Zdexby TheHolyOneZ
6,144 classes
Class

ABP_Turbine_C

: AActor : UObject
/Game/Ride/Turbine/BP_Turbine.BP_Turbine_C 0x0331 (817 B) align 8 inherited 0x02A8 11 scripted vtable /Game/Ride/Turbine/BP_Turbine
0x00x0331

Members 18

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SignificanceUSignificanceComponent*6 flagsnullptr
0x08CubeUStaticMeshComponent*6 flagsnullptr
0x08Cylinder1UStaticMeshComponent*6 flagsnullptr
0x08CylinderUStaticMeshComponent*6 flagsnullptr
0x08TurbineBlades_02UStaticMeshComponent*6 flagsnullptr
0x08TurbineBlades_01UStaticMeshComponent*6 flagsnullptr
0x08RotatorUSceneComponent*6 flagsnullptr
0x08Cylinder3UStaticMeshComponent*6 flagsnullptr
0x08Cylinder2UStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08WorldStartTimedoubleNet+7 flags0
0x08WorldStopTimedoubleNet+7 flags0
0x08RPMdouble7 flags60
0x08TimeToStopdouble7 flags20
0x08DelayBeforeStopStartsdouble7 flags2
0x08TurbineSoundCompUAudioComponent*7 flagsnullptr
0x01PlayerBladeCollisionEnabledbool7 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void SetPlayerCollisionBladeState(UPrimitiveComponent* InBlade, bool EnablePlayerCollision)
Script22 statements · 387 bytes of bytecode
0x0000CallFunc_GetCollisionResponseToChannel_ReturnValue = InBlade.GetCollisionResponseToChannel(2);0x0038K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetCollisionResponseToChannel_ReturnValue, 0);0x0057if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_00C4;0x0065K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetCollisionResponseToChannel_ReturnValue, 1);0x0084if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_015F;0x0092K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetCollisionResponseToChannel_ReturnValue, 2);0x00B1if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0172;0x00BFgoto Label_0180;0x00C4Label_00C4:0x00C4Temp_byte_Variable = 2;0x00D8Temp_byte_Variable_1 = 1;0x00ECTemp_bool_Variable = EnablePlayerCollision;0x00FFInBlade.SetCollisionResponseToChannel(2, Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x015Agoto Label_0180;0x015FLabel_015F:0x015Fif (!(EnablePlayerCollision)) goto Label_0180;0x016Dgoto Label_00C4;0x0172Label_0172:0x0172if (!(EnablePlayerCollision)) goto Label_00C4;0x0180Label_0180:0x0180return;0x0182// end of script
Public0x09
void UpdatePlayerBladeCollision(bool EnableBladeCollision)
Script4 statements · 67 bytes of bytecode
0x0000SetPlayerCollisionBladeState(TurbineBlades_01, EnableBladeCollision);0x0020SetPlayerCollisionBladeState(TurbineBlades_02, EnableBladeCollision);0x0040return;0x0042// end of script
Private0x01
void SwitchOffTurbine()
Script27 statements · 311 bytes of bytecode
0x0000PushFlow(Label_0134);0x0005CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0019if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0023PushFlow(Label_0037);0x0028if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_011B;0x0036PopFlow();0x0037Label_0037:0x0037if (!(Temp_bool_IsClosed_Variable)) goto Label_0046;0x0045PopFlow();0x0046Label_0046:0x0046Temp_bool_IsClosed_Variable = true;0x0051FlushNetDormancy();0x005BCallFunc_GetGameState_ReturnValue = GetGameState(this);0x0070CallFunc_GetServerWorldTimeSeconds_ReturnValue = CallFunc_GetGameState_ReturnValue.GetServerWorldTimeSeconds();0x00A6CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_GetServerWorldTimeSeconds_ReturnValue, DelayBeforeStopStarts);0x00D4WorldStopTime = CallFunc_Add_DoubleDouble_ReturnValue;0x00EFMarkPropertyDirtyFromRepIndex(this, 11, FName(WorldStopTime));0x010CMulticast_StopTurbine();0x011APopFlow();0x011BLabel_011B:0x011BTemp_bool_Has_Been_Initd_Variable = true;0x0126if (!(false)) PopFlow();0x0128Temp_bool_IsClosed_Variable = true;0x0133PopFlow();0x0134Label_0134:0x0134return;0x0136// end of script
