| 0x08 | CharacterIsInvisibleTag | FGameplayTag | 7 flags | {TagName=Ability.Character.Base.Invisibility} |
| 0x08 | PolymerElementOverlapTag | FGameplayTag | 7 flags | {TagName=Character.State.Overlap.PolymerElement} |
| 0x08 | CharacterIsDeadTag | FGameplayTag | 7 flags | {TagName=Character.State.Dead} |
| 0x08 | CharacterIsImmuneToPhysicalImpulseTag | FGameplayTag | 7 flags | {TagName=Character.State.ImmuneToPhysicalImpulse} |
| 0x08 | PolymerShieldDamageResistanceEnabledTag | FGameplayTag | 7 flags | {TagName=Character.State.PolymerShieldDamageResistance} |
| 0x08 | AICharacterClimbingTag | FGameplayTag | 7 flags | {TagName=Ability.Character.Base.Vaulting} |
| 0x08 | CharacterQTETag | FGameplayTag | 7 flags | {TagName=Character.State.QTE} |
| 0x50 | NavigationTypeTags | TMap<FGameplayTag, ENavigationTypeSelector> | 5 flags | <TMap> |
| 0x08 | MercunaLookAtTargetObjectTag | FGameplayTag | 7 flags | {TagName=BT.MercunaLookAt.TargetObject} |
| 0x08 | CassetteTypeDefinition | FGameplayTag | 7 flags | {TagName=Items.Cassette} |
| 0x28 | WeaponsUniqueDefinitions | FGameplayTagContainer | 5 flags | {GameplayTags=[2 items], ParentTags=[1 item]} |
| 0x28 | WeaponsUpgradesDataTable | TSoftObjectPtr<UDataTable> | 7 flags | <SoftObjectProperty> |
| 0x28 | WeaponsUpgradesTextsDataTable | TSoftObjectPtr<UDataTable> | 7 flags | <SoftObjectProperty> |
| 0x08 | WeaponUpgradesSlotDefinition | FGameplayTag | 7 flags | {TagName=WeaponUpgrades.Slot} |
| 0x08 | WeaponUpgradesUpgradeDefinition | FGameplayTag | 7 flags | {TagName=WeaponUpgrades.Upgrade} |
| 0x08 | CASSETTE_ITEM_TAG | FGameplayTag | 7 flags | {TagName=Items.Cassette.Base} |
| 0x08 | EmptyHandsTag | FGameplayTag | 7 flags | {TagName=Items.EmptyHands} |
| 0x28 | ResourcesTagsData | TSoftObjectPtr<UDA_ResourcesTags> | 7 flags | <SoftObjectProperty> |
| 0x50 | ChemicalElementTags | TMap<FGameplayTag, EChemicalElement> | 5 flags | <TMap> |
| 0x08 | PLAYER_CHARACTER_TAG | FGameplayTag | 7 flags | {TagName=Character.Tag.Player} |
| 0x08 | CHARACTER_TAG_PEDESTRIAN | FGameplayTag | 7 flags | {TagName=Character.Tag.Pedestrian} |
| 0x08 | CHARACTER_TAG_BOSS | FGameplayTag | 7 flags | {TagName=Character.Tag.Boss} |
| 0x28 | RobotCharacters | FGameplayTagContainer | 5 flags | {GameplayTags=[40 items], ParentTags=[14 items]} |
| 0x28 | OrganicsCharacters | FGameplayTagContainer | 5 flags | {GameplayTags=[16 items], ParentTags=[9 items]} |
| 0x28 | StaticCharacters | FGameplayTagContainer | 5 flags | {GameplayTags=[5 items], ParentTags=[3 items]} |
| 0x08 | TestTargetEnemyTag | FGameplayTag | 7 flags | {TagName=Character.Tag.TestEnemy} |
| 0x08 | AI_CHARACTER_ABILITIES_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.AI.Base} |
| 0x08 | AI_CHARACTER_ABILITIES_PROHIBITIONS_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.AI.Prohibitions} |
| 0x08 | AI_CHARACTER_ABILITIES_PROHIBITIONS_HITREACTION_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.AI.Prohibitions.HitReaction.Mont… |
