0x00x0090
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0030 | 0x10 | padding / unreflected | |||
| 0x08 | SubsurfaceProfile | USubsurfaceProfile* | 8 flags | nullptr | |
| 0x0048 | 0x10 | padding / unreflected | |||
| 0x10 | LightmassSettings | FLightmassMaterialInterfaceSettings | Protected+3 flags | {EmissiveBoost=1, DiffuseBoost=1, ExportResolutionScale=1, … | |
| 0x10 | TextureStreamingData | TArray<TArray<void>> | Protected+2 flags | [] | |
| 0x10 | AssetUserData | TArray<void> | Protected+6 flags | [] | |
| 0x0088 | 0x08 | unreflected bytes to end of UMaterialInterface | |||
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32 CinematicTextureGroups, bool bFastResponse) | NativePublic | 0x0D | |
| UPhysicalMaterialMask* GetPhysicalMaterialMask() | NativePublic | 0x08 | |
| UPhysicalMaterial* GetPhysicalMaterialFromMap(int32 Index) | NativePublic | 0x10 | |
| UPhysicalMaterial* GetPhysicalMaterial() | NativePublic | 0x08 | |
| FMaterialParameterInfo GetParameterInfo(uint8 Association, const FName& ParameterName, UMaterialFunctionInterface* LayerFunction) | FinalNative+1 flags | 0x28 | |
| UMaterial* GetBaseMaterial() | FinalNative+1 flags | 0x08 |
Subclasses 2
Used by 99
types with a member, parameter or interface of this typeAActorUAHBreakableGlassComponentUAHFullScreenMovieComponentUAHMaterialManagerComponentUAHMovieComponentUAHSettingsUAkGeometryComponentUAlphaTransformPassUARComponentUARSessionConfigFARSessionPayloadUBorderACameraCalibrationCheckerboardUCanvasUCompositingElementMaterialPassFCompositingMaterialUCompositingMediaInputUCompositionGraphCaptureProtocolUComposureLensBloomPassPolicyUComposurePostProcessPassUComposurePostProcessPassPolicyUConstructionSystemComponentUConstructionSystemCursorAControlRigControlActorADecalActorUDecalComponentFDecalSettingsAEmitterAGameplayAbilityTargetActor_ActorPlacementUGameplayStaticsUHierarchicalLODSetupFHLODInstancingKeyFHLODISMComponentDescAHUDUImageUInventoryDecorationSlotWidgetUInventoryDecorationWidgetUKismetMaterialLibraryUKismetProceduralMeshLibraryUKismetRenderingLibraryULandscapeComponentFLandscapeComponentMaterialOverrideFLandscapeEditToolRenderDataALandscapeProxyFLandscapeProxyMaterialOverrideALightULightComponentULoadingWidgetUMaterialBillboardComponentUMaterialInstanceUMaterialInstanceDynamicFMaterialManagerSlotDataFMaterialSpriteElementAMeleeWeaponUMeleeWeaponStatusWidgetUMRMeshComponentFNamedEmitterMaterialUNiagaraComponentFNiagaraMaterialOverrideFNiagaraMeshMaterialOverrideUNiagaraRibbonRendererPropertiesUNiagaraSpriteRendererPropertiesFOverrideMaterialUPanelEffect3DUPaperFlipbookUPaperFlipbookComponentUPaperSpriteUPaperSpriteComponentUPaperTileMapUPaperTileMapComponentUParticleModuleRequiredFParticleSysParamUParticleSystemComponentAPlayerControllerUPlayerViewportCompositingOutputUPrimitiveComponentURetainerBoxFS_RoadTool_BaseSettingsFS_RoadTool_ProcMeshesFSkeletalMaterial+19 more