Public0x00
void SetTurbineRotation(double DeltaSeconds)
Script65 statements · 1,966 bytes of bytecode
0x0000PushFlow(Label_07AB);0x0005NormalizedTurbineProgress = 0;0x0020TimeSinceStop = 0;0x003BNormalizedStopProgress = 0;0x0056CallFunc_GetGameState_ReturnValue = GetGameState(this);0x006BCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetGameState_ReturnValue);0x0088if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0092NormalizedSpeedForEffects = 1;0x00ADPushFlow(Label_076D);0x00B2PushFlow(Label_05DA);0x00B7PushFlow(Label_0278);0x00BCCallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(WorldStopTime, 0);0x00E2CallFunc_GetGameState_ReturnValue_2 = GetGameState(this);0x00F7CallFunc_GetServerWorldTimeSeconds_ReturnValue_1 = CallFunc_GetGameState_ReturnValue_2.GetServerWorldTimeSeconds();0x012DCallFunc_FMin_ReturnValue = FMin(WorldStopTime, CallFunc_GetServerWorldTimeSeconds_ReturnValue_1);0x015BCallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_FMin_ReturnValue, CallFunc_GetServerWorldTimeSeconds_ReturnValue_1, CallFunc_Greater_DoubleDouble_ReturnValue_1);0x0192CallFunc_Subtract_DoubleDouble_ReturnValue_3 = Subtract_DoubleDouble(CallFunc_SelectFloat_ReturnValue, WorldStartTime);0x01C0TimePassed = CallFunc_Subtract_DoubleDouble_ReturnValue_3;0x01DBCallFunc_Divide_DoubleDouble_ReturnValue_2 = Divide_DoubleDouble(60, RPM);0x0209CallFunc_Divide_DoubleDouble_ReturnValue_3 = Divide_DoubleDouble(TimePassed, CallFunc_Divide_DoubleDouble_ReturnValue_2);0x0237CallFunc_Fraction_ReturnValue = Fraction(CallFunc_Divide_DoubleDouble_ReturnValue_3);0x025CNormalizedTurbineProgress = CallFunc_Fraction_ReturnValue;0x0277PopFlow();0x0278Label_0278:0x0278CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(WorldStopTime, 0);0x029Eif (!(CallFunc_Greater_DoubleDouble_ReturnValue)) PopFlow();0x02A8CallFunc_GetGameState_ReturnValue_1 = GetGameState(this);0x02BDCallFunc_GetServerWorldTimeSeconds_ReturnValue = CallFunc_GetGameState_ReturnValue_1.GetServerWorldTimeSeconds();0x02F3CallFunc_Subtract_DoubleDouble_ReturnValue_2 = Subtract_DoubleDouble(CallFunc_GetServerWorldTimeSeconds_ReturnValue, WorldStopTime);0x0321CallFunc_FMax_ReturnValue = FMax(CallFunc_Subtract_DoubleDouble_ReturnValue_2, 0);0x034FTimeSinceStop = CallFunc_FMax_ReturnValue;0x036ACallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(TimeSinceStop, TimeToStop);0x0398CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue_1, 0, 1);0x03CFNormalizedStopProgress = CallFunc_FClamp_ReturnValue;0x03EACallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(1, NormalizedStopProgress);0x0418CallFunc_MultiplyMultiply_FloatFloat_ReturnValue_1 = MultiplyMultiply_FloatFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 2);0x0446NormalizedSpeedForEffects = CallFunc_MultiplyMultiply_FloatFloat_ReturnValue_1;0x0461CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(1, NormalizedStopProgress);0x048FCallFunc_MultiplyMultiply_FloatFloat_ReturnValue = MultiplyMultiply_FloatFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 3);0x04BDCallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(1, CallFunc_MultiplyMultiply_FloatFloat_ReturnValue);0x04EBNormalizedEasedStopProgress = CallFunc_Subtract_DoubleDouble_ReturnValue_1;0x0506CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(RPM, TimeToStop);0x0534CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, 180);0x0562CallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(NormalizedEasedStopProgress, CallFunc_Divide_DoubleDouble_ReturnValue);0x0590CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(NormalizedTurbineProgress, CallFunc_Multiply_DoubleDouble_ReturnValue_2);0x05BENormalizedTurbineProgress = CallFunc_Add_DoubleDouble_ReturnValue;0x05D9PopFlow();0x05DALabel_05DA:0x05DACallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(NormalizedTurbineProgress, 360);0x0608TurbineProgressInDegrees = CallFunc_Multiply_DoubleDouble_ReturnValue_1;0x0623CallFunc_MakeRotator_Yaw_ImplicitCast_1 = Cast<3>(TurbineProgressInDegrees);0x0640CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_1);0x066FRotator.