| 0x08 | AI_CHARACTER_ABILITIES_PROHIBITIONS_HITREACTION_ADDITIVE_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.AI.Prohibitions.HitReaction.Addi… |
| 0x08 | AI_CHARACTER_REPAIR_ABILITY_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.AI.Base.Repair} |
| 0x08 | AI_CHARACTER_FREEZING_ABILITY_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.Base.Freezing} |
| 0x08 | AI_CHARACTER_DEATH_ABILITY_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.AI.Base.Death} |
| 0x08 | BASE_CHARACTER_ABILITIES_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.Base} |
| 0x08 | PLAYER_CHARACTER_CROUCH_ABILITY_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.Base.Crouch} |
| 0x08 | PLAYER_CHARACTER_SWIM_ABILITY_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.Base.Swim} |
| 0x08 | BASE_CHARACTER_ABILITIES_ATTACK_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.Base.Attack} |
| 0x08 | BASE_CHARACTER_ABILITIES_CONSUME_ITEM_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.Base.ConsumeItem} |
| 0x08 | BASE_CHARACTER_ABILITIES_PROHIBITIONS_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.Prohibitions} |
| 0x08 | AI_CHARACTER_HIT_REACTION_ACTIVE_PHASE | FGameplayTag | 7 flags | {TagName=Ability.Character.AI.Base.HitReaction.ActivePhase} |
| 0x08 | SCAN_VISIBLE_TAG | FGameplayTag | 7 flags | {TagName=Scan.Visible} |
| 0x08 | SCAN_ENEMY_TAG | FGameplayTag | 7 flags | {TagName=Scan.Enemy} |
| 0x08 | SCAN_LOOT_TAG | FGameplayTag | 7 flags | {TagName=Scan.Loot} |
| 0x08 | SCAN_SUPER_LOOT_TAG | FGameplayTag | 7 flags | {TagName=Scan.SuperLoot} |
| 0x08 | SCAN_QUEST_OBJECT_TAG | FGameplayTag | 7 flags | {TagName=Scan.QuestObject} |
| 0x08 | SCAN_FORCE_TAG | FGameplayTag | 7 flags | {TagName=Scan.Force} |
| 0x08 | EnableFreeZoomTag | FGameplayTag | 7 flags | {TagName=Aim.FreeZoom} |
| 0x08 | BASE_CHARACTER_AIM_ABILITY_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.Base.Aim} |
| 0x08 | FIGHT_STAGING_ACTIONS_TAG | FGameplayTag | 7 flags | {TagName=FSActions} |
| 0x08 | FIGHT_STAGING_STATE_FLAGS_TAG | FGameplayTag | 7 flags | {TagName=FSStateFlags} |
| 0x08 | FIGHT_STAGING_PREPARATION_TAG | FGameplayTag | 7 flags | {TagName=FSActions.Preparation} |
| 0x08 | ANIMATED_TURN_IN_PLACE_TAG | FGameplayTag | 7 flags | {TagName=FSActions.TurningInPlace} |
| 0x08 | MOVE_TO_FOLLOW_LOCATION_TAG | FGameplayTag | 7 flags | {TagName=FSActions.MoveTo.FollowLocation} |
| 0x08 | MOVE_TO_TARGET_ENEMY_TAG | FGameplayTag | 7 flags | {TagName=FSActions.MoveTo.TagetEnemy} |
| 0x08 | FIGHT_STAGING_NAV_SHOULD_CHANGE_LOCATION_TAG | FGameplayTag | 7 flags | {TagName=FSActions.Turret.Navigation.ShouldChangeLocation} |
| 0x08 | FIGHT_STAGING_NAV_SHOULD_NOT_CHANGE_LOCATION_FIRST_TIME_TAG | FGameplayTag | 7 flags | {TagName=FSActions.Turret.Navigation.ShouldNotChangeLocatio… |
| 0x08 | GlobalQTECooldownTag | FGameplayTag | 7 flags | {TagName=FSTimers.Global.QTEProhibition} |
