0x00x0CF0
Members 94
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x07F0 | 0x08 | padding / unreflected | |||
| 0x08 | ExitWaterCueTag | FGameplayTag | 7 flags | {TagName=None} | |
| 0x08 | Head | USkeletalMeshComponent* | 10 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.Head | |
| 0x08 | Neck | USkeletalMeshComponent* | 10 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.Neck | |
| 0x08 | Body | USkeletalMeshComponent* | 10 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.Body | |
| 0x08 | Hands | USkeletalMeshComponent* | 10 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.Hands | |
| 0x08 | Feet | USkeletalMeshComponent* | 10 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.Feet | |
| 0x08 | Hair | USkeletalMeshComponent* | 10 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.Hair | |
| 0x01 | CurrentMovementMode | EMovementMode | 9 flags | MOVE_None | |
| 0x0831 | 0x07 | padding / unreflected | |||
| 0x08 | InventoryComponent | UUWEInventoryComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.InventoryCo… | |
| 0x08 | CraftingComponent | UUWECraftingComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.CraftingCom… | |
| 0x08 | EquippedItemsComponent | UUWEEquipmentComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.EquippedIte… | |
| 0x08 | ToolbarComponent | UUWEToolbarComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.ToolbarComp… | |
| 0x08 | InventoryRouterComponent | UUWEInventoryRouterComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.InventoryRo… | |
| 0x08 | AlertSpeakerComponent | UUWEAlertSpeakerComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.AlertSpeake… | |
| 0x08 | ReviveableComponent | USN2ReviveableComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.ReviveableC… | |
| 0x28 | HUDClass | TSoftClassPtr<UCommonActivatableWidget> | 7 flags | <SoftClassProperty> | |
| 0x08 | ScubaMaskSections | UUWEScubaMaskComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.ScubaMaskSe… | |
| 0x08 | OutOfBoundsCheckComponent | USN2OutOfBoundsCheckComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.OutOfBounds… | |
| 0x08 | DamageTracker | UUWEDamageTracker* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.DamageTrack… | |
| 0x08 | RespawnComponent | USN2RespawnComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.RespawnComp… | |
| 0x08 | HeldInputComponent | USN2HeldInputComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.HeldInputCo… | |
| 0x08 | PingLocator | UUWETrackingPingLocator* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.TrackingPin… | |
| 0x08 | ReviveInteractionComponent | USN2PlayerReviveInteractionCapsule* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.ReviveInter… | |
| 0x08 | StartupAttributes | TSubclassOf<UGameplayEffect> | 9 flags | nullptr | |
| 0x08 | FastSwimCheatGE | TSubclassOf<UGameplayEffect> | 9 flags | nullptr | |
| 0x08 | RespawnAttributes | TSubclassOf<UGameplayEffect> | 9 flags | nullptr | |
| 0x10 | RespawnPlayerStoryGoals | TArray<TSoftObjectPtr<UUWEStoryGoal>> | 4 flags | [] | |
| 0x10 | OnBlackoutDied | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAbilitySystemReady | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | PlayerArchetypeComponent | USN2PlayerArchetypeComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.PlayerArche… | |
| 0x50 | CustomizationTags | TMap<EUWEPlayerCustomizationPartType, FGameplayTag> | 5 flags | <TMap> | |
| 0x10 | Name | FText | 6 flags | <FText> | |
| 0x04 | MinSpeedForFootstepSounds | float | 9 flags | 110 | |
| 0x0984 | 0x04 | padding / unreflected | |||
| 0x10 | Description | FText | 5 flags | <FText> | |
| 0x08 | Thumbnail | UTexture2D* | 8 flags | nullptr | |
| 0x01 | DisallowOnlyAllowAutonomousTickPoseForListenServer | bool | 9 flags | true | |
