Yaw_ImplicitCast_1 = Cast<3>(TurbineProgressInDegrees);0x0640CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_1);0x066FRotator.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x06A3CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(NormalizedEasedStopProgress, 0, 1, 60, 120);0x06ECCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_MapRangeClamped_ReturnValue);0x0709CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0738TurbineBlades_02.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x076CPopFlow();0x076DLabel_076D:0x076DCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(NormalizedSpeedForEffects, 0.7);0x0793UpdatePlayerBladeCollision(CallFunc_Less_DoubleDouble_ReturnValue);0x07AAPopFlow();0x07ABLabel_07AB:0x07ABreturn;0x07AD// end of script | Private | 0x08 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Turbine(627);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_Turbine(855);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void BndEvt__BP_Turbine_Significance_K2Node_ComponentBoundEvent_0_OnSignificanceUpdated__DelegateSignature(const FGameplayTag& OldSignificance, const FGameplayTag& NewSignificance)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OldSignificance_1 = OldSignificance;0x0012PersistentFrame.K2Node_ComponentBoundEvent_NewSignificance_1 = NewSignificance;0x0024ExecuteUbergraph_BP_Turbine(912);0x0033return;0x0035// end of script | 0x10 | ||
void BndEvt__BP_Turbine_TurbineBlades_01_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_Turbine(1159);0x007Breturn;0x007D// end of script | 0x120 | ||
void Multicast_StopTurbine()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Turbine(1656);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__BP_Turbine_Significance_K2Node_ComponentBoundEvent_2_OnSignificanceUpdated__DelegateSignature(const FGameplayTag& OldSignificance, const FGameplayTag& NewSignificance)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OldSignificance = OldSignificance;0x0012PersistentFrame.K2Node_ComponentBoundEvent_NewSignificance = NewSignificance;0x0024ExecuteUbergraph_BP_Turbine(10);0x0033return;0x0035// end of script | 0x10 | ||
void ExecuteUbergraph_BP_Turbine(int32 EntryPoint)Script82 statements · 1,664 bytes of bytecode0x0000goto [EntryPoint];0x000AGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.High");0x003Aif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_008D;0x0048GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.Medium");0x007Aif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0188;0x0088goto Label_067D;0x008DLabel_008D:0x008DCallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(WorldStopTime, 0);0x00B3if (!(CallFunc_Greater_DoubleDouble_ReturnValue)) goto Label_00C6;0x00C1goto Label_067D;0x00C6Label_00C6:0x00C6CallFunc_IsValid_ReturnValue_1 = IsValid(TurbineSoundComp);0x00E3if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_00F6;0x00F1goto Label_067D;0x00F6Label_00F6:0x00F6CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/World/Objects/MSS_World_Object_Turbine_Loop.MSS_World_Object_Turbine_Loop, DefaultSceneRoot, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0170TurbineSoundComp = CallFunc_SpawnSoundAttached_ReturnValue;0x0183goto Label_067D;0x0188Label_0188:0x0188CallFunc_IsValid_ReturnValue_2 = IsValid(TurbineSoundComp);0x01A5if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_067D;0x01B3TurbineSoundComp.Stop();0x01D7goto Label_067D;0x01DCLabel_01DC:0x01DCMarkPropertyDirtyFromRepIndex(this, 10, FName(WorldStartTime));0x01F9goto Label_067D;0x01FELabel_01FE:0x01FEFlushNetDormancy();0x0208CallFunc_GetGameState_ReturnValue = GetGameState(this);0x021DCallFunc_GetServerWorldTimeSeconds_ReturnValue = CallFunc_GetGameState_ReturnValue.GetServerWorldTimeSeconds();0x0253WorldStartTime = CallFunc_GetServerWorldTimeSeconds_ReturnValue;0x026Egoto Label_01DC;0x0273goto Label_01FE;0x0278Label_0278:0x0278TurbineSoundComp.FadeOut(0.5f, 0f, 0);0x02A8CallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/World/Objects/MSS_World_Object_Turbine_Stop.MSS_World_Object_Turbine_Stop, DefaultSceneRoot, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0322goto Label_067D;0x0327Label_0327:0x0327CallFunc_IsValid_ReturnValue = IsValid(TurbineSoundComp);0x0344if (!(CallFunc_IsValid_ReturnValue)) goto Label_067D;0x0352goto Label_0278;0x0357CallFunc_SetTurbineRotation_DeltaSeconds_ImplicitCast = Cast<4>(K2Node_Event_DeltaSeconds);0x0374SetTurbineRotation(CallFunc_SetTurbineRotation_DeltaSeconds_ImplicitCast);0x038Bgoto Label_067D;0x0390GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1 = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance_1, "Significance.High");0x03C0if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1)) goto Label_0473;0x03CEGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1 = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance_1, "Significance.Medium");0x0400if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1)) goto Label_045F;0x040EGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1 = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance_1, "Significance.Off");0x043Dif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1)) goto Label_044B;0x044BLabel_044B:0x044BSetActorTickEnabled(false);0x045Agoto Label_067D;0x045FLabel_045F:0x045FSetActorTickEnabled(true);0x046Egoto Label_067D;0x0473Label_0473:0x0473SetActorTickEnabled(true);0x0482goto Label_067D;0x0487CallFunc_HasAuthority_ReturnValue = HasAuthority();0x049Bif (!(CallFunc_HasAuthority_ReturnValue)) goto Label_067D;0x04A9K2Node_DynamicCast_AsRGFirst_Person_Character = Cast<RGFirstPersonCharacter>(K2Node_ComponentBoundEvent_OtherActor);0x04CDK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsRGFirst_Person_Character);0x04EAif (!(K2Node_DynamicCast_bSuccess)) goto Label_067D;0x04F8K2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(K2Node_DynamicCast_AsRGFirst_Person_Character);0x051CK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x0539if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0668;0x0547K2Node_MakeStruct_ST_Damage_Result.DamageType_3_42A87BC046D21D82BBBC0E856286E2CD = GameplayTag{FName(DamageType.Player.Physical)};0x057DK2Node_MakeStruct_ST_Damage_Result.Damage_7_F3292EDF44790F4AED9654BACA71838A = 20;0x059DK2Node_MakeStruct_ST_Damage_Result.MaxVehicleShieldConsumption_10_E95C0831458EF361CE55AF89624199AE = 0;0x05BDK2Node_MakeStruct_ST_Damage_Result.SkipVehicleShield_12_17FC8070442367387C3CBFB05060541B = false;0x05D1K2Node_MakeArray_Array = {K2Node_MakeStruct_ST_Damage_Result};0x05E5K2Node_MakeStruct_ST_Damage_Results.DamageResults_3_42A87BC046D21D82BBBC0E856286E2CD = K2Node_MakeArray_Array;0x0609K2Node_DynamicCast_AsBPI_Interact.Hit(nullptr, K2Node_ComponentBoundEvent_SweepResult, FVector(0, 0, 0), K2Node_MakeStruct_ST_Damage_Results, CallFunc_Hit_Success);0x0663goto Label_067D;0x0668Label_0668:0x0668CallFunc_Hit_Success = false;0x0673goto Label_067D;0x0678goto Label_0327;0x067DLabel_067D:0x067Dreturn;0x067F// end of script | Final | 0x04 |