Zdexby TheHolyOneZ
6,144 classes
/Game/Ride/Interactables/WeldingMachine/BP_Interactable_WeldingMachine.BP_Interactable_WeldingMachine_C 0x08E0 (2,272 B) align 16 inherited 0x08A8 23 scripted vtable /Game/Ride/Interactables/WeldingMachine/BP_Interactable_WeldingMachine
0x00x08E0

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08NS_Welding_01UNiagaraComponent*6 flagsnullptr
0x08FireTimerFTimerHandle5 flags{Handle=0}
0x08TorchLoop_0UAudioComponent*7 flagsnullptr
0x08SparksLoop_0UAudioComponent*7 flagsnullptr
0x08StrechingSFX_0UAudioComponent*7 flagsnullptr
0x08OwningWeldingStationABP_WeldingMachine_Station_C*7 flagsnullptr
Inherited from ABP_Interactable_Retractable_C 20
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04LoopBackTimeline_HeightOffset_42FCE048497CE87A44EA77B86545CFB4float4 flags0
0x04LoopBackTimeline_Alpha_42FCE048497CE87A44EA77B86545CFB4float4 flags0
0x01LoopBackTimeline__Direction_42FCE048497CE87A44EA77B86545CFB4ETimelineDirection4 flagsForward
0x07D90x07padding / unreflected
0x08LoopBackTimelineUTimelineComponent*5 flagsnullptr
0x08TorchLoopUAudioComponent*7 flagsnullptr
0x08SparksLoopUAudioComponent*7 flagsnullptr
0x18InitialSpawnLocationFVector7 flags{X=0, Y=0, Z=0}
0x08PositionTimerFTimerHandle5 flags{Handle=0}
0x08MaxRetractableLengthdouble7 flags4000
0x18LastOutOfReachLocationFVector7 flags{X=0, Y=0, Z=0}
0x18SuitablePlaceToRespawnFVector7 flags{X=0, Y=0, Z=0}
0x18InitialSpawnRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x18LastOutOfReachRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x08StrechingSFXUAudioComponent*7 flagsnullptr
0x08LastOutOfReachHeightOffsetdouble7 flags0
0x01IsLoopingBackboolNetRepNotify+7 flagsfalse
0x01IsPlayingStretchSoundboolNetRepNotify+7 flagsfalse
0x08920x06padding / unreflected
0x08RetractableAttachedToActorAActor*Net+7 flagsnullptr
0x08StopPositionTimerDistanceThresholddouble7 flags10000
Inherited from ABP_Interactable_Actor_C 44
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BuoyancyUBuoyancyComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x60HoldTransformFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=100, Y=0, Z…
0x08InteractableIMCUInputMappingContext*6 flags/Game/Ride/Input/IMC/IMC_Interactable.IMC_Interactable
0x08PlayerABP_FirstPersonCharacter_C*7 flagsnullptr
0x08AttachedToActorAActor*7 flagsnullptr
0x03A80x08padding / unreflected
0x60RelativeAttachTransformFTransformNet+6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x01TickWhenPickedUpbool7 flagsfalse
0x01TickInitialStatebool7 flagsfalse
0x01CanBePickedUpWhenAttachedbool7 flagstrue
0x04130x05padding / unreflected
0x50Interactble_LookatPlayerInteractionsTMap<FName, UInputAction*>Deprecated+3 flags<TMap>
0x50Interactble_PickedUpPlayerInteractionsTMap<FName, UInputAction*>Deprecated+3 flags<TMap>
0x20ObjectAttachTypeFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x20AcceptableAttachTypesFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x08AttachPointStateFGameplayTag4 flags{TagName=AttachPointState.Free}
0x60CustomAttachTransformFTransformNet+5 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x01DefaultObjectTypeECollisionChannel7 flagsECC_PhysicsBody
0x01CharacterPoseE_CharacterPose6 flagsNewEnumerator1
0x01SpawnAttachedCollisionTypeECollisionChannelNet+7 flagsECC_GameTraceChannel2
0x05630x05padding / unreflected
0x08ThirdPersonDummyClassTSubclassOf<ABP_ThirdPersonDummy_C>6 flags/Game/Ride/Interactables/ThirdPerson/BP_ThirdPersonDummy.BP…
0x60FPPHoldOffsetFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60TPPHoldOffsetFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08CharacterPoseSequenceUAnimSequenceBase*5 flags/Game/Ride/Character/Animation/FPP_Tool_Idle_01.FPP_Tool_Id…
0x20CurrentTagsFGameplayTagContainerNetRepNotify+3 flags{GameplayTags=[], ParentTags=[]}
0x10DisplayNameFText3 flags<FText>
0x01ShouldBeAttachedOnSpawnboolNet+7 flagsfalse
0x06690x07padding / unreflected
0x08GameTimeOffsetdouble7 flags0
0x01Pickupablebool7 flagstrue
0x06790x07padding / unreflected
0x08SelfHitSoundUSoundBase*6 flagsnullptr
0x01PlayTriggerEffectsEffectboolNetRepNotify+7 flagsfalse
0x01IsHardHitbool7 flagsfalse
0x01HitSurfaceEPhysicalSurface7 flagsSurfaceType_Default
