Zdexby TheHolyOneZ
4,763 classes
/Script/Paper2D.PaperTileMapComponent 0x0560 (1,376 B) align 16 inherited 0x0510 vtable /Script/Paper2D
0x00x0560

Members 11

OffsetSizeNameTypeFlagsDefault
0x04MapWidthint32Deprecated+5 flags4
0x04MapHeightint32Deprecated+5 flags4
0x04TileWidthint32Deprecated+5 flags32
0x04TileHeightint32Deprecated+5 flags32
0x08DefaultLayerTileSetUPaperTileSet*Deprecated+5 flagsnullptr
0x08MaterialUMaterialInterface*Deprecated+5 flags/Paper2D/MaskedUnlitSpriteMaterial.MaskedUnlitSpriteMaterial
0x10TileLayersTArray<FLinearColor>Deprecated+2 flags[]
0x10TileMapColorFLinearColor6 flags{R=1, G=1, B=1, A=1}
0x04UseSingleLayerIndexint326 flags0
0x01bUseSingleLayerbool6 flagsfalse
0x05550x03padding / unreflected
0x08TileMapUPaperTileMap*8 flags/Script/Paper2D.Default__PaperTileMapComponent.PaperTileMap…
Inherited from UMeshComponent 2
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<bool>4 flags[]
0x04F80x10padding / unreflected
0x01bEnableMaterialParameterCaching : 1bit 0boolProtected+7 flagsfalse
Inherited from UPrimitiveComponent 96
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupuint85 flags0
0x01ViewOwnerDepthPriorityGroupuint85 flags0
0x01IndirectLightingCacheQualityuint89 flags1
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool6 flagsfalse
0x01bBatchImpostersAsInstances : 1bit 1bool6 flagsfalse
0x01bNeverDistanceCull : 1bit 2bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 6bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 1bool7 flagstrue
0x01bRenderInMainPass : 1bit 2bool7 flagstrue
0x01bRenderInDepthPass : 1bit 3bool7 flagstrue
0x01bReceivesDecals : 1bit 4bool7 flagstrue
0x01bOwnerNoSee : 1bit 5bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 6bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 7bool7 flagsfalse
0x01bUseAsOccluder : 1bit 0bool7 flagsfalse
0x01bSelectable : 1bit 1bool3 flagstrue
0x01bForceMipStreaming : 1bit 2bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 3bool3 flagsfalse
0x01CastShadow : 1bit 4bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 5bool7 flagstrue
0x01bAffectDistanceFieldLighting : 1bit 6bool7 flagstrue
0x01bAffectedBySkyLight : 1bit 7bool7 flagstrue
0x01bExcludeSkyLightInReflection : 1bit 0bool6 flagsfalse
0x01bCastDynamicShadow : 1bit 1bool7 flagstrue
0x01bCastStaticShadow : 1bit 2bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 3bool7 flagsfalse
0x01bCastContactShadow : 1bit 4bool7 flagstrue
0x01bSelfShadowOnly : 1bit 5bool7 flagsfalse
0x01bCastFarShadow : 1bit 6bool7 flagsfalse
0x01bCastInsetShadow : 1bit 7bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 0bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 1bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 2bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 3boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 4bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 5bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 6bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 7bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 0bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 1bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 2bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 3bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 4bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 5bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 6bool3 flagstrue
0x01bUseEditorCompositing : 1bit 7bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 0bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 1bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 2bool7 flagsfalse
0x01bHasCustomNavigableGeometryuint85 flags0
0x02A90x01padding / unreflected
0x01CanCharacterStepUpOnuint87 flags1
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false, bShadowC…
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x02AD0x03padding / unreflected
0x04CustomDepthStencilValueint329 flags0
0x02B40x04padding / unreflected
0x10CustomPrimitiveDataFCustomPrimitiveData3 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02D80x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x04VisibilityIdint325 flags-1
0x02EC0x04padding / unreflected
0x10RuntimeVirtualTexturesTArray<int8>4 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x03040x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x030C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x03180x10padding / unreflected
0x10MoveIgnoreActorsTArray<TArray<FBodyInstance>>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<FBodyInstance>Transient+5 flags[]
0x03480x18padding / unreflected
0x158BodyInstanceFBodyInstance4 flags{ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04BD0x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x04C60x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 28
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x01000x08padding / unreflected
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01740x08padding / unreflected
0x04UpdateComponentToWorldRateSecondsfloatProtected+7 flags0
0x04NextUpdateComponentToWorldExpectedTimefloatTransient+5 flags0
0x01bCanSkipIntermediateTransformUpdates : 1bit 1boolTransient+3 flagstrue
0x01bComponentToWorldUpdated : 1bit 2boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 5boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 6boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 7boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 2boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 3bool6 flagsfalse
0x01bHiddenInGame : 1bit 4bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 5bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 6bool6 flagsfalse
0x01860x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x018A0xAEpadding / unreflected
0x50ImportantSocketsTMap<FActorComponentTickFunction, FName>Protected+3 flags<TMap>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 19

SignatureFlagsNativeParams
void SetTileMapColor(const FLinearColor& NewColor)FinalNative+1 flags0x10
bool SetTileMap(UPaperTileMap* NewTileMap)NativePublic0x09
void SetTile(int32 X, int32 Y, int32 Layer, const FPaperTileInfo& NewValue)FinalNative+1 flags0x20
void SetLayerColor(const FLinearColor& NewColor, int32 Layer)FinalNative+1 flags0x14
void SetLayerCollision(int32 Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision)FinalNative+1 flags0x15
void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision)FinalNative+1 flags0x05
void ResizeMap(int32 NewWidthInTiles, int32 NewHeightInTiles)FinalNative+1 flags0x08
void RebuildCollision()FinalNative+1 flags0x00
bool OwnsTileMap()FinalNative+1 flags0x01
void MakeTileMapEditable()FinalNative+1 flags0x00
void GetTilePolygon(int32 TileX, int32 TileY, const TArray<int32>& Points, int32 LayerIndex, bool bWorldSpace)FinalNative+1 flags0x1D
FLinearColor GetTileMapColor()FinalNative+1 flags0x10
FVector GetTileCornerPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace)FinalNative+1 flags0x1C
FVector GetTileCenterPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace)FinalNative+1 flags0x1C
FPaperTileInfo GetTile(int32 X, int32 Y, int32 Layer)FinalNative+1 flags0x20
void GetMapSize(const int32& MapWidth, const int32& MapHeight, const int32& NumLayers)FinalNative+1 flags0x0C
FLinearColor GetLayerColor(int32 Layer)FinalNative+1 flags0x14
void CreateNewTileMap(int32 MapWidth, int32 MapHeight, int32 TileWidth, int32 TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer)FinalNative+1 flags0x15
UPaperTileLayer* AddNewLayer()FinalNative+1 flags0x08

Used by 1

types with a member, parameter or interface of this type