Class
UAbilityAsync_WaitGameplayTagCountChanged
: UAbilityAsync : UCancellableAsyncAction : UBlueprintAsyncActionBase : UObject0x00x0058
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0038 | 0x10 | padding / unreflected | |||
| 0x10 | TagCountChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| UAbilityAsync_WaitGameplayTagCountChanged* WaitGameplayTagCountChangedOnActor(AActor* TargetActor, const FGameplayTag& Tag) | FinalNative+2 flags | 0x18 | |
| void AsyncWaitGameplayTagCountDelegate__DelegateSignature(int32 TagCount) | Public | 0x04 |