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x06A3CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(NormalizedEasedStopProgress, 0, 1, 60, 120);0x06ECCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_MapRangeClamped_ReturnValue);0x0709CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0738TurbineBlades_02.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x076CPopFlow();0x076DLabel_076D:0x076DCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(NormalizedSpeedForEffects, 0.7);0x0793UpdatePlayerBladeCollision(CallFunc_Less_DoubleDouble_ReturnValue);0x07AAPopFlow();0x07ABLabel_07AB:0x07ABreturn;0x07AD// end of script
Private0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Turbine(627);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_Turbine(855);0x0021return;0x0023// end of script
EventPublic0x04
void BndEvt__BP_Turbine_Significance_K2Node_ComponentBoundEvent_0_OnSignificanceUpdated__DelegateSignature(const FGameplayTag& OldSignificance, const FGameplayTag& NewSignificance)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OldSignificance_1 = OldSignificance;0x0012PersistentFrame.K2Node_ComponentBoundEvent_NewSignificance_1 = NewSignificance;0x0024ExecuteUbergraph_BP_Turbine(912);0x0033return;0x0035// end of script
0x10
void BndEvt__BP_Turbine_TurbineBlades_01_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_Turbine(1159);0x007Breturn;0x007D// end of script
0x120
void Multicast_StopTurbine()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Turbine(1656);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_Turbine_Significance_K2Node_ComponentBoundEvent_2_OnSignificanceUpdated__DelegateSignature(const FGameplayTag& OldSignificance, const FGameplayTag& NewSignificance)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OldSignificance = OldSignificance;0x0012PersistentFrame.K2Node_ComponentBoundEvent_NewSignificance = NewSignificance;0x0024ExecuteUbergraph_BP_Turbine(10);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_BP_Turbine(int32 EntryPoint)
Script82 statements · 1,664 bytes of bytecode
0x0000goto [EntryPoint];0x000AGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.High");0x003Aif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_008D;0x0048GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.Medium");0x007Aif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0188;0x0088goto Label_067D;0x008DLabel_008D:0x008DCallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(WorldStopTime, 0);0x00B3if (!(CallFunc_Greater_DoubleDouble_ReturnValue)) goto Label_00C6;0x00C1goto Label_067D;0x00C6Label_00C6:0x00C6CallFunc_IsValid_ReturnValue_1 = IsValid(TurbineSoundComp);0x00E3if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_00F6;0x00F1goto Label_067D;0x00F6Label_00F6:0x00F6CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/World/Objects/MSS_World_Object_Turbine_Loop.MSS_World_Object_Turbine_Loop, DefaultSceneRoot, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0170TurbineSoundComp = CallFunc_SpawnSoundAttached_ReturnValue;0x0183goto Label_067D;0x0188Label_0188:0x0188CallFunc_IsValid_ReturnValue_2 = IsValid(TurbineSoundComp);0x01A5if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_067D;0x01B3TurbineSoundComp.Stop();0x01D7goto