| 0x08 | GLOBAL_FIGHT_ZONE_TAG | FGameplayTag | 7 flags | {TagName=BT.GroupFight.Zone.Global} |
| 0x08 | DISMEMBERMENT_LIMBS_TOP_TAG | FGameplayTag | 7 flags | {TagName=Dismemberment.Limbs.Top} |
| 0x08 | DISMEMBERMENT_ACTIVATION_BLOCK_TAG | FGameplayTag | 7 flags | {TagName=Dismemberment.ActivationBlock} |
| 0x08 | CHARACTER_ATTRIBUTES_MAX_HEALTH | FGameplayTag | 7 flags | {TagName=Character.Attributes.MaxHealth} |
| 0x08 | CHARACTER_ATTRIBUTES_HEALTH | FGameplayTag | 7 flags | {TagName=Character.Attributes.Health} |
| 0x08 | CHARACTER_ATTRIBUTES_MAX_ENERGY | FGameplayTag | 7 flags | {TagName=Character.Attributes.MaxEnergy} |
| 0x08 | CHARACTER_ATTRIBUTES_ENERGY | FGameplayTag | 7 flags | {TagName=Character.Attributes.Energy} |
| 0x08 | CHARACTER_ATTRIBUTES_MAX_STAMINA | FGameplayTag | 7 flags | {TagName=Character.Attributes.MaxStamina} |
| 0x08 | CHARACTER_ATTRIBUTES_STAMINA | FGameplayTag | 7 flags | {TagName=Character.Attributes.Stamina} |
| 0x08 | CHARACTER_ATTRIBUTES_RAGE_RESOURCE | FGameplayTag | 7 flags | {TagName=Character.Attributes.Rage} |
| 0x08 | DAMAGE_TYPE_MELEE_QTE_TAG | FGameplayTag | 7 flags | {TagName=DamageType.Melee.QTE} |
| 0x08 | DAMAGE_TYPE_MELEE_TAG | FGameplayTag | 7 flags | {TagName=DamageType.Melee} |
| 0x08 | DAMAGE_TYPE_SPECIAL_ATTACK_TAG | FGameplayTag | 7 flags | {TagName=DamageType.SpecialAttack} |
| 0x08 | DAMAGE_TYPE_BULLET_TAG | FGameplayTag | 7 flags | {TagName=DamageType.Bullet} |
| 0x08 | DamageTypeBulletShellTag | FGameplayTag | 7 flags | {TagName=DamageType.BulletShell} |
| 0x08 | DAMAGE_TYPE_SUICIDE_TAG | FGameplayTag | 7 flags | {TagName=DamageType.Suicide} |
| 0x08 | DAMAGE_TYPE_FINISHER_TAG | FGameplayTag | 7 flags | {TagName=DamageType.Finisher} |
| 0x08 | DAMAGE_TYPE_STEALTH_KILL_TAG | FGameplayTag | 7 flags | {TagName=DamageType.StealthKill} |
| 0x08 | DAMAGE_TYPE_DISINTEGRATION | FGameplayTag | 7 flags | {TagName=DamageType.Disintegration} |
| 0x08 | DAMAGE_TYPE_FALL_TAG | FGameplayTag | 7 flags | {TagName=DamageType.Fall} |
| 0x08 | DAMAGE_TYPE_IMPULSE_TAG | FGameplayTag | 7 flags | {TagName=DamageType.Impulse} |
| 0x08 | DAMAGE_TYPE_HIT_ZONE_TAG | FGameplayTag | 7 flags | {TagName=DamageType.HitZone} |
| 0x08 | DAMAGE_TYPE_HIT_VEHICLE_TAG | FGameplayTag | 7 flags | {TagName=DamageType.HitVehicle} |
| 0x08 | DAMAGE_TYPE_TELEKINETIC_SMASH_HIT_TAG | FGameplayTag | 7 flags | {TagName=DamageType.TelekineticSmash} |
| 0x08 | DAMAGE_TYPE_ELECTRIC_DISCHARGE_EXPLOSION | FGameplayTag | 7 flags | {TagName=DamageType.Electricity.Discharge.Explosion} |
| 0x08 | DAMAGE_TYPE_ELECTRIC_OVERCHARGE_EXPLOSION | FGameplayTag | 7 flags | {TagName=DamageType.Electricity.Overcharge.Explosion} |
| 0x08 | DAMAGE_TYPE_ELECTRIC_OVERCHARGE_PUSH_EXPLOSION | FGameplayTag | 7 flags | {TagName=DamageType.Electricity.Overcharge.Push.Explosion} |
| 0x08 | DAMAGE_TYPE_ELECTRICITY_EXPLOSION | FGameplayTag | 7 flags | {TagName=DamageType.Electricity.Explosion} |
