| void TurnOffPaniniForMesh(USkeletalMeshComponent* Mesh, const TArray<TArray<void>>& InitialPushMaxValues, const TArray<void>& DynamicMaterialInstances) | FinalNative+2 flags | | 0x28 |
| bool TryGetLocalBoneTransformInRefPose(USkeletalMesh* SkeletalMesh, int32 BoneIndex, FTransform& OutTransform) | FinalNative+2 flags | | 0x41 |
| bool TryGetImpactPointInRefPoseSpace(FHitResult& HitResult, const FVector& OutPoint) | FinalNative+2 flags | | 0x95 |
| bool TryGetBoneTransformInRefPoseSpace(USkeletalMesh* SkeletalMesh, int32 BoneIndex, FTransform& OutTransform) | FinalNative+2 flags | | 0x41 |
| void ShowMaterialSlot(USkinnedMeshComponent* MeshComponent, int32 MaterialSlotIndex, bool bShow, int32 InLODIndex) | FinalNative+2 flags | | 0x14 |
| void SetScalarParameterToAllMaterialInstances(const TArray<FName>& MaterialInstancesArray, const FName& ParameterName, float Value) | FinalNative+2 flags | | 0x1C |
| void ResetPanini(const TArray<TArray<void>>& InitialPushMaxValues, const TArray<void>& DynamicMaterialInstances) | FinalNative+2 flags | | 0x20 |
| void EnablePaniniForMesh(UMeshComponent* Mesh, bool bInEnable) | FinalNative+2 flags | | 0x09 |
| void EnablePaniniForActor(AActor* Actor, bool bInEnable) | FinalNative+2 flags | | 0x09 |
| void CreateDynamicInstanceForAllMaterials(UMeshComponent* MeshComponent, const TArray<void>& OutMaterialInstancesArray) | FinalNative+2 flags | | 0x18 |
| void CopyMaterialInstances(UMeshComponent* SourceMeshComponent, UMeshComponent* DestinationMeshComponent) | FinalNative+2 flags | | 0x10 |