0x068B0x05padding / unreflected
0x08NormalizedImpactForcedouble7 flags0
0x50AttachPointTypeTransfromMapTMap<TSubclassOf<AActor>, FTransform>3 flags<TMap>
0x50Interactable_LookatPlayerInteractionTextsTMap<UInputAction*, FText>3 flags<TMap>
0x50Interactable_PickedUpPlayerInteractionTextsTMap<UInputAction*, FText>3 flags<TMap>
0x01AlwaysKeepHitEventbool8 flagsfalse
0x07890x07padding / unreflected
0x10NailsTArray<AActor*>NetRepNotify+4 flags[]
0x08Character Pose AnimTPPUAnimSequenceBase*5 flagsnullptr
0x04CachedLinearDampingfloat7 flags0
0x01ShouldCheckForQuickSandbool7 flagsfalse
0x07AD0x03padding / unreflected
0x04BeachPaddleHitCounterint327 flags0
0x07B40x04padding / unreflected
0x10BeachPaddleHitInstigatorsTArray<ARGFirstPersonCharacter*>4 flags[]
Inherited from ARGInteractableActor 8
OffsetSizeNameTypeFlagsDefault
0x04PhysicsSyncIntervalfloat7 flags0.1
0x04SinkTimefloat7 flags3
0x04SinkSpeedfloat7 flags1
0x04MaxSinkRotationfloat7 flags20
0x04SinkRotationSpeedfloat7 flags2
0x02C40x04padding / unreflected
0x08ClientAuthoritativeOwnerAPlayerController*NetRepNotify+6 flagsnullptr
0x02D00x38padding / unreflected
0x08SignificanceComponentUSignificanceComponent*12 flags/Script/Ride.Default__RGInteractableActor.SignificanceCompo…
0x08ActiveQuickSandARGQuickSand*NetRepNotify+6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 23

SignatureFlagsNativeParams
void StopWeldingSFX()
Script11 statements · 194 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(SparksLoop_0);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00BF;0x002BCallFunc_GetPlayState_ReturnValue = SparksLoop_0.GetPlayState();0x005DK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetPlayState_ReturnValue, 0);0x007Cif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_008F;0x008Agoto Label_00BF;0x008FLabel_008F:0x008FSparksLoop_0.FadeOut(0.1f, 0f, 0);0x00BFLabel_00BF:0x00BFreturn;0x00C1// end of script
Public0x00
void PlayWeldinghSFX()
Script9 statements · 192 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(SparksLoop_0);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0030;0x002Bgoto Label_00BD;0x0030Label_0030:0x0030CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Equipment/Welding/MSS_Player_Equipment_Welding_Sparks.MSS_Player_Equipment_Welding_Sparks, StaticMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x00AASparksLoop_0 = CallFunc_SpawnSoundAttached_ReturnValue;0x00BDLabel_00BD:0x00BDreturn;0x00BF// end of script
Public0x00
void StopAllWeldingSFX()
Script23 statements · 517 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue_1 = IsValid(TorchLoop_0);0x001Dif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_008F;0x002BCallFunc_GetPlayState_ReturnValue = TorchLoop_0.GetPlayState();0x005DK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetPlayState_ReturnValue, 0);0x007Cif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0153;0x008Agoto Label_0202;0x008FLabel_008F:0x008FCallFunc_IsValid_ReturnValue = IsValid(SparksLoop_0);0x00ACif (!(CallFunc_IsValid_ReturnValue)) goto Label_0202;0x00BACallFunc_GetPlayState_ReturnValue_1 = SparksLoop_0.GetPlayState();0x00ECK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_GetPlayState_ReturnValue_1, 0);0x010Bif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_011E;0x0119goto Label_0202;0x011ELabel_011E:0x011ESparksLoop_0.FadeOut(0.1f, 0f, 0);0x014Egoto Label_0202;0x0153Label_0153:0x0153TorchLoop_0.FadeOut(0.1f, 0f, 0);0x0183CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Equipment/Welding/MSS_Player_Equipment_Welding_TorchEnd.MSS_Player_Equipment_Welding_TorchEnd, StaticMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x01FDgoto Label_008F;0x0202Label_0202:0x0202return;0x0204// end of script
Public0x00
void PlayBlowTorchSFX()
Script9 statements · 192 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(TorchLoop_0);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0030;0x002Bgoto Label_00BD;0x0030Label_0030:0x0030CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Equipment/Welding/MSS_Player_Equipment_Welding_TorchLoop.MSS_Player_Equipment_Welding_TorchLoop, StaticMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x00AATorchLoop_0 = CallFunc_SpawnSoundAttached_ReturnValue;0x00BDLabel_00BD:0x00BDreturn;0x00BF// end of script
