Zdexby TheHolyOneZ
4,763 classes
Class

UMaterialUtils

: UBlueprintFunctionLibrary : UObject
/Script/AtomicHeart.MaterialUtils 0x0030 (48 B) align 8 inherited 0x0030 vtable /Script/AtomicHeart
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 11

SignatureFlagsNativeParams
void TurnOffPaniniForMesh(USkeletalMeshComponent* Mesh, const TArray<TArray<void>>& InitialPushMaxValues, const TArray<void>& DynamicMaterialInstances)FinalNative+2 flags0x28
bool TryGetLocalBoneTransformInRefPose(USkeletalMesh* SkeletalMesh, int32 BoneIndex, FTransform& OutTransform)FinalNative+2 flags0x41
bool TryGetImpactPointInRefPoseSpace(FHitResult& HitResult, const FVector& OutPoint)FinalNative+2 flags0x95
bool TryGetBoneTransformInRefPoseSpace(USkeletalMesh* SkeletalMesh, int32 BoneIndex, FTransform& OutTransform)FinalNative+2 flags0x41
void ShowMaterialSlot(USkinnedMeshComponent* MeshComponent, int32 MaterialSlotIndex, bool bShow, int32 InLODIndex)FinalNative+2 flags0x14
void SetScalarParameterToAllMaterialInstances(const TArray<FName>& MaterialInstancesArray, const FName& ParameterName, float Value)FinalNative+2 flags0x1C
void ResetPanini(const TArray<TArray<void>>& InitialPushMaxValues, const TArray<void>& DynamicMaterialInstances)FinalNative+2 flags0x20
void EnablePaniniForMesh(UMeshComponent* Mesh, bool bInEnable)FinalNative+2 flags0x09
void EnablePaniniForActor(AActor* Actor, bool bInEnable)FinalNative+2 flags0x09
void CreateDynamicInstanceForAllMaterials(UMeshComponent* MeshComponent, const TArray<void>& OutMaterialInstancesArray)FinalNative+2 flags0x18
void CopyMaterialInstances(UMeshComponent* SourceMeshComponent, UMeshComponent* DestinationMeshComponent)FinalNative+2 flags0x10