Zdexby TheHolyOneZ
9,486 classes
Class

ASN2PlayerCharacter

: ASN2BaseCharacter : ACharacter : APawn : AActor : UObject
/Script/Subnautica2.SN2PlayerCharacter 0x0CF0 (3,312 B) align 16 inherited 0x07F0 vtable /Script/Subnautica2
0x00x0CF0

Members 94

OffsetSizeNameTypeFlagsDefault
0x07F00x08padding / unreflected
0x08ExitWaterCueTagFGameplayTag7 flags{TagName=None}
0x08HeadUSkeletalMeshComponent*10 flags/Script/Subnautica2.Default__SN2PlayerCharacter.Head
0x08NeckUSkeletalMeshComponent*10 flags/Script/Subnautica2.Default__SN2PlayerCharacter.Neck
0x08BodyUSkeletalMeshComponent*10 flags/Script/Subnautica2.Default__SN2PlayerCharacter.Body
0x08HandsUSkeletalMeshComponent*10 flags/Script/Subnautica2.Default__SN2PlayerCharacter.Hands
0x08FeetUSkeletalMeshComponent*10 flags/Script/Subnautica2.Default__SN2PlayerCharacter.Feet
0x08HairUSkeletalMeshComponent*10 flags/Script/Subnautica2.Default__SN2PlayerCharacter.Hair
0x01CurrentMovementModeEMovementMode9 flagsMOVE_None
0x08310x07padding / unreflected
0x08InventoryComponentUUWEInventoryComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.InventoryCo…
0x08CraftingComponentUUWECraftingComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.CraftingCom…
0x08EquippedItemsComponentUUWEEquipmentComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.EquippedIte…
0x08ToolbarComponentUUWEToolbarComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.ToolbarComp…
0x08InventoryRouterComponentUUWEInventoryRouterComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.InventoryRo…
0x08AlertSpeakerComponentUUWEAlertSpeakerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.AlertSpeake…
0x08ReviveableComponentUSN2ReviveableComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.ReviveableC…
0x28HUDClassTSoftClassPtr<UCommonActivatableWidget>7 flags<SoftClassProperty>
0x08ScubaMaskSectionsUUWEScubaMaskComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.ScubaMaskSe…
0x08OutOfBoundsCheckComponentUSN2OutOfBoundsCheckComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.OutOfBounds…
0x08DamageTrackerUUWEDamageTracker*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.DamageTrack…
0x08RespawnComponentUSN2RespawnComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.RespawnComp…
0x08HeldInputComponentUSN2HeldInputComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.HeldInputCo…
0x08PingLocatorUUWETrackingPingLocator*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.TrackingPin…
0x08ReviveInteractionComponentUSN2PlayerReviveInteractionCapsule*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.ReviveInter…
0x08StartupAttributesTSubclassOf<UGameplayEffect>9 flagsnullptr
0x08FastSwimCheatGETSubclassOf<UGameplayEffect>9 flagsnullptr
0x08RespawnAttributesTSubclassOf<UGameplayEffect>9 flagsnullptr
0x10RespawnPlayerStoryGoalsTArray<TSoftObjectPtr<UUWEStoryGoal>>4 flags[]
0x10OnBlackoutDiedFMulticastScriptDelegate4 flags<delegate>
0x10OnAbilitySystemReadyFMulticastScriptDelegate4 flags<delegate>
0x08PlayerArchetypeComponentUSN2PlayerArchetypeComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.PlayerArche…
0x50CustomizationTagsTMap<EUWEPlayerCustomizationPartType, FGameplayTag>5 flags<TMap>
0x10NameFText6 flags<FText>
0x04MinSpeedForFootstepSoundsfloat9 flags110
0x09840x04padding / unreflected
0x10DescriptionFText5 flags<FText>
0x08ThumbnailUTexture2D*8 flagsnullptr
0x01DisallowOnlyAllowAutonomousTickPoseForListenServerbool9 flagstrue
0x09A10x07padding / unreflected
0x10OnRespawnedFMulticastScriptDelegate4 flags<delegate>
0x10OnUnstuckFMulticastScriptDelegate4 flags<delegate>
0x10OnDetachFMulticastScriptDelegate4 flags<delegate>
0x08HealthSetComponentUUWEHealthSetComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.HealthSetCo…
0x08MechanicalSetComponentUUWEMechanicalSetComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.MechanicalS…
0x08MovementSetComponentUUWEMovementSetComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.MovementSet…
0x08SurvivalSetComponentUUWESurvivalSetComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.SurvivalSet…
