| void UnregisterGlobalUIAction(UCommonUserWidget* Widget, const FUIActionBindingHandle& Handle) | FinalNative+2 flags | | 0x0C |
| AActor* SpawnItemWithImpulse(UObject* WorldContextObject, TSubclassOf<UObject> ActorClass, FTransform& ActorTransform, const FVector& Impulse) | FinalNative+2 flags | | 0x90 |
| void SetHiddenInSeconds(UObject* WorldContextObject, AActor* Actor, float Time, bool bNewHidden) | FinalNative+2 flags | | 0x15 |
| void SetActorEnableCollisionInSeconds(UObject* WorldContextObject, AActor* Actor, float Time, bool bNewEnableCollision) | FinalNative+2 flags | | 0x15 |
| void RemoveGameplayCue_NonReplicated(AActor* Target, const FGameplayTag& GameplayCueTag, FGameplayCueParameters& Parameters) | FinalNative+2 flags | | 0xE8 |
| FUIActionBindingHandle RegisterGlobalUIAction(UCommonUserWidget* Widget, UInputAction* Action, const FScriptDelegate& Callback, const EInputEvent& KeyEvent) | FinalNative+2 flags | | 0x28 |
| bool PlayerPickupActor(AActor* PlayerCharacter, AActor* Pickupable, FHitResult& HitResult) | FinalNative+2 flags | | 0x111 |
| void MinimizeGameWindow() | FinalNative+2 flags | | 0x00 |
| void LogToScreen(const FString& Message, bool LongLasting) | FinalNative+2 flags | | 0x11 |
| bool LocalPlayerHasTag(UObject* WorldContextObject, const FGameplayTag& Tag) | FinalNative+2 flags | | 0x11 |
| bool IsStandalone(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsLocalPossessedSN2Player(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsListenServer(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsInAttachmentHierarchy(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| bool IsDedicatedServer(UObject* WorldContextObject) | FinalNative+1 flags | | 0x09 |
| bool IsClient(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsActorWeldable(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| bool IsActorScannable(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| bool IsActorPingable(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| bool IsActorItemType(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| bool IsActorCuttable(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| bool IsActorBreakable(AActor* Actor) | FinalNative+2 flags | | 0x09 |
| UWindowManager* GetWindowManager(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| float GetVolumeForBink() | FinalNative+2 flags | | 0x04 |
| float GetValueFromRuntimeCurve(const FRuntimeFloatCurve& Curve, float Time) | FinalNative+2 flags | | 0x90 |
| FVector GetValidLocationForDroppedItem(ASN2PlayerCharacter* Player, AActor* Item) | FinalNative+2 flags | | 0x28 |
| UUWEItemType* GetTypeDataForSourceObject(UObject* ContextObject) | FinalNative+2 flags | | 0x10 |
| UUWEItemType* GetTypeDataForActor(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| bool GetShowOutlinesEnabled(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| FText GetServerName(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |
| UUWEScanData* GetScanDataForActor(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| UUWEResonatableData* GetResonatableDataForActor(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| TArray<FString> GetPlayerNames(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |
| ASN2PlayerCharacter* GetPlayerCharacterFromPlayerState(ASN2PlayerState* PlayerState) | FinalNative+2 flags | | 0x10 |
| UUWEPingData* GetPingDataForActor(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| bool GetPickupForceFeedbackEnabled(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| UUWEToolbarComponent* GetLocalToolbarComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWESubmarinePilotComponent* GetLocalSubmarinePilotComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWEScannedActorsComponent* GetLocalScannedActorsComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| ASN2PlayerState* GetLocalPlayerState(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWEInventoryRouterComponent* GetLocalPlayerInventoryRouter(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWEInventoryComponent* GetLocalPlayerInventory(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| int32 GetLocalPlayerID(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| ASN2PlayerController* GetLocalPlayerController(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| ASN2PlayerCharacter* GetLocalPlayerCharacter(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| USN2LocalPlayer* GetLocalPlayer(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| APawn* GetLocalPawn(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWENotificationComponent* GetLocalNotificationComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWEInventoryRouterComponent* GetLocalInventoryRouterComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AUWEBaseItem* GetLocalEquippedTool(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWEEquipmentComponent* GetLocalEquipmentComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| bool GetLargeTextScalingEnabled(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| FKey GetInvalidKeyInBlueprint() | FinalNative+2 flags | | 0x18 |