| 0x08 | MELEE_ATTACK_COOLDOWN_MAGNITUDE_TAG | FGameplayTag | 7 flags | {TagName=Character.Effect.MeleeAttack.CoolDown.Magnitude} |
| 0x08 | RESTORE_STAMINA_MAGNITUDE_TAG | FGameplayTag | 7 flags | {TagName=Character.Effect.RestoreStamina.Magnitude} |
| 0x08 | CHARACTER_EFFECT_TAG | FGameplayTag | 7 flags | {TagName=Character.Effect} |
| 0x08 | CHARACTER_EFFECT_DURATION_TAG | FGameplayTag | 7 flags | {TagName=Character.Effect.Duration} |
| 0x08 | AI_CHARACTER_FROZEN_EFFECT_TAG | FGameplayTag | 7 flags | {TagName=Character.Effect.Frozen} |
| 0x08 | AI_CHARACTER_DISCHARGE_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.AI.Base.ElectricDischarge} |
| 0x08 | AI_CHARACTER_POLYMER_IMMUNE_TAG | FGameplayTag | 7 flags | {TagName=Ability.Character.Prohibitions.AllSpecialAbilities} |
| 0x08 | UNIQUE_ITEM_IN_HANDS_TAG | FGameplayTag | 7 flags | {TagName=ItemAnimations.UniqueItemInHands} |
| 0x08 | ANIMATIONS_ATTACK_PREPARING_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.AttackPrep… |
| 0x08 | ANIMATIONS_RELOAD_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.Reload} |
| 0x08 | ANIMATIONS_RELOAD_EMPTY_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.ReloadEmpt… |
| 0x08 | ANIMATIONS_SHELL_LOAD_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.ShellLoad} |
| 0x08 | ANIMATIONS_EQUIP_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.SwitchItem.Equip} |
| 0x08 | ANIMATIONS_UNEQUIP_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.SwitchItem.Unequi… |
| 0x08 | ANIMATIONS_EQUIP_REVERSED_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.SwitchItem.EquipR… |
| 0x08 | ANIMATIONS_UNEQUIP_REVERSED_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.SwitchItem.Unequi… |
| 0x08 | ANIMATIONS_UNEQUIP_FAST_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.SwitchItem.Unequi… |
| 0x08 | ANIMATIONS_EQUIP_SPECIAL_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.SwitchItem.Specia… |
| 0x08 | ANIMATIONS_PARRY_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.Parry} |
| 0x08 | ANIMATIONS_BLOCK_START_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.BlockStart} |
| 0x08 | ANIMATIONS_LANDING_HARD_HANDS_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.HardLanding.Hands} |
| 0x08 | ANIMATIONS_LANDING_HARD_LEGS_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.HardLanding.Legs} |
| 0x08 | ANIMATIONS_WEAPON_REPAIR_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.WeaponRepa… |
| 0x08 | ANIMATIONS_WEAPON_REPAIR_AFTER_ULTIMATE_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.WeaponRepa… |
| 0x08 | ANIMATIONS_FINISHER_HANDS_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.Finisher.H… |
| 0x08 | ANIMATIONS_FINISHER_LEGS_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.Finisher.L… |
| 0x08 | ANIMATIONS_DEATH_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Death} |
| 0x08 | ANIMATIONS_CASSETTE_ATTACH_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.CassetteAt… |