0x08PhysicalSetComponentUUWEPhysicalSetComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.PhysicalSet…
0x08BiomodCrafterInteractionComponentUUWEBiomodCrafterInteractionComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.BiomodCraft…
0x08ProcessorStationInteractionComponentUSN2ProcessorStationInteractionComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.ProcessorSt…
0x08BioreactorInteractionComponentUSN2BioreactorInteractionComponent*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.BioreactorI…
0x08TagChangeAnalyticsUUWEAbilitySystemTagChangeAnalytics*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.TagChangeAn…
0x08AttachmentOwnerComponentUUWEPawnAttachmentOwner*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.PawnAttachm…
0x08GameplayCueDataHarvesterUUWEGameplayCueDataHarvester*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.GameplayCue…
0x08GameConfigSettingsApplierUSN2GameConfigSettingsApplier*12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.ConfigSetti…
0x08SwimAnimationTSubclassOf<UAnimInstance>9 flagsnullptr
0x08WalkAnimationTSubclassOf<UAnimInstance>9 flagsnullptr
0x08AnimSetupDataAssetUUWEAnimSetupDataAsset*10 flagsnullptr
0x04SN2PlayerInventoryUpgradeIncrementint327 flags3
0x04SN2PlayerMaxInventorySizeint327 flags35
0x04SN2PlayerMaxToolbarSizeint327 flags8
0x04CloseToGroundThresholdfloat9 flags300
0x01bIsCloseToGroundbool7 flagsfalse
0x0A610x0Fpadding / unreflected
0x08OutlineMaterialUMaterialInstance*Protected+9 flagsnullptr
0x08DynamicOutlineMaterialUMaterialInstanceDynamic*Protected+6 flagsnullptr
0x08CameraComponentUUWEFirstPersonCamera*Protected+12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.Camera
0x08FirstPersonCameraUCameraComponent*Protected+12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.Camera
0x18DefaultPlayerCameraManagerConfigFUWEPlayerCameraManagerSettingsProtected+5 flags{ViewPitchMin=-89.9, ViewPitchMax=89.9, ViewYawMin=-179.999…
0x08VolumeTrackerUVolumeTrackerComponent*Protected+12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.VolumeTrack…
0x08VolumeTrackerHeadUVolumeTrackerComponent*Protected+12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.VolumeTrack…
0x08VolumeTrackerFeetUVolumeTrackerComponent*Protected+12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.VolumeTrack…
0x08RefineryRouterComponentUSN2RefineryRouterComponent*Protected+8 flags/Script/Subnautica2.Default__SN2PlayerCharacter.RefineryRou…
0x08TemperatureTrackerComponentUUWETemperatureRegionTracker*Protected+12 flags/Script/Subnautica2.Default__SN2PlayerCharacter.Temperature…
0x08InventoryInteractionComponentUSN2PlayerInventoryInteractionComponent*Protected+10 flags/Script/Subnautica2.Default__SN2PlayerCharacter.InventoryIn…
0x08InventoryComponentParentSocketFNameProtected+7 flagschestSocket
0x08PingLocatorParentSocketFNameProtected+7 flagsheadSocket
0x04CraftingInventorySearchRangefloatProtected+7 flags1000
0x04RecentlySubmergedTagDurationfloatProtected+8 flags10
0x04InBaseGracePeriodfloatProtected+8 flags0.15
0x0AF40x04padding / unreflected
0x20FirstTimeEquippedItemsFGameplayTagContainerProtected+1 flags{GameplayTags=[], ParentTags=[]}
0x10CharacterPartsTArray<FSN2CharacterPartEntry>Protected+2 flags[]
0x04HeadVolumeTrackerOffsetZfloatProtected+7 flags-20
0x0B2C0x08padding / unreflected
0x08CurrentOxygenatorTWeakObjectPtr<ASN2SubmarineOxygenator>NetProtected+6 flagsnullptr
0x01bHasCompletedLifepodRideboolProtected+10 flagsfalse
0x0B3D0x03padding / unreflected
0x04SN2BasePlayerInventorySlotsint326 flags20
0x0B440x14padding / unreflected
0x01AllowDroppingItemsInBasesbool8 flagstrue
0x01AllowDroppingItemsInSubmarinebool8 flagstrue
0x0B5A0x02padding / unreflected
0x04SN2Depth_Shallowint326 flags25
0x04SN2Depth_Intermediateint326 flags50
0x04SN2Depth_Deepint326 flags100
0x04SN2Depth_VeryDeepint326 flags500
0x04SN2Depth_Extremeint326 flags1500
0x04SN2Depth_Abyssalint326 flags3000
0x04SN2Depth_Hadalint326 flags5000
0x0B780x80padding / unreflected
0x28CarryableActorClassTSoftClassPtr<AActor>6 flags<SoftClassProperty>
0x10CarryableSaveGuidFGuid8 flags{A=0, B=0, C=0, D=0}
0x08PendingCarryableActorAActor*6 flagsnullptr
