Zdexby TheHolyOneZ
9,486 classes
Class

ABP_OxygenBubble_C

: ASN2OxygenBubble : AUWEGameplayActor : AActor : UObject
/Game/Blueprints/World/Interactive/OxygenPlant/BP_OxygenBubble.BP_OxygenBubble_C 0x03B0 (944 B) align 8 inherited 0x0378 7 scripted vtable /Game/Blueprints/World/Interactive/OxygenPlant/BP_OxygenBubble
0x00x03B0

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08sfx_bubble_loopUUWEFMODAudioComponent*6 flagsnullptr
0x18SquashStretch_NewTrack_0_226B0F8B4460690AC2E9C9BCF5B8DBEAFVector4 flags{X=0, Y=0, Z=0}
0x01SquashStretch__Direction_226B0F8B4460690AC2E9C9BCF5B8DBEAETimelineDirection4 flagsForward
0x03A10x07padding / unreflected
0x08SquashStretchUTimelineComponent*5 flagsnullptr
Inherited from ASN2OxygenBubble 5
OffsetSizeNameTypeFlagsDefault
0x08SphereComponentUSphereComponent*Protected+12 flags/Script/Subnautica2.Default__SN2OxygenBubble.SphereComponent
0x08MeshUStaticMeshComponent*Protected+12 flags/Script/Subnautica2.Default__SN2OxygenBubble.Mesh
0x28ApplyGameplayEffectTSoftClassPtr<UGameplayEffect>Protected+7 flags<SoftClassProperty>
0x28BubbleDataFSN2OxygenBubbleDataNetRepNotify+3 flags{Lifetime=-1, StartLocation={X=0, Y=0, Z=0}, StartTime=-1}
0x01bPoppedboolNetRepNotify+6 flagsfalse
Inherited from AUWEGameplayActor 2
OffsetSizeNameTypeFlagsDefault
0x08AbilitySystemDataUUWEAbilitySystemData*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void Pop_Old()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void SquashStretch__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_OxygenBubble(831);0x000Freturn;0x0011// end of script
0x00
void SquashStretch__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_OxygenBubble(785);0x000Freturn;0x0011// end of script
0x00
void BP_OnPopped(ASN2PlayerCharacter* Player)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Player = Player;0x0012ExecuteUbergraph_BP_OxygenBubble(47);0x0021return;0x0023// end of script
EventProtected0x08
void BP_OnBeginAscend()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_OxygenBubble(445);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_BP_OxygenBubble(836);0x0021return;0x0023// end of script
EventProtected0x01
void ExecuteUbergraph_BP_OxygenBubble(int32 EntryPoint)
Script23 statements · 1,142 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASquashStretch.PlayFromStart();0x002Agoto Label_0473;0x002Fsfx_bubble_loop.Stop();0x004FCallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, Mesh, false);0x013BExecuteGameplayCue_NonReplicated(this, GameplayTag{FName(GameplayCue.Environment.OxygenBubbles.Pop)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x016ANotifyPlayerEvent(K2Node_Event_Player, GameplayTag{FName(EventTracker.Breathe)}, GameplayTag{FName(Gases.OxygenBubble)}, 1);0x01B8goto Label_0473;0x01BDCallFunc_GetOwner_ReturnValue = GetOwner();0x01D1CallFunc_MakeGameplayCueParameters_ReturnValue_1 = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), CallFunc_GetOwner_ReturnValue, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x02BDAddGameplayCueOnActor(this, GameplayTag{FName(GameplayCue.Environment.OxygenBubbles.Trail)}, CallFunc_MakeGameplayCueParameters_ReturnValue_1);0x02ECsfx_bubble_loop.Play();0x030Cgoto Label_000A;0x0311Mesh.SetRelativeScale3D(SquashStretch_NewTrack_0_226B0F8B4460690AC2E9C9BCF5B8DBEA);0x033Agoto Label_0473;0x033Fgoto Label_0473;0x0344CallFunc_GetOwner_ReturnValue_1 = GetOwner();0x0358CallFunc_MakeGameplayCueParameters_ReturnValue_2 = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), CallFunc_GetOwner_ReturnValue_1, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x0444RemoveGameplayCueOnActor(this, GameplayTag{FName(GameplayCue.Environment.OxygenBubbles.Trail)}, CallFunc_MakeGameplayCueParameters_ReturnValue_2);0x0473Label_0473:0x0473return;0x0475// end of script
Final0x04