| 0x08 | ANIMATIONS_CASSETTE_DETACH_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.CassetteDe… |
| 0x08 | ANIMATIONS_CASSETTE_RELOAD_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.CassetteRe… |
| 0x08 | ANIMATIONS_BLOCK_HIT_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.BlockHandl… |
| 0x08 | ANIMATIONS_ATTACK_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.Attack} |
| 0x08 | ANIMATIONS_ATTACK_AIM_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.Attack.Aim} |
| 0x08 | ANIMATIONS_ATTACK_CHARGE_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.Charge} |
| 0x08 | ANIMATIONS_HAND_OFF_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.HandOff} |
| 0x08 | ANIMATIONS_HAND_ON_MONTAGE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Weapon.HandOn} |
| 0x08 | ANIMATIONS_BLOCK_IDLE_SEQUENCE_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Seqences.BlockIdle} |
| 0x08 | ANIMATIONS_MONTAGE_CIGARETTE_PACK_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Item.CigarettePac… |
| 0x08 | ANIMATIONS_MONTAGE_CIGARETTE_LIGHTER_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.Item.CigaretteLig… |
| 0x08 | ANIMATIONS_MONTAGE_PERMANENT_WEAPON_TAG | FGameplayTag | 7 flags | {TagName=EquipableItemAnimations.Montages.PermanentWeapon} |
| 0x08 | ATTACK_DEFAULT_TAG | FGameplayTag | 7 flags | {TagName=Attack.Default} |
| 0x08 | VEHICLE_TELEKINETICCAPTURE_PLAYER_IN_TAG | FGameplayTag | 7 flags | {TagName=Vehicle.TelekineticCapture.PlayerInVehicle} |
| 0x08 | ECOSYSTEM_ALERT_LEVEL_CHANGED_EVENT_TAG | FGameplayTag | 7 flags | {TagName=GameplayEvent.EcoSystem.AlertLevelChanged} |
| 0x08 | ECOSYSTEM_REGISTRATION_EVENT_TAG | FGameplayTag | 7 flags | {TagName=GameplayEvent.EcoSystem.Registration} |
| 0x08 | ECOSYSTEM_UNREGISTRATION_EVENT_TAG | FGameplayTag | 7 flags | {TagName=GameplayEvent.EcoSystem.Unregistration} |
| 0x08 | ECOSYSTEM_TARGET_LOCATION_EVENT_TAG | FGameplayTag | 7 flags | {TagName=GameplayEvent.EcoSystem.TargetLocation} |
| 0x08 | HEAL_CONSUMABLE_ITEM | FGameplayTag | 7 flags | {TagName=Items.Consumables.Heal} |
| 0x08 | ENERGY_CONSUMABLE_ITEM | FGameplayTag | 7 flags | {TagName=Items.Consumables.Energy} |
| 0x08 | RAGE_CONSUMABLE_ITEM_TAG | FGameplayTag | 7 flags | {TagName=Items.Consumables.Rage} |
| 0x08 | CONSUMABLE_ITEM_DURATION | FGameplayTag | 7 flags | {TagName=Items.Consumables.Duration} |
| 0x08 | BEHAVIOR_DYNAMIC_SEARCH_ORDINARY_TAG | FGameplayTag | 7 flags | {TagName=BT.Dynamic.SearchOrdinary} |
| 0x08 | BEHAVIOR_DYNAMIC_SEARCH_AROUND_VOLUME_TAG | FGameplayTag | 7 flags | {TagName=BT.Dynamic.SearchAroundVolume} |
| 0x08 | BEHAVIOR_DYNAMIC_SEARCH_AROUND_LOCATION_TAG | FGameplayTag | 7 flags | {TagName=BT.Dynamic.SearchAroundLocation} |
| 0x08 | ENTER_BEHAVIOR_RETREAT_TAG | FGameplayTag | 7 flags | {TagName=BT.Enter.Retreat} |
| 0x08 | PENDING_BEHAVIOR_RETREAT_TAG | FGameplayTag | 7 flags | {TagName=BT.Pending.Retreat} |
