0x00x03F0
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | AIPerception | UAIPerceptionComponent* | 6 flags | nullptr | |
| 0x01 | IsRunning | bool | 7 flags | false | |
| 0x03D9 | 0x07 | padding / unreflected | |||
| 0x10 | OnMonkeyFeelingUpdate | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
Inherited from AAIController 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bStartAILogicOnPossess : 1bit 0 | bool | Protected+5 flags | false | |
| 0x01 | bStopAILogicOnUnposses : 1bit 1 | bool | Protected+5 flags | true | |
| 0x01 | bLOSflag : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bSkipExtraLOSChecks : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bAllowStrafe : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bWantsPlayerState : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bSetControlRotationFromPawnOrientation : 1bit 6 | bool | 5 flags | true | |
| 0x0379 | 0x07 | padding / unreflected | |||
| 0x08 | PathFollowingComponent | UPathFollowingComponent* | 11 flags | /Script/AIModule.Default__AIController.PathFollowingCompone… | |
| 0x08 | BrainComponent | UBrainComponent* | 9 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | 11 flags | nullptr | |
| 0x08 | Blackboard | UBlackboardComponent* | Protected+10 flags | nullptr | |
| 0x08 | CachedGameplayTasksComponent | UGameplayTasksComponent* | Protected+8 flags | nullptr | |
| 0x08 | DefaultNavigationFilterClass | TSubclassOf<UNavigationQueryFilter> | Protected+7 flags | nullptr | |
| 0x10 | ReceiveMoveCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from AController 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x02B8 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPossessedPawnChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+6 flags | nullptr | |
| 0x02F0 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 6 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 8 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0308 | 0x18 | padding / unreflected | |||
| 0x18 | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void Runaway()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_AIC_Monkey(57);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__AIC_Goat_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature(AActor* Actor, const FAIStimulus& Stimulus)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor = Actor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Stimulus = Stimulus;0x0024ExecuteUbergraph_AIC_Monkey(2009);0x0033return;0x0035// end of script | 0x60 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_AIC_Monkey(2052);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_AIC_Monkey(int32 EntryPoint)Script74 statements · 2,060 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AAIPerception.SetSenseEnabled(/Script/AIModule.AISense_Sight, true);0x0034goto Label_0809;0x0039if (!(IsRunning)) goto Label_004C;0x0047goto Label_0809;0x004CLabel_004C:0x004CIsRunning = true;0x0057CallFunc_RunBehaviorTree_ReturnValue = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Bear/AI/BT_Bear_Runaway.BT_Bear_Runaway);0x0078CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x008CK2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x00B0K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x00CDK2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(2, 0);0x010BCallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x011FK2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0143K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x0160K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(1, 0);0x019ECallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x01B2K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x01D6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x01F3K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(6, 0);0x0231CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0245K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0269K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x0286K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(15, 0);0x02C4CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x02D8K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x02FCK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x0319CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Wildlife/MSS_Wildlife_Goat_Scared.MSS_Wildlife_Goat_Scared, K2Node_DynamicCast_AsBP_Goat.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x03A9goto Label_0809;0x03AELabel_03AE:0x03AECallFunc_MakeLiteralByte_ReturnValue = MakeLiteralByte(0);0x03CCCallFunc_MakeLiteralByte_ReturnValue_1 = MakeLiteralByte(CallFunc_MakeLiteralByte_ReturnValue);0x03F1CallFunc_GetBlackboard_ReturnValue_1 = GetBlackboard(this);0x0406CallFunc_MakeLiteralName_ReturnValue_1 = MakeLiteralName(FName(MonkeyState));0x042FCallFunc_GetValueAsEnum_ReturnValue = CallFunc_GetBlackboard_ReturnValue_1.GetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue_1);0x046ACallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetValueAsEnum_ReturnValue, CallFunc_MakeLiteralByte_ReturnValue_1);0x0490if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0809;0x049Eif (!(K2Node_ComponentBoundEvent_Stimulus.bSuccessfullySensed)) goto Label_0809;0x04B5K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(K2Node_ComponentBoundEvent_Actor);0x04D9K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x04F6if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0809;0x0504K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(K2Node_ComponentBoundEvent_Actor);0x0528K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x0545K2Node_DynamicCast_AsBP_First_Person_Character.GetCurrentEquipment(CallFunc_GetCurrentEquipment_Success, CallFunc_GetCurrentEquipment_CurrentPickUpActor);0x057Bif (!(CallFunc_GetCurrentEquipment_Success)) goto Label_0721;0x0589CallFunc_MakeLiteralByte_ReturnValue_2 = MakeLiteralByte(1);0x05A7CallFunc_MakeLiteralByte_ReturnValue_3 = MakeLiteralByte(CallFunc_MakeLiteralByte_ReturnValue_2);0x05CCCallFunc_GetBlackboard_ReturnValue_3 = GetBlackboard(this);0x05E1CallFunc_MakeLiteralName_ReturnValue_4 = MakeLiteralName(FName(MonkeyState));0x060ACallFunc_GetBlackboard_ReturnValue_3.SetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue_4, CallFunc_MakeLiteralByte_ReturnValue_3);0x063CCallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x0651CallFunc_MakeLiteralName_ReturnValue_2 = MakeLiteralName(FName(TargetEquipment));0x067ACallFunc_GetBlackboard_ReturnValue.SetValueAsObject(CallFunc_MakeLiteralName_ReturnValue_2, CallFunc_GetCurrentEquipment_CurrentPickUpActor);0x06ACLabel_06AC:0x06ACCallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x06C1CallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(AttackTarget));0x06EACallFunc_GetBlackboard_ReturnValue.SetValueAsObject(CallFunc_MakeLiteralName_ReturnValue, K2Node_ComponentBoundEvent_Actor);0x071Cgoto Label_0809;0x0721Label_0721:0x0721CallFunc_MakeLiteralByte_ReturnValue_4 = MakeLiteralByte(4);0x073FCallFunc_GetBlackboard_ReturnValue_2 = GetBlackboard(this);0x0754CallFunc_MakeLiteralName_ReturnValue_3 = MakeLiteralName(FName(MonkeyState));0x077DCallFunc_MakeLiteralByte_ReturnValue_5 = MakeLiteralByte(CallFunc_MakeLiteralByte_ReturnValue_4);0x07A2CallFunc_GetBlackboard_ReturnValue_2.SetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue_3, CallFunc_MakeLiteralByte_ReturnValue_5);0x07D4goto Label_06AC;0x07D9goto Label_03AE;0x07DELabel_07DE:0x07DECallFunc_RunBehaviorTree_ReturnValue_1 = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Monkey/AI/BT_Monkey.BT_Monkey);0x07FFgoto Label_000A;0x0804goto Label_07DE;0x0809Label_0809:0x0809return;0x080B// end of script | Final | 0x04 | |
void OnMonkeyFeelingUpdate__DelegateSignature(bool IsFleeing)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x01 |