| 0x09A1 | 0x07 | padding / unreflected | |||
| 0x10 | OnRespawned | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnUnstuck | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDetach | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | HealthSetComponent | UUWEHealthSetComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.HealthSetCo… | |
| 0x08 | MechanicalSetComponent | UUWEMechanicalSetComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.MechanicalS… | |
| 0x08 | MovementSetComponent | UUWEMovementSetComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.MovementSet… | |
| 0x08 | SurvivalSetComponent | UUWESurvivalSetComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.SurvivalSet… | |
| 0x08 | PhysicalSetComponent | UUWEPhysicalSetComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.PhysicalSet… | |
| 0x08 | BiomodCrafterInteractionComponent | UUWEBiomodCrafterInteractionComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.BiomodCraft… | |
| 0x08 | ProcessorStationInteractionComponent | USN2ProcessorStationInteractionComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.ProcessorSt… | |
| 0x08 | BioreactorInteractionComponent | USN2BioreactorInteractionComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.BioreactorI… | |
| 0x08 | TagChangeAnalytics | UUWEAbilitySystemTagChangeAnalytics* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.TagChangeAn… | |
| 0x08 | AttachmentOwnerComponent | UUWEPawnAttachmentOwner* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.PawnAttachm… | |
| 0x08 | GameplayCueDataHarvester | UUWEGameplayCueDataHarvester* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.GameplayCue… | |
| 0x08 | GameConfigSettingsApplier | USN2GameConfigSettingsApplier* | 12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.ConfigSetti… | |
| 0x08 | SwimAnimation | TSubclassOf<UAnimInstance> | 9 flags | nullptr | |
| 0x08 | WalkAnimation | TSubclassOf<UAnimInstance> | 9 flags | nullptr | |
| 0x08 | AnimSetupDataAsset | UUWEAnimSetupDataAsset* | 10 flags | nullptr | |
| 0x04 | SN2PlayerInventoryUpgradeIncrement | int32 | 7 flags | 3 | |
| 0x04 | SN2PlayerMaxInventorySize | int32 | 7 flags | 35 | |
| 0x04 | SN2PlayerMaxToolbarSize | int32 | 7 flags | 8 | |
| 0x04 | CloseToGroundThreshold | float | 9 flags | 300 | |
| 0x01 | bIsCloseToGround | bool | 7 flags | false | |
| 0x0A61 | 0x0F | padding / unreflected | |||
| 0x08 | OutlineMaterial | UMaterialInstance* | Protected+9 flags | nullptr | |
| 0x08 | DynamicOutlineMaterial | UMaterialInstanceDynamic* | Protected+6 flags | nullptr | |
| 0x08 | CameraComponent | UUWEFirstPersonCamera* | Protected+12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.Camera | |
| 0x08 | FirstPersonCamera | UCameraComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.Camera | |
| 0x18 | DefaultPlayerCameraManagerConfig | FUWEPlayerCameraManagerSettings | Protected+5 flags | {ViewPitchMin=-89.9, ViewPitchMax=89.9, ViewYawMin=-179.999… | |
| 0x08 | VolumeTracker | UVolumeTrackerComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.VolumeTrack… | |
| 0x08 | VolumeTrackerHead | UVolumeTrackerComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.VolumeTrack… | |
| 0x08 | VolumeTrackerFeet | UVolumeTrackerComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.VolumeTrack… | |
| 0x08 | RefineryRouterComponent | USN2RefineryRouterComponent* | Protected+8 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.RefineryRou… | |
| 0x08 | TemperatureTrackerComponent | UUWETemperatureRegionTracker* | Protected+12 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.Temperature… | |
| 0x08 | InventoryInteractionComponent | USN2PlayerInventoryInteractionComponent* | Protected+10 flags | /Script/Subnautica2.Default__SN2PlayerCharacter.InventoryIn… | |