| 0x08 | IMPACTS_WWISE_COMPONENT_POOL_TAG | FGameplayTag | 7 flags | {TagName=Wwise.Pool.Impacts} |
| 0x08 | LOOTBOX_WWISE_COMPONENT_POOL_TAG | FGameplayTag | 7 flags | {TagName=Wwise.Pool.LootBoxes} |
| 0x08 | DESTRUCTIBLE_WWISE_COMPONENT_POOL_TAG | FGameplayTag | 7 flags | {TagName=Wwise.Pool.Destructible} |
| 0x08 | WWISE_GEOMETRY_COLLISION_TAG | FName | 9 flags | WwiseGeometryCollision |
| 0x08 | LOADING_SCREEN_WIDGET_TAG | FGameplayTag | 7 flags | {TagName=Widget.LoadingScreen} |
| 0x08 | MAIN_MENU_WIDGET_TAG | FGameplayTag | 7 flags | {TagName=Widget.MainMenu} |
| 0x08 | SIGNIFICANCE_DUPLICATION_WIDGET_TAG | FGameplayTag | 7 flags | {TagName=Widget.SignificanceDuplication} |
| 0x08 | FIGHTSTAGING_DUPLICATION_WIDGET_TAG | FGameplayTag | 7 flags | {TagName=Widget.FightStagingDuplication} |
| 0x10 | FightDifficultyTags | TArray<FGameplayTag> | 6 flags | [3 items] |
| 0x08 | DefaultFightDifficultyTag | FGameplayTag | 7 flags | {TagName=Difficulty.Fight.Normal} |
| 0x08 | IntroSectionTag | FName | 9 flags | None |
| 0x08 | LoadedFromSaveTag | FName | 9 flags | None |
| 0x08 | PlayerCutSceneDefaultTag | FName | 9 flags | Player |
| 0x10 | NPCCutSceneTags | TArray<FGameplayTag> | 6 flags | [3 items] |
| 0x08 | CharacterMainSkeletalMesh | FGameplayTag | 7 flags | {TagName=AsyncAsset.Character.SkeletalMesh} |
| 0x08 | CharacterAnimClass | FGameplayTag | 7 flags | {TagName=AsyncAsset.Character.AnimClass} |
| 0x08 | CharacterAbilitiesDataAsset | FGameplayTag | 7 flags | {TagName=AsyncAsset.Character.AbilitiesDataAsset} |
| 0x08 | CharacterAdditionalSkeletalMeshes | FGameplayTag | 7 flags | {TagName=AsyncAsset.Character.AdditionalSkeletalMesh} |
| 0x08 | WEAPON_ACTION_PRIMARY | FGameplayTag | 7 flags | {TagName=WeaponAction.Primary} |
| 0x08 | WEAPON_ACTION_SECONDARY | FGameplayTag | 7 flags | {TagName=WeaponAction.Secondary} |
| 0x08 | CHARACTER_SIGNIFICANCE_TAG | FGameplayTag | 7 flags | {TagName=Significance.Character} |
| 0x08 | OBJECT_SIGNIFICANCE_TAG | FGameplayTag | 7 flags | {TagName=Significance.Object} |
| 0x08 | SIGNIFICANCE_ACTOR_TICK_PROHIBITION_TAG | FGameplayTag | 7 flags | {TagName=Significance.Action.Prohibition.ActorTick} |
| 0x08 | SIGNIFICANCE_SKELETAL_MESH_CONPONENT_TICK_PROHIBITION_TAG | FGameplayTag | 7 flags | {TagName=Significance.Action.Prohibition.SkeletalMeshTick} |
| 0x08 | SIGNIFICANCE_ABILITY_SYSTEM_CONPONENT_TICK_PROHIBITION_TAG | FGameplayTag | 7 flags | {TagName=Significance.Action.Prohibition.AbilitySystemTick} |
| 0x08 | AI_NOISE_PLAYER_WEAPON_SHOTFIRED | FGameplayTag | 7 flags | {TagName=Noise.Player.Weapon.ShotFired} |
| 0x08 | AI_NOISE_PLAYER_WEAPON_HIT | FGameplayTag | 7 flags | {TagName=Noise.Player.Weapon.Hit} |
| 0x08 | AI_NOISE_PLAYER_STEP_JUMP | FGameplayTag | 7 flags | {TagName=Noise.Player.Step.Jump} |
| 0x08 | AI_NOISE_PLAYER_STEP_WALK | FGameplayTag | 7 flags | {TagName=Noise.Player.Step.Walk} |
| 0x08 | AI_NOISE_PLAYER_STEP_CROUCH | FGameplayTag | 7 flags | {TagName=Noise.Player.Step.Crouch} |
