Zdexby TheHolyOneZ
4,763 classes
Class

USkeletalMesh

: UStreamableRenderAsset : UObject
/Script/Engine.SkeletalMesh 0x03B8 (952 B) align 8 inherited 0x0068 vtable /Script/Engine
0x00x03B8

Members 32

OffsetSizeNameTypeFlagsDefault
0x00680x20padding / unreflected
0x08SkeletonUSkeleton*10 flagsnullptr
0x1CImportedBoundsFBoxSphereBoundsTransient+5 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x1CExtendedBoundsFBoxSphereBoundsTransient+5 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x0CPositiveBoundsExtensionFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x0CNegativeBoundsExtensionFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x01PostLoadThreadSafeboolProtected+8 flagstrue
0x00E10x07padding / unreflected
0x10MaterialsTArray<TArray<TArray<FPerPlatformInt>>>Transient+5 flags[]
0x10SkelMirrorTableTArray<TArray<FPerPlatformInt>>4 flags[]
0x10LODInfoTArray<FPerPlatformInt>4 flags[]
0x01180x50padding / unreflected
0x04MinLODFPerPlatformInt3 flags{Default=0}
0x01bOverrideGlobalLodStrippingbool6 flagsfalse
0x016D0x03padding / unreflected
0x04ForcedLodIndexFPerPlatformInt3 flags{Default=-1}
0x01DisableBelowMinLodStrippingFPerPlatformBool3 flags{Default=false}
0x01SkelMirrorAxisuint86 flags1
0x01SkelMirrorFlipAxisuint86 flags3
0x01bUseFullPrecisionUVs : 1bit 0boolDeprecated+3 flagsfalse
0x01bUseHighPrecisionTangentBasis : 1bit 1boolDeprecated+3 flagsfalse
0x01bHasBeenSimplified : 1bit 2bool3 flagsfalse
0x01bHasVertexColors : 1bit 3bool3 flagsfalse
0x01bEnablePerPolyCollision : 1bit 5bool4 flagsfalse
0x08BodySetupUBodySetup*Transient+5 flagsnullptr
0x08PhysicsAssetUPhysicsAsset*9 flagsnullptr
0x08ShadowPhysicsAssetUPhysicsAsset*9 flagsnullptr
0x10NodeMappingDataTArray<bool>6 flags[]
0x01bSupportRayTracing : 1bit 0bool4 flagstrue
0x01A10x07padding / unreflected
0x10MorphTargetsTArray<TSubclassOf<UAnimInstance>>3 flags[]
0x01B80x178padding / unreflected
0x08PostProcessAnimBlueprintTSubclassOf<UAnimInstance>9 flagsnullptr
0x10MeshClothingAssetsTArray<FSkeletalMeshSamplingInfo>5 flags[]
0x30SamplingInfoFSkeletalMeshSamplingInfoProtected+2 flags{Regions=[], BuiltData={WholeMeshBuiltData=[], RegionBuiltD…
0x10AssetUserDataTArray<TArray<TArray<double>>>Protected+6 flags[]
0x10SocketsTArray<TArray<double>>2 flags[]
0x03980x10padding / unreflected
0x10SkinWeightProfilesTArray<double>Protected+4 flags[]
Inherited from UStreamableRenderAsset 10
OffsetSizeNameTypeFlagsDefault
0x08ForceMipLevelsToBeResidentTimestampdoubleTransientProtected+5 flags0
0x04NumCinematicMipLevelsint328 flags0
0x04StreamingIndexint32TransientProtected+7 flags-1
0x04CachedCombinedLODBiasint32TransientProtected+5 flags0
0x01NeverStream : 1bit 0bool7 flagsfalse
0x01bGlobalForceMipLevelsToBeResident : 1bit 1bool7 flagsfalse
0x01bHasStreamingUpdatePending : 1bit 2boolTransient+4 flagsfalse
0x01bForceMiplevelsToBeResident : 1bit 3boolTransient+3 flagsfalse
0x01bIgnoreStreamingMipBias : 1bit 4boolTransient+3 flagsfalse
0x01bUseCinematicMipLevels : 1bit 5boolTransientProtected+3 flagsfalse

Functions 24

SignatureFlagsNativeParams
void SetMorphTargets(const TArray<void>& InMorphTargets)FinalNative+1 flags0x10
void SetMeshClothingAssets(const TArray<void>& InMeshClothingAssets)FinalNative+1 flags0x10
void SetMaterials(const TArray<void>& InMaterials)FinalNative+1 flags0x10
void SetLODSettings(USkeletalMeshLODSettings* InLODSettings)FinalNative+1 flags0x08
void SetDefaultAnimatingRig(const TSoftObjectPtr<UObject>& InAnimatingRig)FinalNative+1 flags0x28
int32 NumSockets()FinalNative+1 flags0x04
TArray<void> K2_GetAllMorphTargetNames()FinalNative+1 flags0x10
bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections)FinalNative+1 flags0x06
USkeletalMeshSocket* GetSocketByIndex(int32 Index)FinalNative+1 flags0x10
USkeleton* GetSkeleton()FinalNative+1 flags0x08
UPhysicsAsset* GetShadowPhysicsAsset()FinalNative+1 flags0x08
UPhysicsAsset* GetPhysicsAsset()FinalNative+1 flags0x08
TArray<void> GetNodeMappingData()FinalNative+1 flags0x10
UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset)FinalNative+1 flags0x10
TArray<void> GetMorphTargets()FinalNative+1 flags0x10
TArray<void> GetMeshClothingAssets()FinalNative+1 flags0x10
TArray<void> GetMaterials()FinalNative+1 flags0x10
USkeletalMeshLODSettings* GetLODSettings()FinalNative+1 flags0x08
FBoxSphereBounds GetImportedBounds()FinalNative+1 flags0x1C
TSoftObjectPtr<UObject> GetDefaultAnimatingRig()FinalNative+1 flags0x28
FBoxSphereBounds GetBounds()FinalNative+1 flags0x1C
USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex)FinalNative+1 flags0x50
USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex)FinalNative+1 flags0x18
USkeletalMeshSocket* FindSocket(const FName& InSocketName)FinalNative+1 flags0x10

Subclasses 1

Used by 26

types with a member, parameter or interface of this type