| void UnEquipEquippedTool() | FinalNative+1 flags | | 0x00 |
| void SetNumSlots(int32 NewNumSlots) | FinalNative+1 flags | | 0x04 |
| void SetEquippingAllowed(bool bInEquippingAllowed) | FinalNative+1 flags | | 0x01 |
| void SetEnabled(bool bInEnabled) | NativeEvent+1 flags | | 0x01 |
| void ServerSwitchToSlot(int32 NewSlotNumber) | NativeEvent+1 flags | | 0x04 |
| void ServerSwapSlots(int32 FromIndex, int32 ToIndex) | NativeEvent+1 flags | | 0x08 |
| void ServerRemoveFromSlot(int32 SlotNumber) | NativeEvent+1 flags | | 0x04 |
| void ServerMoveFromSlotToInventory(int32 SlotNumber, UUWEInventoryComponent* Inventory) | NativeEvent+1 flags | | 0x10 |
| void ServerDropFromToolbarSlot(int32 SlotNumber) | NativeEvent+1 flags | | 0x04 |
| void ServerDestroyToolbarSlot(int32 SlotNumber) | NativeEvent+1 flags | | 0x04 |
| FUWEToolbarItem ServerAddToolbarItemFromInventory(const FUWEInventoryItemId& ItemId, int32 SlotNumber, bool bEquip, UUWEInventoryComponent* Inventory) | FinalNative+1 flags | | 0x50 |
| void RemoveFromSlot(int32 SlotNumber) | FinalNative+1 flags | | 0x04 |
| void RefreshToolbar() | FinalNative+1 flags | | 0x00 |
| void OnToolChanged(AUWEBaseItem* OldTool, AUWEBaseItem* NewTool, bool bIsFirstTimeEquipped) | FinalNative+1 flags | | 0x11 |
| void OnToolbarChanged__DelegateSignature() | Public | | 0x00 |
| void OnRep_ToolbarItems() | FinalNative+1 flags | | 0x00 |
| void OnRep_NumSlots() | FinalNative+1 flags | | 0x00 |
| void OnRep_Holstering() | FinalNative+1 flags | | 0x00 |
| void OnRep_Enabled() | FinalNative+1 flags | | 0x00 |
| void OnRep_DesiredTool() | FinalNative+1 flags | | 0x00 |
| void OnHolsterEnd__DelegateSignature(int32 SlotNumber) | Public | | 0x04 |
| void OnHolsterBegin__DelegateSignature(int32 SlotNumber) | Public | | 0x04 |
| void MoveFromSlotToInventory(int32 SlotNumber, UUWEInventoryComponent* Inventory) | FinalNative+1 flags | | 0x10 |
| bool IsToolbarItemType(UUWEItemType* ItemType) | FinalNative+1 flags | | 0x09 |
| bool IsSlotEquipped(int32 SlotNumber) | FinalNative+1 flags | | 0x05 |
| bool IsHolstering() | FinalNative+1 flags | | 0x01 |
| void InternalRemoveFromSlot(int32 SlotNumber, UUWEInventoryComponent* InInventory) | FinalNative+1 flags | | 0x10 |
| void InternalMoveFromSlotToTargetInventory(int32 SlotNumber) | FinalNative+1 flags | | 0x04 |
| void InteractWithItemInSlot(int32 SlotNumber) | NativeEvent+1 flags | | 0x04 |
| void HolsterCurrentSlot() | FinalNative+1 flags | | 0x00 |
| bool HasSlotEquipped(int32 SlotNumber) | FinalNative+1 flags | | 0x05 |
| bool HasItemInSlot(int32 SlotNumber) | FinalNative+1 flags | | 0x05 |
| bool HasFreeSlots() | FinalNative+1 flags | | 0x01 |
| bool HasEnergyForSlot(int32 SlotNumber) | FinalNative+1 flags | | 0x05 |
| TArray<FUWEToolbarItem> GetToolbarItemsForType(UUWEItemType* ItemType) | FinalNative+1 flags | | 0x18 |
| FUWEToolbarItem GetSlotToolbarItem(int32 SlotNumber) | FinalNative+1 flags | | 0x38 |
| UUWEInventoryComponent* GetInventory() | FinalNative+1 flags | | 0x08 |
| int32 GetEquippedSlot() | FinalNative+1 flags | | 0x04 |
| float GetEnergyPercentForSlot(int32 SlotNumber) | FinalNative+1 flags | | 0x08 |
| int32 GetDesiredSlot() | FinalNative+1 flags | | 0x04 |
| int32 GetBaseSlotCount() | FinalNative+1 flags | | 0x04 |
| int32 GetActorSlot(AActor* Actor) | FinalNative+1 flags | | 0x0C |
| AActor* GetActorInSlot(int32 SlotNumber) | FinalNative+1 flags | | 0x10 |
| int32 GetActiveActorSlot() | FinalNative+1 flags | | 0x04 |
| int32 FindSlotForItem(int32 SlotNumber) | FinalNative+1 flags | | 0x08 |
| void EquipNextTool(bool bRight) | FinalNative+1 flags | | 0x01 |
| void EquipFromSlot(int32 SlotNumber) | FinalNative+1 flags | | 0x04 |
| AActor* DropFromToolbarSlotInternal(int32 SlotNumber, bool bIgnoreTagRequirements) | FinalNative+1 flags | | 0x10 |
| void DropEquippedTool() | FinalNative+1 flags | | 0x00 |
| void DestroyAllItems() | NativeEvent+1 flags | | 0x00 |
| bool CanAddInventoryItem(const FUWEInventoryItemId& ItemId, FGameplayTag& Reason, int32 SlotNumber, UUWEInventoryComponent* Inventory) | FinalNative+1 flags | | 0x29 |
| void BroadcastToolbarChanged() | FinalNative+1 flags | | 0x00 |
| void AddToolbarItemTypeFromInventory(UUWEItemType* ItemType, int32 SlotNumber, bool bEquip, UUWEInventoryComponent* Inventory) | FinalNative+1 flags | | 0x18 |
| void AddToolbarItemFromInventory(const FUWEInventoryItemId& ItemId, int32 SlotNumber, bool bEquip, UUWEInventoryComponent* Inventory) | NativeEvent+1 flags | | 0x20 |