| 0x08 | InventoryComponentParentSocket | FName | Protected+7 flags | chestSocket | |
| 0x08 | PingLocatorParentSocket | FName | Protected+7 flags | headSocket | |
| 0x04 | CraftingInventorySearchRange | float | Protected+7 flags | 1000 | |
| 0x04 | RecentlySubmergedTagDuration | float | Protected+8 flags | 10 | |
| 0x04 | InBaseGracePeriod | float | Protected+8 flags | 0.15 | |
| 0x0AF4 | 0x04 | padding / unreflected | |||
| 0x20 | FirstTimeEquippedItems | FGameplayTagContainer | Protected+1 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x10 | CharacterParts | TArray<FSN2CharacterPartEntry> | Protected+2 flags | [] | |
| 0x04 | HeadVolumeTrackerOffsetZ | float | Protected+7 flags | -20 | |
| 0x0B2C | 0x08 | padding / unreflected | |||
| 0x08 | CurrentOxygenator | TWeakObjectPtr<ASN2SubmarineOxygenator> | NetProtected+6 flags | nullptr | |
| 0x01 | bHasCompletedLifepodRide | bool | Protected+10 flags | false | |
| 0x0B3D | 0x03 | padding / unreflected | |||
| 0x04 | SN2BasePlayerInventorySlots | int32 | 6 flags | 20 | |
| 0x0B44 | 0x14 | padding / unreflected | |||
| 0x01 | AllowDroppingItemsInBases | bool | 8 flags | true | |
| 0x01 | AllowDroppingItemsInSubmarine | bool | 8 flags | true | |
| 0x0B5A | 0x02 | padding / unreflected | |||
| 0x04 | SN2Depth_Shallow | int32 | 6 flags | 25 | |
| 0x04 | SN2Depth_Intermediate | int32 | 6 flags | 50 | |
| 0x04 | SN2Depth_Deep | int32 | 6 flags | 100 | |
| 0x04 | SN2Depth_VeryDeep | int32 | 6 flags | 500 | |
| 0x04 | SN2Depth_Extreme | int32 | 6 flags | 1500 | |
| 0x04 | SN2Depth_Abyssal | int32 | 6 flags | 3000 | |
| 0x04 | SN2Depth_Hadal | int32 | 6 flags | 5000 | |
| 0x0B78 | 0x80 | padding / unreflected | |||
| 0x28 | CarryableActorClass | TSoftClassPtr<AActor> | 6 flags | <SoftClassProperty> | |
| 0x10 | CarryableSaveGuid | FGuid | 8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | PendingCarryableActor | AActor* | 6 flags | nullptr | |
| 0x80 | OldCustomizationSet | FUWEPlayerCustomizationSet | Transient+2 flags | {Parts=[], MaterialSwaps=[], CharacterName="", UIImage=<Sof… | |
| 0x0CB8 | 0x38 | unreflected bytes to end of ASN2PlayerCharacter | |||
Inherited from ASN2BaseCharacter 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AttachedToOwner | UUWEPawnAttachmentOwner* | Protected+12 flags | nullptr | |
| 0x08 | CollisionImpactComponent | UUWECollisionImpactComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2BaseCharacter.CollisionImpa… | |
| 0x08 | AIPerceptionStimuliSourceComponent | UAIPerceptionStimuliSourceComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2BaseCharacter.AIPerceptionS… | |
| 0x08 | DefaultInputMappingContext | UInputMappingContext* | Protected+8 flags | nullptr | |
| 0x08 | ClassicInputMappingContext | UInputMappingContext* | Protected+8 flags | nullptr | |
| 0x08 | AlternateInputMappingContext | UInputMappingContext* | Protected+8 flags | nullptr | |
| 0x04 | InputMappingPriority | int32 | Protected+7 flags | 0 | |
| 0x06E4 | 0x04 | padding / unreflected | |||
| 0x08 | SaveComponent | UUWESaveComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2BaseCharacter.SaveComponent | |
| 0x10 | EnteredWaterCurrents | TArray<AUWEOverlapWaterCurrent*> | Protected+4 flags | [] | |
| 0x0700 | 0x08 | padding / unreflected | |||
| 0x10 | OnPossessedChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x18 | CameraBaseAimRotation | FRotator | 8 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x02 | UWERemoteViewYaw | uint16 | NetProtected+5 flags | 0 | |
| 0x02 | UWERemoteViewPitch | uint16 | NetProtected+5 flags | 0 | |
| 0x0734 | 0x04 | padding / unreflected | |||
| 0x08 | CurrentMappingContext | UInputMappingContext* | Protected+4 flags | nullptr | |
| 0x10 | AddedMappingContexts | TArray<UInputMappingContext*> | Protected+2 flags | [] | |