Public0x00
void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_2 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_2 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_2 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_2 = SourceAction;0x0048ExecuteUbergraph_BP_Interactable_WeldingMachine(1948);0x0057return;0x0059// end of script
0x30
void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_1 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_1 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_1 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_1 = SourceAction;0x0048ExecuteUbergraph_BP_Interactable_WeldingMachine(297);0x0057return;0x0059// end of script
0x30
void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_Interactable_WeldingMachine(535);0x0057return;0x0059// end of script
0x30
void OnNotifyEnd_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_9 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(857);0x0021return;0x0023// end of script
0x08
void OnNotifyBegin_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_8 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(885);0x0021return;0x0023// end of script
0x08
void OnInterrupted_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_7 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(913);0x0021return;0x0023// end of script
0x08
void OnBlendOut_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_6 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(941);0x0021return;0x0023// end of script
0x08
void OnCompleted_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_5 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(969);0x0021return;0x0023// end of script
0x08
void OnNotifyEnd_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_4 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(997);0x0021return;0x0023// end of script
0x08
void OnNotifyBegin_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_3 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1025);0x0021return;0x0023// end of script
0x08
void OnInterrupted_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_2 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1053);0x0021return;0x0023// end of script
0x08
void OnBlendOut_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_1 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1081);0x0021return;0x0023// end of script
0x08
void OnCompleted_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1109);0x0021return;0x0023// end of script
0x08
void Fire()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(2176);0x000Freturn;0x0011// end of script
0x00
void CallBackPrimaryFire(ABP_FirstPersonCharacter_C* Player, bool Stop)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Player = Player;0x0012PersistentFrame.K2Node_Event_Stop = Stop;0x0024ExecuteUbergraph_BP_Interactable_WeldingMachine(3754);0x0033return;0x0035// end of script
Public0x09
void ForceStopWhenRetracting()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(5099);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(5104);0x000Freturn;0x0011// end of script
EventProtected0x00
void AttachToWeldingStation(ABP_WeldingMachine_Station_C* WeldingStation)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_WeldingStation = WeldingStation;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(5552);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_BP_Interactable_WeldingMachine(int32 EntryPoint)
Script203 statements · 5,560 bytes of bytecode