| FKey GetInvalidGamepadKeyInBlueprint() | FinalNative+2 flags | | 0x18 |
| FTransform GetInteractTransform(AActor* Actor) | FinalNative+2 flags | | 0x70 |
| FUWETargetActor GetHoverTarget(UObject* WorldContextObject, float MaxDistance) | FinalNative+2 flags | | 0x148 |
| ASN2GameState* GetGameState(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UUWEGameConfigComponent* GetGameConfig(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| bool GetFeatureFlag(const FString& Feature) | FinalNative+2 flags | | 0x11 |
| float GetDateTimeAlpha(const FDateTime& StartDateTime, const FDateTime& TargetDateTime, const FDateTime& CurrentDateTime) | FinalNative+2 flags | | 0x1C |
| UUWECuttableData* GetCuttableDataForActor(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| ECommonInputType GetCurrentInputType(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| float GetCurrentFOV(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| UActorComponent* GetComponentFromReference(AActor* Owner, const FComponentReference& Reference) | FinalNative+2 flags | | 0x38 |
| float GetCameraSwaySetting(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| float GetCameraSpeedToFOVSetting(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| float GetCameraShakesIntensitySetting(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| bool GetCameraBobbingSetting(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| UUWEBreakableData* GetBreakableDataForActor(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| bool GetAnalyticsEnabled(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| FString GetActorTypeLink(AActor* Actor) | FinalNative+2 flags | | 0x18 |
| FQuat GetActorQuat(AActor* Actor) | FinalNative+2 flags | | 0x30 |
| FGameplayTag GameplayTagFromString(const FString& String) | FinalNative+2 flags | | 0x18 |
| FText FormatCompactNumber(double Value, int32 MaxFractionalDigits, bool bUseSuffixSpacing) | FinalNative+2 flags | | 0x20 |
| void ForcePhysicsTransformUpdate(AActor* Actor) | FinalNative+2 flags | | 0x08 |
| APlayerController* FindLocalPlayerControllerFromActor(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| UUWEInventoryComponent* FindInventoryFromActor(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| void ExitProcess() | FinalNative+2 flags | | 0x00 |
| void ExecuteGameplayCue_NonReplicated(AActor* Target, const FGameplayTag& GameplayCueTag, FGameplayCueParameters& Parameters) | FinalNative+2 flags | | 0xE8 |
| void CrashProcessWithStackOverflow() | FinalNative+2 flags | | 0x00 |
| void CrashProcessWithNullPointerException() | FinalNative+2 flags | | 0x00 |
| void CrashProcessWithMemoryCorruption() | FinalNative+2 flags | | 0x00 |
| void CrashProcessWithGPUHang() | FinalNative+2 flags | | 0x00 |
| void CrashProcess() | FinalNative+2 flags | | 0x00 |
| void CopySplineSetup(USplineComponent* SplineComponentSource, USplineComponent* SplineComponentDestination) | FinalNative+2 flags | | 0x10 |
| FString ConsoleCommand(UObject* WorldContextObject, const FString& Cmd) | FinalNative+2 flags | | 0x28 |
| void ClearAllNotifications(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| bool CanPlayerPickupActor(AActor* PlayerCharacter, AActor* Pickupable, FHitResult& HitResult, FGameplayTag& Reason) | FinalNative+2 flags | | 0x119 |
| void ApplyDamageType(TSubclassOf<UGameplayEffect> GameplayEffectClass, float Damage, const FGameplayTag& DamageType, AActor* EffectCauser, const FHitResult& HitResult) | FinalNative+1 flags | | 0x120 |
| void AddOptionToOptionsString(const FString& Options, const FString& Key, const FString& Value) | FinalNative+2 flags | | 0x30 |
| void AddImpulseToItem(AUWEBaseItem* Item, const FVector& Impulse) | FinalNative+2 flags | | 0x20 |
| void AddImpulseToActor(AActor* Actor, const FVector& Impulse) | FinalNative+2 flags | | 0x20 |
| void AddGameplayCue_NonReplicated(AActor* Target, const FGameplayTag& GameplayCueTag, FGameplayCueParameters& Parameters) | FinalNative+2 flags | | 0xE8 |
| void AddExternalVelocityToActor(AActor* Actor, const FVector& Velocity, float MaxActorVolume, bool ScaleWithMaxActorVolume) | FinalNative+2 flags | | 0x25 |
| void AddExternalInfluenceToActor(AActor* Actor, const EUWEMovementComponentInfluenceType& InfluenceType, const FVector& Value) | FinalNative+2 flags | | 0x28 |