| 0x01 | AllyTeamID | FGenericTeamId | 7 flags | {TeamID=0} |
| 0x01 | NeutralTeamID | FGenericTeamId | 7 flags | {TeamID=42} |
| 0x01 | EnemyTeamID | FGenericTeamId | 7 flags | {TeamID=1} |
| 0x01 | FlyingModeTeamID | FGenericTeamId | 7 flags | {TeamID=1} |
| 0x04 | DesiredCharacterSpacing | float | 9 flags | 40 |
| 0x01 | bUseDistanceBasedCharacterSpacing | bool | 9 flags | true |
| 0x01 | bPlaceBlockingVolumeInFront | bool | 9 flags | false |
| 0x01 | bMaintainSpacingBetweenAICharacters | bool | 9 flags | false |
| 0x0723 | 0x01 | padding / unreflected |
| 0x08 | SkipBlockingVolumeAdjustmentTag | FGameplayTag | 7 flags | {TagName=Movement.SkipBlockingVolumeAdjustment} |
| 0x072C | 0x04 | padding / unreflected |
| 0x28 | CustomCharacterBlockingMesh | TSoftObjectPtr<UStaticMesh> | 7 flags | <SoftObjectProperty> |
| 0x28 | CustomCharacterBlockingMeshMaterial | TSoftObjectPtr<UMaterialInterface> | 5 flags | <SoftObjectProperty> |
| 0x04 | PlayerHitReactionTimerDuration | float | 9 flags | 120 |
| 0x0784 | 0x04 | padding / unreflected |
| 0x18 | CassetteSettingsPath | FSoftObjectPath | 7 flags | {AssetPathName=/Game/Core/Data/Cassettes/DA_CassettesSettin… |
| 0x04 | CassetteAttachmentLifeTime | float | 9 flags | 30 |
| 0x07A4 | 0x04 | padding / unreflected |
| 0x10 | ConfigurableSettings | TArray<TArray<FDifficultyMapper>> | 7 flags | [8 items] |
| 0x10 | ConfigurableSettingsSteamDeck | TArray<FDifficultyMapper> | 7 flags | [8 items] |
| 0x58 | DifficultyToPlayerDamageMultiplier | FDifficultyMapper | 4 flags | {DifficultyToFloatMap=<TMap>} |
| 0x58 | DifficultyToDamageAmount | FDifficultyMapper | 4 flags | {DifficultyToFloatMap=<TMap>} |
| 0x58 | DifficultyToPlayRate | FDifficultyMapper | 4 flags | {DifficultyToFloatMap=<TMap>} |
| 0x58 | DifficultyToSightEstablishDuration | FDifficultyMapper | 4 flags | {DifficultyToFloatMap=<TMap>} |
| 0x58 | DifficultyToEnemyMaxHealthMultiplier | FDifficultyMapper | 4 flags | {DifficultyToFloatMap=<TMap>} |
| 0x28 | FightStagingAssets | TSoftObjectPtr<UDA_FightStagingAssets> | 7 flags | <SoftObjectProperty> |
| 0x28 | FightStagingAssetsOld | TSoftObjectPtr<UDA_FightStagingAssetsOld> | 7 flags | <SoftObjectProperty> |
| 0x28 | SignificanceDataAssets | TSoftObjectPtr<UDA_SignificanceDataAssets> | 7 flags | <SoftObjectProperty> |
| 0x01 | bDisableAllScreenMessagesForTestBuild | bool | 9 flags | true |
| 0x09F9 | 0x07 | padding / unreflected |
| 0x28 | DummyNISAsset | TSoftObjectPtr<UNiagaraSystem> | 5 flags | <SoftObjectProperty> |
| 0x08 | BaseCharacterClassName | FName | 9 flags | BaseCharacter |
| 0x08 | BaseItemClassName | FName | 9 flags | BaseItem |
| 0x08 | FightStagingAssetClassName | FName | 9 flags | FightStagingAsset |
| 0x08 | SignificanceAssetClassName | FName | 9 flags | SignificanceAsset |
| 0x28 | DefaultHitEffect | TSoftClassPtr<UAHGameplayEffect> | 7 flags | <SoftClassProperty> |
