Zdexby TheHolyOneZ
4,763 classes
Class

UVARuntimeComponent

: UActorComponent : UObject
/Script/VertexAnimationManager.VARuntimeComponent 0x01F8 (504 B) align 8 inherited 0x00D0 vtable /Script/VertexAnimationManager
0x00x01F8

Members 23

OffsetSizeNameTypeFlagsDefault
0x08NotifyHandlerUVANotifyHandler*TransientProtected+5 flagsnullptr
0x10EventCollectionTArray<USceneComponent*>TransientProtected+2 flags[]
0x08OuterSceneComponentUSceneComponent*TransientProtected+9 flagsnullptr
0x00F00x38padding / unreflected
0x08SkeletalMeshComponentUSkeletalMeshComponent*Transient+9 flagsnullptr
0x08ProfileUVertexAnimationProfile*Transient+7 flagsnullptr
0x28ProfileAssetTSoftObjectPtr<UVertexAnimationProfile>6 flags<SoftObjectProperty>
0x28SkeletalMeshTSoftObjectPtr<USkeletalMesh>8 flags<SoftObjectProperty>
0x08AnimClassTSubclassOf<UAnimInstance>9 flagsnullptr
0x08NotifyHandlerClassTSubclassOf<UVANotifyHandler>8 flagsnullptr
0x01bPlayingbool7 flagstrue
0x01bDebugBonesbool7 flagsfalse
0x01bFrameInterpolationbool7 flagsfalse
0x01bAnimationTransitionbool7 flagsfalse
0x04AnimationTransitionDurationfloat7 flags0.2
0x01bNotificationsbool7 flagsfalse
0x01bUseSyncGroupbool7 flagstrue
0x01A20x02padding / unreflected
0x08AnimationNameFName7 flagsNone
0x04AnimationPlayRatefloat7 flags1
0x01bSyncbool7 flagsfalse
0x01B10x03padding / unreflected
0x04SyncFrameRatefloat7 flags0
0x01bLODEnabledbool7 flagsfalse
0x01B90x03padding / unreflected
0x08BoneSettingsFVADebugBoneSettings5 flags{Scale=1, Color={B=255, G=255, R=255, A=255}}
0x30LODFVertexAnimationLOD5 flags{DistanceFrom=0, DistanceTo=0, FrameRateFrom=0, FrameRateTo…
0x01F40x04unreflected bytes to end of UVARuntimeComponent
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 24

SignatureFlagsNativeParams
void UpdateAnimationBlueprint()FinalNative+1 flags0x00
void Stop()FinalNative+1 flags0x00
void SetTimePlayed(float TimePlayed)FinalNative+1 flags0x04
void SetRagdollOn()FinalNative+1 flags0x00
void SetRagdollOff()FinalNative+1 flags0x00
void SetPosition(float Position)FinalNative+1 flags0x04
void SetPlayRate(float Rate)FinalNative+1 flags0x04
bool SetAnimationIndex(int32 InAnimationIndex)FinalNative+1 flags0x05
bool SetAnimationByName(const FName& InAnimationName)FinalNative+1 flags0x09
void Resume()FinalNative+1 flags0x00
void Reset()FinalNative+1 flags0x00
bool PlayAnimationByName(const FName& InAnimationName)FinalNative+1 flags0x09
bool PlayAnimation(int32 InAnimationIndex)FinalNative+1 flags0x05
void Play()FinalNative+1 flags0x00
void Pause()FinalNative+1 flags0x00
bool IsPlaying()FinalNative+1 flags0x01
bool IsPaused()FinalNative+1 flags0x01
float GetTimePlayed()FinalNative+1 flags0x04
float GetPosition()FinalNative+1 flags0x04
float GetPlayRate()FinalNative+1 flags0x04
USceneComponent* GetOuterSceneComponent()FinalNative+1 flags0x08
UAnimInstance* GetAnimInstance()FinalNative+1 flags0x08
TArray<void> GetAnimationNames()FinalNative+1 flags0x10
void CopyToPoseableMeshComponent(UPoseableMeshComponent* InComponent, uint8 BoneSpace)FinalNative+1 flags0x09

Used by 3

types with a member, parameter or interface of this type