0x0000PushFlow(Label_15B5);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FK2Node_DynamicCast_AsBP_Welding_Machine_Station = Cast<BP_WeldingMachine_Station_C>(AttachedToActor);0x0033K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Welding_Machine_Station);0x0050if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x005AK2Node_DynamicCast_AsBP_Welding_Machine_Station.GetWeldingMachineAttachPoint(CallFunc_GetWeldingMachineAttachPoint_WeldingMachineAttachPoint);0x0087CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetWeldingMachineAttachPoint_WeldingMachineAttachPoint);0x00A4if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00AEFlushNetDormancy();0x00B8RetractableAttachedToActor = CallFunc_GetWeldingMachineAttachPoint_WeldingMachineAttachPoint;0x00CBMarkPropertyDirtyFromRepIndex(this, 21, FName(RetractableAttachedToActor));0x00E8PopFlow();0x00E9Label_00E9:0x00E9MarkPropertyDirtyFromRepIndex(this, 21, FName(RetractableAttachedToActor));0x0106PopFlow();0x0107Label_0107:0x0107FlushNetDormancy();0x0111RetractableAttachedToActor = CallFunc_GetWeldingMachineAttachPoint_WeldingMachineAttachPoint_1;0x0124goto Label_00E9;0x0129CallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_1);0x0146Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x0159Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_1);0x0176Temp_real_Variable_1 = Temp_real_Variable_1;0x0191Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_1);0x01AETemp_real_Variable = Temp_real_Variable;0x01C9Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction_1;0x01DCLabel_01DC:0x01DCK2_ClearAndInvalidateTimerHandle(this, FireTimer);0x01F0Player.Server_PrimaryFire(this, true);0x0216PopFlow();0x0217CallFunc_Conv_InputActionValueToBool_ReturnValue_1 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x0234Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue_1;0x0247Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x0264Temp_real_Variable_1 = Temp_real_Variable_1;0x027FTemp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x029CTemp_real_Variable = Temp_real_Variable;0x02B7Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction;0x02CAK2Node_CreateDelegate_OutputDelegate.Bind(this, Fire);0x02E1CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1f, true, false, 0f, 0f);0x0317FireTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0332Player.Server_PrimaryFire(this, false);0x0358PopFlow();0x0359Temp_name_Variable = K2Node_CustomEvent_NotifyName_9;0x0374PopFlow();0x0375Temp_name_Variable = K2Node_CustomEvent_NotifyName_8;0x0390PopFlow();0x0391Temp_name_Variable = K2Node_CustomEvent_NotifyName_7;0x03ACPopFlow();0x03ADTemp_name_Variable = K2Node_CustomEvent_NotifyName_6;0x03C8PopFlow();0x03C9Temp_name_Variable = K2Node_CustomEvent_NotifyName_5;0x03E4PopFlow();0x03E5Temp_name_Variable_1 = K2Node_CustomEvent_NotifyName_4;0x0400PopFlow();0x0401Temp_name_Variable_1 = K2Node_CustomEvent_NotifyName_3;0x041CPopFlow();0x041DTemp_name_Variable_1 = K2Node_CustomEvent_NotifyName_2;0x0438PopFlow();0x0439Temp_name_Variable_1 = K2Node_CustomEvent_NotifyName_1;0x0454PopFlow();0x0455Temp_name_Variable_1 = K2Node_CustomEvent_NotifyName;0x0470PopFlow();0x0471Label_0471:0x0471Temp_int_Array_Index_Variable = 0;0x0488Label_0488:0x0488CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x04A5CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01.CurrentDamage);0x04F6CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x051CCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Less_IntInt_ReturnValue);0x0542if (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x054CTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0567PushFlow(Label_0752);0x056C/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01.CurrentDamage, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x05BDCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Get_Item.Value, 0);0x05E8CallFunc_EqualEqual_GameplayTag_ReturnValue = EqualEqual_GameplayTag(CallFunc_Array_Get_Item.Tag, GameplayTag{FName(DamageType.Frame)});0x0629CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_GameplayTag_ReturnValue, CallFunc_Greater_IntInt_ReturnValue);0x064Fif (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0659K2Node_MakeStruct_ST_Damage_Result.DamageType_3_42A87BC046D21D82BBBC0E856286E2CD = GameplayTag{FName(DamageType.Frame)};0x068FK2Node_MakeStruct_ST_Damage_Result.Damage_7_F3292EDF44790F4AED9654BACA71838A = 10;0x06AFK2Node_MakeStruct_ST_Damage_Result.MaxVehicleShieldConsumption_10_E95C0831458EF361CE55AF89624199AE = 0;0x06CFK2Node_MakeStruct_ST_Damage_Result.SkipVehicleShield_12_17FC8070442367387C3CBFB05060541B = false;0x06E3K2Node_MakeArray_Array = {K2Node_MakeStruct_ST_Damage_Result};0x06F7K2Node_MakeStruct_ST_Damage_Results.DamageResults_3_42A87BC046D21D82BBBC0E856286E2CD = K2Node_MakeArray_Array;0x071BPlayer.Server_RepairDamage(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01, K2Node_MakeStruct_ST_Damage_Results);0x0751PopFlow();0x0752Label_0752:0x0752CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x077CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0797goto Label_0488;0x079CCallFunc_Conv_InputActionValueToBool_ReturnValue_2 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_2);0x07B9Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue_2;0x07CCTemp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_2);0x07E9Temp_real_Variable_1 = Temp_real_Variable_1;0x0804Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_2);0x0821Temp_real_Variable = Temp_real_Variable;0x083CTemp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction_2;0x084Fgoto Label_01DC;0x0854Label_0854:0x0854Temp_int_Loop_Counter_Variable = 0;0x086Bgoto Label_0471;0x0870Label_0870:0x0870Temp_bool_True_if_break_was_hit_Variable = false;0x087Bgoto Label_0854;0x0880CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(322);0x08A5K2Node_MakeArray_Array_1 = {Player};0x08B9CallFunc_K2_GetComponentLocation_ReturnValue = Player.FirstPersonCamera.K2_GetComponentLocation();0x0901CallFunc_GetForwardVector_ReturnValue = Player.FirstPersonCamera.GetForwardVector();0x0949CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0977CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x09A5CallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue, 0, false, K2Node_MakeArray_Array_1, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0A2Dif (!(CallFunc_LineTraceSingle_ReturnValue)) goto Label_0C65;0x0A3BPlayWeldinghSFX();0x0A49Label_0A49:0x0A49BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0AFECallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Ride/Interactables/WeldingMachine/NS_WeldingHit.NS_WeldingHit, CallFunc_BreakHitResult_Location, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 1, true);0x0B5CBreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0C11K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01 = Cast<BP_Vehicle_Winnebago_01_C>(CallFunc_BreakHitResult_HitActor);0x0C35K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01);0x0C52if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0C78;0x0C60goto Label_0870;0x0C65Label_0C65:0x0C65StopWeldingSFX();0x0C73goto Label_0A49;0x0C78Label_0C78:0x0C78BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0D2DCallFunc_DoesImplementInterface_ReturnValue = DoesImplementInterface(CallFunc_BreakHitResult_HitActor, /Game/Ride/Interactables/BPI_Interact.BPI_Interact_C);0x0D53if (!(CallFunc_DoesImplementInterface_ReturnValue)) PopFlow();0x0D5DCallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x0D77K2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue);0x0D9BK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x0DB8if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0DC2BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0E77K2Node_DynamicCast_AsBP_First_Person_Player_Controller.Server_StartWelding(CallFunc_BreakHitResult_HitActor, 3);0x0EA9PopFlow();0x0EAAif (!(K2Node_Event_Stop)) goto Label_1004;0x0EB8NS_Welding_01.Deactivate();0x0EDCStopAllWeldingSFX();0x0EEACallFunc_IsLocallyControlled_ReturnValue_1 = K2Node_Event_Player.IsLocallyControlled();0x0F18if (!(CallFunc_IsLocallyControlled_ReturnValue_1)) goto Label_0F95;0x0F26CallFunc_GetAnimInstance_ReturnValue = K2Node_Event_Player.SK_BoxyRider_FPP_Arms_01.GetAnimInstance();0x0F66CallFunc_GetAnimInstance_ReturnValue.Montage_Stop(0.25f, /Game/Ride/Character/Animation/FPP_Welder_Use_01_Montage.FPP_Welder_Use_01_Montage);0x0F94PopFlow();0x0F95Label_0F95:0x0F95CallFunc_GetAnimInstance_ReturnValue_1 = K2Node_Event_Player.Mesh.GetAnimInstance();0x0FD5CallFunc_GetAnimInstance_ReturnValue_1.Montage_Stop(0.25f, /Game/Ride/Character/Animation/FPP_Welder_Use_01_Montage.FPP_Welder_Use_01_Montage);0x1003PopFlow();0x1004Label_1004:0x1004NS_Welding_01.Activate(true);0x1029PlayBlowTorchSFX();0x1037CallFunc_IsLocallyControlled_ReturnValue = K2Node_Event_Player.IsLocallyControlled();0x1065if (!