Zdexby TheHolyOneZ
4,763 classes
Class

ALandscapeProxy

: AActor : UObject
/Script/Landscape.LandscapeProxy 0x05B8 (1,464 B) align 8 inherited 0x0240 vtable /Script/Landscape
0x00x05B8

Members 63

OffsetSizeNameTypeFlagsDefault
0x08SplineComponentULandscapeSplinesComponent*7 flagsnullptr
0x10LandscapeGuidFGuidProtected+5 flags{A=0, B=0, C=0, D=0}
0x08LandscapeSectionOffsetFIntPoint5 flags{X=0, Y=0}
0x04MaxLODLevelint326 flags-1
0x04LODDistanceFactorfloatDeprecated+5 flags0
0x01LODFalloffuint8Deprecated+5 flags0
0x02690x03padding / unreflected
0x04ComponentScreenSizeToUseSubSectionsfloat6 flags0.65
0x04LOD0ScreenSizefloat6 flags0.5
0x04LOD0DistributionSettingfloat6 flags1.25
0x04LODDistributionSettingfloat6 flags3
0x04TessellationComponentScreenSizefloat6 flags0.8
0x01UseTessellationComponentScreenSizeFalloffbool6 flagstrue
0x02810x03padding / unreflected
0x04TessellationComponentScreenSizeFallofffloat6 flags0.75
0x04OccluderGeometryLODint327 flags1
0x04StaticLightingLODint326 flags0
0x08DefaultPhysMaterialUPhysicalMaterial*6 flagsnullptr
0x04StreamingDistanceMultiplierfloat6 flags1
0x029C0x04padding / unreflected
0x08LandscapeMaterialUMaterialInterface*7 flagsnullptr
0x02A80x20padding / unreflected
0x08LandscapeHoleMaterialUMaterialInterface*7 flagsnullptr
0x10LandscapeMaterialsOverrideTArray<bool>3 flags[]
0x01bMeshHolesbool9 flagsfalse
0x01MeshHolesMaxLoduint89 flags6
0x02E20x06padding / unreflected
0x10RuntimeVirtualTexturesTArray<int32>4 flags[]
0x04VirtualTextureNumLodsint329 flags6
0x04VirtualTextureLodBiasint329 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsAlways
0x03010x03padding / unreflected
0x04NegativeZBoundsExtensionfloat6 flags0
0x04PositiveZBoundsExtensionfloat6 flags0
0x030C0x04padding / unreflected
0x10LandscapeComponentsTArray<TArray<TArray<bool>>>4 flags[]
0x10CollisionComponentsTArray<TArray<bool>>4 flags[]
0x10FoliageComponentsTArray<bool>Transient+5 flags[]
0x03400x64padding / unreflected
0x01bHasLandscapeGrassbool5 flagstrue
0x03A50x03padding / unreflected
0x04StaticLightingResolutionfloat6 flags1
0x01CastShadow : 1bit 0bool6 flagstrue
0x01bCastDynamicShadow : 1bit 1bool7 flagstrue
0x01bCastStaticShadow : 1bit 2bool7 flagstrue
0x03AD0x03padding / unreflected
0x01bCastFarShadow : 1bit 0bool7 flagstrue
0x03B10x03padding / unreflected
0x01bCastHiddenShadow : 1bit 0bool7 flagsfalse
0x03B50x03padding / unreflected
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x03B90x03padding / unreflected
0x01bAffectDistanceFieldLighting : 1bit 0bool7 flagstrue
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false, bShadowC…
0x03BE0x02padding / unreflected
0x01bUseMaterialPositionOffsetInStaticLighting : 1bit 0bool5 flagsfalse
0x01bRenderCustomDepth : 1bit 1bool7 flagsfalse
0x03C10x03padding / unreflected
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x03C50x03padding / unreflected
0x04CustomDepthStencilValueint329 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x18LightmassSettingsFLightmassPrimitiveSettings3 flags{bUseTwoSidedLighting=false, bShadowIndirectOnly=false, bUs…
0x04CollisionMipLevelint326 flags0
0x04SimpleCollisionMipLevelint326 flags0
0x04CollisionThicknessfloat6 flags16
0x03F40x04padding / unreflected
0x158BodyInstanceFBodyInstance4 flags{ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM…
0x01bGenerateOverlapEvents : 1bit 0bool6 flagsfalse
0x01bBakeMaterialPositionOffsetIntoCollision : 1bit 1bool5 flagsfalse
0x05510x03padding / unreflected
0x04ComponentSizeQuadsint325 flags0
0x04SubsectionSizeQuadsint325 flags0
0x04NumSubsectionsint325 flags0
0x01bUsedForNavigation : 1bit 0bool4 flagstrue
0x01bFillCollisionUnderLandscapeForNavmesh : 1bit 1bool4 flagsfalse
0x05610x03padding / unreflected
0x01bUseDynamicMaterialInstancebool6 flagsfalse
0x01bUseLandscapeForCullingInvisibleHLODVerticesbool6 flagsfalse
0x01bHasLayersContentbool5 flagsfalse
0x50WeightmapUsageMapTMap<FActorTickFunction, UTexture2D*>Transient+1 flags<TMap>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 11

SignatureFlagsNativeParams
void SetLandscapeMaterialVectorParameterValue(const FName& ParameterName, const FLinearColor& Value)FinalNative+1 flags0x18
void SetLandscapeMaterialTextureParameterValue(const FName& ParameterName, UTexture* Value)FinalNative+1 flags0x10
void SetLandscapeMaterialScalarParameterValue(const FName& ParameterName, float Value)FinalNative+1 flags0x0C
bool LandscapeExportHeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies)FinalNative+1 flags0x0B
void EditorSetLandscapeMaterial(UMaterialInterface* NewLandscapeMaterial)FinalNative+1 flags0x08
void EditorApplySpline(USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, ULandscapeLayerInfoObject* PaintLayer, const FName& EditLayerName)FinalNative+1 flags0x38
void ChangeUseTessellationComponentScreenSizeFalloff(bool InComponentScreenSizeToUseSubSections)NativePublic0x01
void ChangeTessellationComponentScreenSizeFalloff(float InUseTessellationComponentScreenSizeFalloff)NativePublic0x04
void ChangeTessellationComponentScreenSize(float InTessellationComponentScreenSize)NativePublic0x04
void ChangeLODDistanceFactor(float InLODDistanceFactor)NativePublic0x04
void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections)NativePublic0x04

Subclasses 2

Used by 1

types with a member, parameter or interface of this type