implements INavAgentInterface
0x00x0358
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x02C0 | 0x08 | padding / unreflected | |||
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x02D0 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPossessedPawnChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+6 flags | nullptr | |
| 0x0308 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 6 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 8 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0320 | 0x18 | padding / unreflected | |||
| 0x18 | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
| 0x0351 | 0x07 | unreflected bytes to end of AController | |||
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 28
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UnPossess() | FinalNative+1 flags | 0x00 | |
| void StopMovement() | NativePublic | 0x00 | |
| void SetInitialLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation) | NativePublic | 0x30 | |
| void SetIgnoreMoveInput(bool bNewMoveInput) | NativePublic | 0x01 | |
| void SetIgnoreLookInput(bool bNewLookInput) | NativePublic | 0x01 | |
| void SetControlRotation(const FRotator& NewRotation) | NativePublic | 0x18 | |
| void ResetIgnoreMoveInput() | NativePublic | 0x00 | |
| void ResetIgnoreLookInput() | NativePublic | 0x00 | |
| void ResetIgnoreInputFlags() | NativePublic | 0x00 | |
| void ReceiveUnPossess(APawn* UnpossessedPawn) | EventProtected | 0x08 | |
| void ReceivePossess(APawn* PossessedPawn) | EventProtected | 0x08 | |
| void ReceiveInstigatedAnyDamage(float Damage, UDamageType* DamageType, AActor* DamagedActor, AActor* DamageCauser) | EventProtected | 0x20 | |
| void Possess(APawn* InPawn) | FinalNative+1 flags | 0x08 | |
| void OnRep_PlayerState() | NativePublic | 0x00 | |
| void OnRep_Pawn() | NativePublic | 0x00 | |
| bool LineOfSightTo(AActor* Other, const FVector& ViewPoint, bool bAlternateChecks) | NativePublic | 0x22 | |
| APawn* K2_GetPawn() | FinalNative+1 flags | 0x08 | |
| bool IsPlayerController() | FinalNative+1 flags | 0x01 | |
| bool IsMoveInputIgnored() | NativePublic | 0x01 | |
| bool IsLookInputIgnored() | NativePublic | 0x01 | |
| bool IsLocalPlayerController() | FinalNative+1 flags | 0x01 | |
| bool IsLocalController() | NativePublic | 0x01 | |
| AActor* GetViewTarget() | NativePublic | 0x08 | |
| void GetPlayerViewPoint(const FVector& Location, const FRotator& Rotation) | NativePublic | 0x30 | |
| FRotator GetDesiredRotation() | NativePublic | 0x18 | |
| FRotator GetControlRotation() | NativePublic | 0x18 | |
| void ClientSetRotation(const FRotator& NewRotation, bool bResetCamera) | NativeEvent+1 flags | 0x19 | |
| void ClientSetLocation(const FVector& NewLocation, const FRotator& NewRotation) | NativeEvent+1 flags | 0x30 |
Subclasses 2
Used by 47
types with a member, parameter or interface of this typeAActorUAIBlueprintHelperLibraryABP_BioBed_CABP_BioLab_CABP_BioLab_OutpostBase_CABP_Blackbox_Clickable_01a_CABP_ComputerTextInterface_Terminal_CABP_ComputerTextInterface_Terminal_Mini_CABP_Fabricator_CABP_Haul_Collapsed_CABP_LifepodPlayerStart_CABP_ModificationStation_CABP_Nrtv_QuartzChip_CABP_OxygenPlant_Parent_CABP_ProcessorStation_CABP_ProximityTextPop_CABP_RecipeGainDataCard_Button_CABP_SupplyCrate_CABP_UpgradeTerminal_CABP_VehicleFabricator_CABP_WorldSupplyLocker_CUBPC_BlightCoreRewardButton_CUBPC_CarryableAbilityTrigger_CUBPC_DeepStartLifepodClampArmReleasePoint_CUBPC_HardPoint_CUBPC_LockableInventoryInteractComponent_CUBPC_PlayerInventoryInteractComponent_CUChaosVehicleMovementComponentAGameModeBaseUGameplayStaticsAGameStateBaseIInteractableIKnifeTargetUMercunaNavigationComponentUMoverNetworkPhysicsLiaisonComponentBaseUMoverStandaloneLiaisonComponentUNavigationSystemV1APainCausingVolumeAPawnASN2BaseCharacterASN2DeployableElevatorASN2PlayerStartASN2PossessableVehicleUSN2ProcessorStationRecipeSelectionASN2WorldGameModeUUWEInteractableStaticMeshUUWEInventoryInteractionComponent