(CallFunc_IsLocallyControlled_ReturnValue)) goto Label_122F;0x1073CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1 = CreateProxyObjectForPlayMontage(K2Node_Event_Player.SK_BoxyRider_FPP_Arms_01, /Game/Ride/Character/Animation/FPP_Welder_Use_01_Montage.FPP_Welder_Use_01_Montage, 1f, 0f, FName(None), true);0x10C7CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1);0x10E4if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x10EEK2Node_CreateDelegate_OutputDelegate_5.Bind(this, OnCompleted_04A72812484248A75B17F48D4E65D818);0x1105CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnCompleted += K2Node_CreateDelegate_OutputDelegate_5;0x112EK2Node_CreateDelegate_OutputDelegate_4.Bind(this, OnBlendOut_04A72812484248A75B17F48D4E65D818);0x1145CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnBlendOut += K2Node_CreateDelegate_OutputDelegate_4;0x116EK2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnInterrupted_04A72812484248A75B17F48D4E65D818);0x1185CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnInterrupted += K2Node_CreateDelegate_OutputDelegate_3;0x11AEK2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnNotifyBegin_04A72812484248A75B17F48D4E65D818);0x11C5CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnNotifyBegin += K2Node_CreateDelegate_OutputDelegate_2;0x11EEK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnNotifyEnd_04A72812484248A75B17F48D4E65D818);0x1205CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnNotifyEnd += K2Node_CreateDelegate_OutputDelegate_1;0x122EPopFlow();0x122FLabel_122F:0x122FCallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CreateProxyObjectForPlayMontage(K2Node_Event_Player.Mesh, /Game/Ride/Character/Animation/FPP_Welder_Use_01_Montage.FPP_Welder_Use_01_Montage, 1f, 0f, FName(None), true);0x1283CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_CreateProxyObjectForPlayMontage_ReturnValue);0x12A0if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x12AAK2Node_CreateDelegate_OutputDelegate_10.Bind(this, OnCompleted_1880459944A599EA9DBA1497B381AF3E);0x12C1CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnCompleted += K2Node_CreateDelegate_OutputDelegate_10;0x12EAK2Node_CreateDelegate_OutputDelegate_9.Bind(this, OnBlendOut_1880459944A599EA9DBA1497B381AF3E);0x1301CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnBlendOut += K2Node_CreateDelegate_OutputDelegate_9;0x132AK2Node_CreateDelegate_OutputDelegate_8.Bind(this, OnInterrupted_1880459944A599EA9DBA1497B381AF3E);0x1341CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnInterrupted += K2Node_CreateDelegate_OutputDelegate_8;0x136AK2Node_CreateDelegate_OutputDelegate_7.Bind(this, OnNotifyBegin_1880459944A599EA9DBA1497B381AF3E);0x1381CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyBegin += K2Node_CreateDelegate_OutputDelegate_7;0x13AAK2Node_CreateDelegate_OutputDelegate_6.Bind(this, OnNotifyEnd_1880459944A599EA9DBA1497B381AF3E);0x13C1CallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyEnd += K2Node_CreateDelegate_OutputDelegate_6;0x13EAPopFlow();0x13EBgoto Label_01DC;0x13F0ReceiveBeginPlay();0x13FAgoto Label_000F;0x13FFLabel_13FF:0x13FFCallFunc_IsServer_ReturnValue = IsServer(this);0x1414if (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x141ECallFunc_IsValid_ReturnValue_3 = IsValid(K2Node_CustomEvent_WeldingStation);0x143Bif (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x1445K2Node_CustomEvent_WeldingStation.GetWeldingMachineAttachPoint(CallFunc_GetWeldingMachineAttachPoint_WeldingMachineAttachPoint_1);0x1472CallFunc_IsValid_ReturnValue_4 = IsValid(CallFunc_GetWeldingMachineAttachPoint_WeldingMachineAttachPoint_1);0x148Fif (!(CallFunc_IsValid_ReturnValue_4)) PopFlow();0x1499CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x14B3K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(CallFunc_GetPlayerPawn_ReturnValue);0x14D7K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x14F4if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x14FECallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x1565K2Node_DynamicCast_AsBP_First_Person_Character.AttachActor(this, CallFunc_GetWeldingMachineAttachPoint_WeldingMachineAttachPoint_1, CallFunc_MakeTransform_ReturnValue, FName(None), 1);0x15ABgoto Label_0107;0x15B0goto Label_13FF;0x15B5Label_15B5:0x15B5return;0x15B7// end of script
Final0x04