| bool SetLobbyType(const FSIK_SteamId& LobbyId, const ESIK_LobbyType& LobbyType) | FinalNative+2 flags | | 0x0A |
| void SetLobbyOwner(const FSIK_SteamId& LobbyId, const FSIK_SteamId& SteamID) | FinalNative+2 flags | | 0x10 |
| void SetLobbyMemberLimit(const FSIK_SteamId& LobbyId, int32 MemberLimit) | FinalNative+2 flags | | 0x0C |
| void SetLobbyMemberData(const FSIK_SteamId& LobbyId, const FString& Key, const FString& Value) | FinalNative+2 flags | | 0x28 |
| bool SetLobbyJoinable(const FSIK_SteamId& LobbyId, bool bJoinable) | FinalNative+2 flags | | 0x0A |
| void SetLobbyGameServer(const FSIK_SteamId& LobbyId, const FString& ServerIP, int32 ServerPort, const FSIK_SteamId& SteamID) | FinalNative+2 flags | | 0x28 |
| bool SetLobbyData(const FSIK_SteamId& LobbyId, const FString& Key, const FString& Value) | FinalNative+2 flags | | 0x29 |
| void SetLinkedLobby(const FSIK_SteamId& LobbyId, const FSIK_SteamId& DependentLobbyID) | FinalNative+2 flags | | 0x10 |
| bool SendLobbyChatMessage(const FSIK_SteamId& LobbyId, const FString& Message) | FinalNative+2 flags | | 0x19 |
| bool RequestLobbyData(const FSIK_SteamId& LobbyId) | FinalNative+2 flags | | 0x09 |
| bool RemoveFavoriteGame(const FSIK_AppId& AppId, const FString& IP, int32 ConnPort, int32 QueryPort, const TArray<int32>& Flags) | FinalNative+2 flags | | 0x31 |
| void LeaveLobby(const FSIK_SteamId& LobbyId) | FinalNative+2 flags | | 0x08 |
| bool InviteUserToLobby(const FSIK_SteamId& LobbyId, const FSIK_SteamId& SteamID) | FinalNative+2 flags | | 0x11 |
| int32 GetNumLobbyMembers(const FSIK_SteamId& LobbyId) | FinalNative+2 flags | | 0x0C |
| FSIK_SteamId GetLobbyOwner(const FSIK_SteamId& LobbyId) | FinalNative+2 flags | | 0x10 |
| int32 GetLobbyMemberLimit(const FSIK_SteamId& LobbyId) | FinalNative+2 flags | | 0x0C |
| FString GetLobbyMemberData(const FSIK_SteamId& LobbyId, const FSIK_SteamId& UserId, const FString& Key) | FinalNative+2 flags | | 0x30 |
| FSIK_SteamId GetLobbyMemberByIndex(const FSIK_SteamId& LobbyId, int32 MemberIndex) | FinalNative+2 flags | | 0x18 |
| bool GetLobbyGameServer(const FSIK_SteamId& LobbyId, const FString& ServerIP, const int32& ServerPort, FSIK_SteamId& SteamID) | FinalNative+2 flags | | 0x29 |
| int32 GetLobbyDataCount(const FSIK_SteamId& LobbyId) | FinalNative+2 flags | | 0x0C |
| bool GetLobbyDataByIndex(const FSIK_SteamId& LobbyId, int32 DataIndex, const FString& Key, const FString& Value) | FinalNative+2 flags | | 0x31 |
| FString GetLobbyData(const FSIK_SteamId& LobbyId, const FString& Key) | FinalNative+2 flags | | 0x28 |
| void GetLobbyChatEntry(const FSIK_SteamId& SteamID, int32 ChatID, FSIK_SteamId& steamIDUser, const FString& ChatEntry, const ESIK_LobbyChatEntryType& ChatEntryType) | FinalNative+2 flags | | 0x29 |
| FSIK_SteamId GetLobbyByIndex(int32 LobbyIndex) | FinalNative+2 flags | | 0x10 |
| int32 GetFavoriteGameCount() | FinalNative+2 flags | | 0x04 |
| bool GetFavoriteGame(int32 GameIndex, FSIK_AppId& AppId, const FString& IP, const int32& ConnPort, const int32& QueryPort, const TArray<int32>& Flags, const int32& Time32LastPlayedOnServer) | FinalNative+2 flags | | 0x35 |
| bool DeleteLobbyData(const FSIK_SteamId& SteamID, const FString& Key) | FinalNative+2 flags | | 0x19 |
| void AddRequestLobbyListStringFilter(const FString& KeyToMatch, const FString& ValueToMatch, const ESIK_LobbyComparisonType& ComparisonType) | FinalNative+2 flags | | 0x21 |
| void AddRequestLobbyListResultCountFilter(int32 MaxResults) | FinalNative+2 flags | | 0x04 |
| void AddRequestLobbyListNumericalFilter(const FString& KeyToMatch, int32 ValueToMatch, const ESIK_LobbyComparisonType& ComparisonType) | FinalNative+2 flags | | 0x15 |
| void AddRequestLobbyListNearValueFilter(const FString& KeyToMatch, int32 ValueToBeCloseTo) | FinalNative+2 flags | | 0x14 |
| void AddRequestLobbyListFilterSlotsAvailable(int32 SlotsAvailable) | FinalNative+2 flags | | 0x04 |
| void AddRequestLobbyListDistanceFilter(const ESIK_LobbyDistanceFilter& LobbyDistanceFilter) | FinalNative+2 flags | | 0x01 |
| void AddRequestLobbyListCompatibleMembersFilter(const FSIK_SteamId& SteamID) | FinalNative+2 flags | | 0x08 |
| int32 AddFavoriteGame(const FSIK_AppId& AppId, const FString& IP, int32 ConnPort, int32 QueryPort, const TArray<int32>& Flags, int32 Time32LastPlayedOnServer) | FinalNative+2 flags | | 0x38 |