| 0x80 | SaveData | FSN2BaseCharacterSaveData | NetProtected+3 flags | {Transform={Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0… | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | Protected+12 flags | nullptr | |
| 0x01 | bPossessed | bool | NetRepNotify+6 flags | false | |
Inherited from ACharacter 40
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 12 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 12 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 12 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x48 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {BaseID=0, bServerHasBaseComponent=false, bRelativeRotation… | |
| 0x48 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {BaseID=0, bServerHasBaseComponent=false, bRelativeRotation… | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x20 | BaseRotationOffset | FQuat | Protected+4 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x18 | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | ReplicatedGravityDirection | FVector_NetQuantizeNormal | NetProtected+5 flags | {} | |
| 0x0440 | 0x18 | padding / unreflected | |||
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bInBaseReplication : 1bit 0 | bool | Protected+3 flags | false | |
| 0x01 | bIsCrouched : 1bit 1 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 2 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 1 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 3 | bool | Transient+8 flags | false | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x0463 | 0x01 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x04 | JumpCurrentCountPreJump | int32 | 10 flags | 0 | |
| 0x0480 | 0x08 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | LandedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x48 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bHas… | |
| 0x70 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FSimulatedRootMotionReplicatedMove> | Transient+3 flags | [] | |
| 0xC8 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {Animation=nullptr, bIsActive=false, bRelativePosition=fals… | |
Inherited from APawn 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsLocalViewTarget : 1bit 6 | bool | TransientProtected+3 flags | false | |
| 0x02C9 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x02 | RemoteViewPitch16 | uint16 | NetProtected+5 flags | 0 | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x02D5 | 0x03 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 7 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x08 | LastHitBy | AController* | Transient+8 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+6 flags | nullptr | |
| 0x08 | PreviousController | AController* | Transient+6 flags | nullptr | |
| 0x0300 | 0x04 | padding / unreflected | |||
| 0x01 | ReceiveControllerChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | ReceiveRestartedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0306 | 0x02 | padding / unreflected | |||
| 0x18 | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x08 | OverrideInputComponentClass | TSubclassOf<UInputComponent> | Protected+7 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 50
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateScubaMaskVisibility() | FinalNative+1 flags | 0x00 | |
| void UpdateRotationSpeedMultiplier() | FinalNative+1 flags | 0x00 | |
| void UpdatePlayerVisibility() | FinalNative+1 flags | 0x00 | |
| void UpdateMaxSpeed() | FinalNative+1 flags | 0x00 | |
| void UpdateBlueprintMeshVisibility(bool ShouldBeHidden) | EventPublic | 0x01 | |
| bool TryTeleportToPlayerStart() | FinalNative+1 flags | 0x01 | |
| bool TryTeleportToBiobed() | FinalNative+1 flags | 0x01 | |
| void StoreCarryable(AActor* Actor) | FinalNative+1 flags | 0x08 | |
| void StartCraftingSourcesAsyncUpdateLoop() | FinalNative+1 flags | 0x00 | |
