Zdexby TheHolyOneZ
6,144 classes
Class

AAIC_Monkey_C

: AAIController : AController : AActor : UObject
/Game/Ride/Environment/Wildlife/Monkey/AI/AIC_Monkey.AIC_Monkey_C 0x03F0 (1,008 B) align 8 inherited 0x03C8 5 scripted vtable /Game/Ride/Environment/Wildlife/Monkey/AI/AIC_Monkey
0x00x03F0

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AIPerceptionUAIPerceptionComponent*6 flagsnullptr
0x01IsRunningbool7 flagsfalse
0x03D90x07padding / unreflected
0x10OnMonkeyFeelingUpdateFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from AAIController 14
OffsetSizeNameTypeFlagsDefault
0x01bStartAILogicOnPossess : 1bit 0boolProtected+5 flagsfalse
0x01bStopAILogicOnUnposses : 1bit 1boolProtected+5 flagstrue
0x01bLOSflag : 1bit 2bool3 flagsfalse
0x01bSkipExtraLOSChecks : 1bit 3bool5 flagstrue
0x01bAllowStrafe : 1bit 4bool5 flagsfalse
0x01bWantsPlayerState : 1bit 5bool5 flagsfalse
0x01bSetControlRotationFromPawnOrientation : 1bit 6bool5 flagstrue
0x03790x07padding / unreflected
0x08PathFollowingComponentUPathFollowingComponent*11 flags/Script/AIModule.Default__AIController.PathFollowingCompone…
0x08BrainComponentUBrainComponent*9 flagsnullptr
0x08PerceptionComponentUAIPerceptionComponent*11 flagsnullptr
0x08BlackboardUBlackboardComponent*Protected+10 flagsnullptr
0x08CachedGameplayTasksComponentUGameplayTasksComponent*Protected+8 flagsnullptr
0x08DefaultNavigationFilterClassTSubclassOf<UNavigationQueryFilter>Protected+7 flagsnullptr
0x10ReceiveMoveCompletedFMulticastScriptDelegate4 flags<delegate>
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x02F00x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03080x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void Runaway()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AIC_Monkey(57);0x000Freturn;0x0011// end of script
0x00
void BndEvt__AIC_Goat_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature(AActor* Actor, const FAIStimulus& Stimulus)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor = Actor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Stimulus = Stimulus;0x0024ExecuteUbergraph_AIC_Monkey(2009);0x0033return;0x0035// end of script
0x60
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AIC_Monkey(2052);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_AIC_Monkey(int32 EntryPoint)
Script74 statements · 2,060 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AAIPerception.SetSenseEnabled(/Script/AIModule.AISense_Sight, true);0x0034goto Label_0809;0x0039if (!(IsRunning)) goto Label_004C;0x0047goto Label_0809;0x004CLabel_004C:0x004CIsRunning = true;0x0057CallFunc_RunBehaviorTree_ReturnValue = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Bear/AI/BT_Bear_Runaway.BT_Bear_Runaway);0x0078CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x008CK2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x00B0K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x00CDK2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(2, 0);0x010BCallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x011FK2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0143K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x0160K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(1, 0);0x019ECallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x01B2K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x01D6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x01F3K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(6, 0);0x0231CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0245K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0269K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x0286K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(15, 0);0x02C4CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x02D8K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x02FCK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x0319CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Wildlife/MSS_Wildlife_Goat_Scared.MSS_Wildlife_Goat_Scared, K2Node_DynamicCast_AsBP_Goat.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x03A9goto Label_0809;0x03AELabel_03AE:0x03AECallFunc_MakeLiteralByte_ReturnValue = MakeLiteralByte(0);0x03CCCallFunc_MakeLiteralByte_ReturnValue_1 = MakeLiteralByte(CallFunc_MakeLiteralByte_ReturnValue);0x03F1CallFunc_GetBlackboard_ReturnValue_1 = GetBlackboard(this);0x0406CallFunc_MakeLiteralName_ReturnValue_1 = MakeLiteralName(FName(MonkeyState));0x042FCallFunc_GetValueAsEnum_ReturnValue = CallFunc_GetBlackboard_ReturnValue_1.GetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue_1);0x046ACallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetValueAsEnum_ReturnValue, CallFunc_MakeLiteralByte_ReturnValue_1);0x0490if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0809;0x049Eif (!(K2Node_ComponentBoundEvent_Stimulus.bSuccessfullySensed)) goto Label_0809;0x04B5K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(K2Node_ComponentBoundEvent_Actor);0x04D9K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x04F6if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0809;0x0504K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(K2Node_ComponentBoundEvent_Actor);0x0528K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x0545K2Node_DynamicCast_AsBP_First_Person_Character.GetCurrentEquipment(CallFunc_GetCurrentEquipment_Success, CallFunc_GetCurrentEquipment_CurrentPickUpActor);0x057Bif (!(CallFunc_GetCurrentEquipment_Success)) goto Label_0721;0x0589CallFunc_MakeLiteralByte_ReturnValue_2 = MakeLiteralByte(1);0x05A7CallFunc_MakeLiteralByte_ReturnValue_3 = MakeLiteralByte(CallFunc_MakeLiteralByte_ReturnValue_2);0x05CCCallFunc_GetBlackboard_ReturnValue_3 = GetBlackboard(this);0x05E1CallFunc_MakeLiteralName_ReturnValue_4 = MakeLiteralName(FName(MonkeyState));0x060ACallFunc_GetBlackboard_ReturnValue_3.SetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue_4, CallFunc_MakeLiteralByte_ReturnValue_3);0x063CCallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x0651CallFunc_MakeLiteralName_ReturnValue_2 = MakeLiteralName(FName(TargetEquipment));0x067ACallFunc_GetBlackboard_ReturnValue.SetValueAsObject(CallFunc_MakeLiteralName_ReturnValue_2, CallFunc_GetCurrentEquipment_CurrentPickUpActor);0x06ACLabel_06AC:0x06ACCallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x06C1CallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(AttackTarget));0x06EACallFunc_GetBlackboard_ReturnValue.SetValueAsObject(CallFunc_MakeLiteralName_ReturnValue, K2Node_ComponentBoundEvent_Actor);0x071Cgoto Label_0809;0x0721Label_0721:0x0721CallFunc_MakeLiteralByte_ReturnValue_4 = MakeLiteralByte(4);0x073FCallFunc_GetBlackboard_ReturnValue_2 = GetBlackboard(this);0x0754CallFunc_MakeLiteralName_ReturnValue_3 = MakeLiteralName(FName(MonkeyState));0x077DCallFunc_MakeLiteralByte_ReturnValue_5 = MakeLiteralByte(CallFunc_MakeLiteralByte_ReturnValue_4);0x07A2CallFunc_GetBlackboard_ReturnValue_2.SetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue_3, CallFunc_MakeLiteralByte_ReturnValue_5);0x07D4goto Label_06AC;0x07D9goto Label_03AE;0x07DELabel_07DE:0x07DECallFunc_RunBehaviorTree_ReturnValue_1 = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Monkey/AI/BT_Monkey.BT_Monkey);0x07FFgoto Label_000A;0x0804goto Label_07DE;0x0809Label_0809:0x0809return;0x080B// end of script
Final0x04
void OnMonkeyFeelingUpdate__DelegateSignature(bool IsFleeing)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01