| 0x28 | DefaultNoiseParameters | FNoiseParameters | 6 flags | {Instigator=nullptr, Radius=0, EmitterLocation={X=0, Y=0, Z… |
| 0x08 | BlendedTimeDilationEffect | TSubclassOf<UAHGameplayEffect> | 10 flags | /Game/Core/AbilitySystem/Effects/GE_StoppingBulletsTimeDila… |
| 0x28 | LeftHandedAbilities | FGameplayTagContainer | 5 flags | {GameplayTags=[18 items], ParentTags=[3 items]} |
| 0x28 | WwiseSubsystemAsset | TSoftObjectPtr<UDA_WwiseSubsystem> | 7 flags | <SoftObjectProperty> |
| 0x28 | AudioBankLoaderSubsystemAsset | TSoftObjectPtr<UDA_AudioBankLoaderSubsystem> | 7 flags | <SoftObjectProperty> |
| 0x04 | WwiseComponentUnregisterDelay | float | 9 flags | 12 |
| 0x01 | WwiseSkeletalComponentSignificanceLevel | ESignificanceLevels | 9 flags | Six |
| 0x0B1E | 0x02 | padding / unreflected |
| 0x01 | WwiseAutoRegisterComponentsInEditor | bool | 9 flags | true |
| 0x0B29 | 0x07 | padding / unreflected |
| 0x50 | WwisePlatformCodec | TMap<TSoftObjectPtr<UPhysicalMaterial>, FString> | 5 flags | <TMap> |
| 0x28 | PolymerShieldPhysMaterial | TSoftObjectPtr<UPhysicalMaterial> | 7 flags | <SoftObjectProperty> |
| 0x28 | DebugSubsystemAsset | TSoftObjectPtr<UDA_DebugSubsystem> | 7 flags | <SoftObjectProperty> |
| 0x10 | WorldSubsystems | TArray<TMap<TArray<TArray<FName>>, EUIWeaponProperties>> | 5 flags | [11 items] |
| 0x50 | UIPropertyToDisplayNameMap | TMap<TArray<TArray<FName>>, EUIWeaponProperties> | 5 flags | <TMap> |
| 0x10 | UIPropertyOrder | TArray<TArray<FName>> | 6 flags | [12 items] |
| 0x10 | EquipableItemPropertiesOrder | TArray<FName> | 6 flags | [43 items] |
| 0x08 | DoorActorTag | FName | 9 flags | PhysicsDoor |
| 0x04 | SenseHearingSpeedOfSound | float | 9 flags | 3430 |
| 0x04 | SenseHearingMaxMillisecondsPerFrame | float | 9 flags | 1 |
| 0x04 | SenseHearingMaxDistanceToHitLocation | float | 9 flags | 1000 |
| 0x04 | SenseHearingMinDistanceToHitLocation | float | 9 flags | 20 |
| 0x04 | SenseHearingHitOffset | float | 9 flags | 5 |
| 0x04 | SenseHearingLoudnessZeroTolerance | float | 9 flags | 0.05 |
| 0x04 | SenseHearingDefaultNoiseRadius | float | 9 flags | 3000 |
| 0x04 | SenseHearingImpactOffset | float | 9 flags | 100 |
| 0x04 | SenseHearingDebugDrawDuration | float | 9 flags | 3 |
| 0x01 | bBulkAbilitiesCreationEnabled | bool | 9 flags | true |
| 0x01 | bAISenseSightAsyncTickEnabled | bool | 9 flags | false |
| 0x01 | bUseGameReloadingFlow | bool | 9 flags | false |
| 0x01 | bLinkedClimbingAnimationInRuntime | bool | 9 flags | true |
| 0x08 | CompletedStorySaveGameTag | FGameplayTag | 8 flags | {TagName=SaveGame.CompletedStory} |
| 0x08 | OpenWorldSaveGameTag | FGameplayTag | 8 flags | {TagName=SaveGame.OpenWorld} |
| 0x08 | InvisibleSlotSaveGameTag | FGameplayTag | 8 flags | {TagName=SaveGame.Invisible} |
| 0x08 | OpenWorldPlayerStartName | FName | 10 flags | VDNH_Platform |
| 0x08 | GameWorldName | FName | 10 flags | Atomic_World_01 |
| 0x08 | OutdoorLevelName | FName | 10 flags | Outdoor |