Label_067D;0x01DCLabel_01DC:0x01DCMarkPropertyDirtyFromRepIndex(this, 10, FName(WorldStartTime));0x01F9goto Label_067D;0x01FELabel_01FE:0x01FEFlushNetDormancy();0x0208CallFunc_GetGameState_ReturnValue = GetGameState(this);0x021DCallFunc_GetServerWorldTimeSeconds_ReturnValue = CallFunc_GetGameState_ReturnValue.GetServerWorldTimeSeconds();0x0253WorldStartTime = CallFunc_GetServerWorldTimeSeconds_ReturnValue;0x026Egoto Label_01DC;0x0273goto Label_01FE;0x0278Label_0278:0x0278TurbineSoundComp.FadeOut(0.5f, 0f, 0);0x02A8CallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/World/Objects/MSS_World_Object_Turbine_Stop.MSS_World_Object_Turbine_Stop, DefaultSceneRoot, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0322goto Label_067D;0x0327Label_0327:0x0327CallFunc_IsValid_ReturnValue = IsValid(TurbineSoundComp);0x0344if (!(CallFunc_IsValid_ReturnValue)) goto Label_067D;0x0352goto Label_0278;0x0357CallFunc_SetTurbineRotation_DeltaSeconds_ImplicitCast = Cast<4>(K2Node_Event_DeltaSeconds);0x0374SetTurbineRotation(CallFunc_SetTurbineRotation_DeltaSeconds_ImplicitCast);0x038Bgoto Label_067D;0x0390GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1 = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance_1, "Significance.High");0x03C0if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1)) goto Label_0473;0x03CEGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1 = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance_1, "Significance.Medium");0x0400if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1)) goto Label_045F;0x040EGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1 = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance_1, "Significance.Off");0x043Dif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1)) goto Label_044B;0x044BLabel_044B:0x044BSetActorTickEnabled(false);0x045Agoto Label_067D;0x045FLabel_045F:0x045FSetActorTickEnabled(true);0x046Egoto Label_067D;0x0473Label_0473:0x0473SetActorTickEnabled(true);0x0482goto Label_067D;0x0487CallFunc_HasAuthority_ReturnValue = HasAuthority();0x049Bif (!(CallFunc_HasAuthority_ReturnValue)) goto Label_067D;0x04A9K2Node_DynamicCast_AsRGFirst_Person_Character = Cast<RGFirstPersonCharacter>(K2Node_ComponentBoundEvent_OtherActor);0x04CDK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsRGFirst_Person_Character);0x04EAif (!(K2Node_DynamicCast_bSuccess)) goto Label_067D;0x04F8K2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(K2Node_DynamicCast_AsRGFirst_Person_Character);0x051CK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x0539if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0668;0x0547K2Node_MakeStruct_ST_Damage_Result.DamageType_3_42A87BC046D21D82BBBC0E856286E2CD = GameplayTag{FName(DamageType.Player.Physical)};0x057DK2Node_MakeStruct_ST_Damage_Result.Damage_7_F3292EDF44790F4AED9654BACA71838A = 20;0x059DK2Node_MakeStruct_ST_Damage_Result.MaxVehicleShieldConsumption_10_E95C0831458EF361CE55AF89624199AE = 0;0x05BDK2Node_MakeStruct_ST_Damage_Result.SkipVehicleShield_12_17FC8070442367387C3CBFB05060541B = false;0x05D1K2Node_MakeArray_Array = {K2Node_MakeStruct_ST_Damage_Result};0x05E5K2Node_MakeStruct_ST_Damage_Results.DamageResults_3_42A87BC046D21D82BBBC0E856286E2CD = K2Node_MakeArray_Array;0x0609K2Node_DynamicCast_AsBPI_Interact.Hit(nullptr, K2Node_ComponentBoundEvent_SweepResult, FVector(0, 0, 0), K2Node_MakeStruct_ST_Damage_Results, CallFunc_Hit_Success);0x0663goto Label_067D;0x0668Label_0668:0x0668CallFunc_Hit_Success = false;0x0673goto Label_067D;0x0678goto Label_0327;0x067DLabel_067D:0x067Dreturn;0x067F// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type