| void SetPlayerDefaults() | NativePublic | 0x00 | |
| void SetPlayerCharacterSavedData() | FinalNative+1 flags | 0x00 | |
| void SetLifepodRideCompleted() | FinalNative+1 flags | 0x00 | |
| void Server_InitiateDetachment(bool FastForward) | NativeEvent+1 flags | 0x01 | |
| void Respawn(const TArray<UUWEItemType*>& LostItems) | FinalNative+1 flags | 0x10 | |
| void RemoveCharacterPart(FSN2CharacterPart& PartToRemove) | FinalNative+1 flags | 0x38 | |
| void RemoveAllCharacterParts() | FinalNative+1 flags | 0x00 | |
| void OnUnstuck__DelegateSignature() | Public | 0x00 | |
| void OnRespawned__DelegateSignature() | Public | 0x00 | |
| void OnPlayerStateSet(APlayerState* NewPlayerState) | EventPublic | 0x08 | |
| void OnInteractWithOtherInventory(UUWEInventoryComponent* OtherInventory, UUWEInventoryInteractionComponent* InventoryInteraction) | FinalNative+1 flags | 0x10 | |
| void OnDied(AActor* SourceActor, AActor* TargetActor) | FinalNative+1 flags | 0x10 | |
| void OnDetach__DelegateSignature() | Public | 0x00 | |
| void OnCharacterSelectionChanged() | EventPublic | 0x00 | |
| void OnBlackoutDiedDelegate__DelegateSignature() | Public | 0x00 | |
| void Multicast_StopOneShotAnim(const FGameplayTag& AnimTag, const FUWEOneShotAnimData& AnimData) | NativeEvent+1 flags | 0x68 | |
| void Multicast_PlayOneShotAnim(const FGameplayTag& AnimTag, const FUWEOneShotAnimData& AnimData) | NativeEvent+1 flags | 0x68 | |
| bool IsStunned() | FinalNative+1 flags | 0x01 | |
| void InitiateDetachment(bool FastForward) | FinalNative+1 flags | 0x01 | |
| void HolsterCurrentToolImmediate() | FinalNative+1 flags | 0x00 | |
| UVolumeTrackerComponent* GetVolumeTracker() | FinalNative+1 flags | 0x08 | |
| AUWESubmarine* GetSubmarinePlayerIsIn() | FinalNative+1 flags | 0x08 | |
| UUWECharacterMovementComponent* GetSN2Movement() | FinalNative+1 flags | 0x08 | |
| ASN2PlayerState* GetPS() | FinalNative+1 flags | 0x08 | |
| ASN2PlayerController* GetPC() | FinalNative+1 flags | 0x08 | |
| ASN2SubmarineOxygenator* GetOxygenator() | FinalNative+1 flags | 0x08 | |
| FRotator GetLocalBaseAimRotationNormalized() | FinalNative+1 flags | 0x18 | |
| UUWEInventoryComponent* GetInventory() | FinalNative+1 flags | 0x08 | |
| float GetDepthMetersSanitized() | FinalNative+1 flags | 0x04 | |
| float GetDepthInOcean() | FinalNative+1 flags | 0x04 | |
| float GetDepthInCurrentVolume() | FinalNative+1 flags | 0x04 | |
| FGameplayTagContainer GetCosmeticTagsForPart(const EUWEPlayerCustomizationPartType& PartType) | FinalNative+1 flags | 0x28 | |
| FGameplayTagContainer GetCosmeticTags() | FinalNative+1 flags | 0x20 | |
| AUWESculpturalBaseActor* GetBasePlayerIsIn(const int32& StructureId) | FinalNative+1 flags | 0x10 | |
| int32 GetBaseInventorySlotCount() | FinalNative+1 flags | 0x04 | |
| UUWEAbilitySystemComponent* GetASC() | FinalNative+1 flags | 0x08 | |
| FRotator GetActorWorldRotationNormalized() | FinalNative+1 flags | 0x18 | |
| void EquipLastToolImmediate() | FinalNative+1 flags | 0x00 | |
| void EquipLastTool() | FinalNative+1 flags | 0x00 | |
| void AnimVisualLog(const FString& Message) | FinalNative+1 flags | 0x10 | |
| void AddCharacterPart(FSN2CharacterPart& NewPart) | FinalNative+1 flags | 0x38 |
Subclasses 1
Used by 21
types with a member, parameter or interface of this typeUABP_PCBase_Land_CABP_LifepodManager_CABP_OxygenBubble_CUBPC_PlayerBaseSoundComponent_CUBPC_PlayerEquipmentVisuals_CUGA_PlayEmote_CUGA_ReviveNew_CAGC_Player_Blinded_CAGC_Player_FirstSpawn_CAGC_Vision_Adaptation_CUSN2AbilitySystemStaticsUSN2AbilityTask_ScanHoverActorUSN2AbilityTask_WaitHoverTargetLostUSN2AbilityTask_WaitStickyTargetLostUSN2BuilderBlueprintFunctionLibraryUSN2BuilderToolComponentASN2GameStateASN2OxygenBubbleUSN2PlayerAnimationComponentASN2PlayerControllerUSN2Statics