0x80OldCustomizationSetFUWEPlayerCustomizationSetTransient+2 flags{Parts=[], MaterialSwaps=[], CharacterName="", UIImage=<Sof…
0x0CB80x38unreflected bytes to end of ASN2PlayerCharacter
Inherited from ASN2BaseCharacter 18
OffsetSizeNameTypeFlagsDefault
0x08AttachedToOwnerUUWEPawnAttachmentOwner*Protected+12 flagsnullptr
0x08CollisionImpactComponentUUWECollisionImpactComponent*Protected+12 flags/Script/Subnautica2.Default__SN2BaseCharacter.CollisionImpa…
0x08AIPerceptionStimuliSourceComponentUAIPerceptionStimuliSourceComponent*Protected+12 flags/Script/Subnautica2.Default__SN2BaseCharacter.AIPerceptionS…
0x08DefaultInputMappingContextUInputMappingContext*Protected+8 flagsnullptr
0x08ClassicInputMappingContextUInputMappingContext*Protected+8 flagsnullptr
0x08AlternateInputMappingContextUInputMappingContext*Protected+8 flagsnullptr
0x04InputMappingPriorityint32Protected+7 flags0
0x06E40x04padding / unreflected
0x08SaveComponentUUWESaveComponent*Protected+12 flags/Script/Subnautica2.Default__SN2BaseCharacter.SaveComponent
0x10EnteredWaterCurrentsTArray<AUWEOverlapWaterCurrent*>Protected+4 flags[]
0x07000x08padding / unreflected
0x10OnPossessedChangedFMulticastScriptDelegate4 flags<delegate>
0x18CameraBaseAimRotationFRotator8 flags{Pitch=0, Yaw=0, Roll=0}
0x02UWERemoteViewYawuint16NetProtected+5 flags0
0x02UWERemoteViewPitchuint16NetProtected+5 flags0
0x07340x04padding / unreflected
0x08CurrentMappingContextUInputMappingContext*Protected+4 flagsnullptr
0x10AddedMappingContextsTArray<UInputMappingContext*>Protected+2 flags[]
0x80SaveDataFSN2BaseCharacterSaveDataNetProtected+3 flags{Transform={Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*Protected+12 flagsnullptr
0x01bPossessedboolNetRepNotify+6 flagsfalse
Inherited from ACharacter 40
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*12 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*12 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*12 flags/Script/Engine.Default__Character.CollisionCylinder
0x48BasedMovementFBasedMovementInfoProtected+3 flags{BaseID=0, bServerHasBaseComponent=false, bRelativeRotation…
0x48ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{BaseID=0, bServerHasBaseComponent=false, bRelativeRotation…
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x20BaseRotationOffsetFQuatProtected+4 flags{X=0, Y=0, Z=0, W=1}
0x18BaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x18ReplicatedGravityDirectionFVector_NetQuantizeNormalNetProtected+5 flags{}
0x04400x18padding / unreflected
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x04CrouchedEyeHeightfloat7 flags32
0x01bInBaseReplication : 1bit 0boolProtected+3 flagsfalse
0x01bIsCrouched : 1bit 1boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 2boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 3bool5 flagsfalse
0x01bClientUpdating : 1bit 4boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 6boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 7boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 0bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 1boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 2boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 3boolTransient+8 flagsfalse
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x04630x01padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x04800x08padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x10LandedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x48SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x70ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0xC8RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{Animation=nullptr, bIsActive=false, bRelativePosition=fals…
Inherited from APawn 20
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02C90x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x02RemoteViewPitch16uint16NetProtected+5 flags0
0x01RemoteViewPitchuint8Net+5 flags0
0x02D50x03padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x03000x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x03060x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 50

SignatureFlagsNativeParams
void UpdateScubaMaskVisibility()FinalNative+1 flags0x00
void UpdateRotationSpeedMultiplier()FinalNative+1 flags0x00
void UpdatePlayerVisibility()FinalNative+1 flags0x00
void UpdateMaxSpeed()FinalNative+1 flags0x00
void UpdateBlueprintMeshVisibility(bool ShouldBeHidden)EventPublic0x01
bool TryTeleportToPlayerStart()FinalNative+1 flags0x01
bool TryTeleportToBiobed()FinalNative+1 flags0x01
void StoreCarryable(AActor* Actor)FinalNative+1 flags0x08
void StartCraftingSourcesAsyncUpdateLoop()FinalNative+1 flags0x00
void SetPlayerDefaults()NativePublic0x00
void SetPlayerCharacterSavedData()FinalNative+1 flags0x00
void SetLifepodRideCompleted()FinalNative+1 flags0x00
void Server_InitiateDetachment(bool FastForward)NativeEvent+1 flags0x01
void Respawn(const TArray<UUWEItemType*>& LostItems)FinalNative+1 flags0x10
void RemoveCharacterPart(FSN2CharacterPart& PartToRemove)FinalNative+1 flags0x38
void RemoveAllCharacterParts()FinalNative+1 flags0x00
void OnUnstuck__DelegateSignature()Public0x00
void OnRespawned__DelegateSignature()Public0x00
void OnPlayerStateSet(APlayerState* NewPlayerState)EventPublic0x08
void OnInteractWithOtherInventory(UUWEInventoryComponent* OtherInventory, UUWEInventoryInteractionComponent* InventoryInteraction)FinalNative+1 flags0x10
void OnDied(AActor* SourceActor, AActor* TargetActor)FinalNative+1 flags0x10
void OnDetach__DelegateSignature()Public0x00
void OnCharacterSelectionChanged()EventPublic0x00
void OnBlackoutDiedDelegate__DelegateSignature()Public0x00
void Multicast_StopOneShotAnim(const FGameplayTag& AnimTag, const FUWEOneShotAnimData& AnimData)NativeEvent+1 flags0x68
void Multicast_PlayOneShotAnim(const FGameplayTag& AnimTag, const FUWEOneShotAnimData& AnimData)NativeEvent+1 flags0x68
bool IsStunned()FinalNative+1 flags0x01
void InitiateDetachment(bool FastForward)FinalNative+1 flags0x01
void HolsterCurrentToolImmediate()FinalNative+1 flags0x00
UVolumeTrackerComponent* GetVolumeTracker()FinalNative+1 flags0x08
AUWESubmarine* GetSubmarinePlayerIsIn()FinalNative+1 flags0x08
UUWECharacterMovementComponent* GetSN2Movement()FinalNative+1 flags0x08
ASN2PlayerState* GetPS()FinalNative+1 flags0x08
ASN2PlayerController* GetPC()FinalNative+1 flags0x08
ASN2SubmarineOxygenator* GetOxygenator()FinalNative+1 flags0x08
FRotator GetLocalBaseAimRotationNormalized()FinalNative+1 flags0x18
UUWEInventoryComponent* GetInventory()FinalNative+1 flags0x08
float GetDepthMetersSanitized()FinalNative+1 flags0x04
float GetDepthInOcean()FinalNative+1 flags0x04
float GetDepthInCurrentVolume()FinalNative+1 flags0x04
FGameplayTagContainer GetCosmeticTagsForPart(const EUWEPlayerCustomizationPartType& PartType)FinalNative+1 flags0x28
FGameplayTagContainer GetCosmeticTags()FinalNative+1 flags0x20
AUWESculpturalBaseActor* GetBasePlayerIsIn(const int32& StructureId)FinalNative+1 flags0x10
int32 GetBaseInventorySlotCount()FinalNative+1 flags0x04
UUWEAbilitySystemComponent* GetASC()FinalNative+1 flags0x08
FRotator GetActorWorldRotationNormalized()FinalNative+1 flags0x18
void EquipLastToolImmediate()FinalNative+1 flags0x00
void EquipLastTool()FinalNative+1 flags0x00
void AnimVisualLog(const FString& Message)FinalNative+1 flags0x10
void AddCharacterPart(FSN2CharacterPart& NewPart)FinalNative+1 flags0x38

Subclasses 1

Used by 21

types with a member, parameter or interface of this type