| UAbilityTask_WaitAbilityActivate* WaitForAbilityActivateWithTagRequirements(UGameplayAbility* OwningAbility, const FGameplayTagRequirements& TagRequirements, bool IncludeTriggeredAbilities, bool TriggerOnce) | FinalNative+2 flags | | 0xA0 |
| UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate_Query(UGameplayAbility* OwningAbility, const FGameplayTagQuery& Query, bool IncludeTriggeredAbilities, bool TriggerOnce) | FinalNative+2 flags | | 0x60 |
| UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate(UGameplayAbility* OwningAbility, const FGameplayTag& WithTag, const FGameplayTag& WithoutTag, bool IncludeTriggeredAbilities, bool TriggerOnce) | FinalNative+2 flags | | 0x28 |
| void OnAbilityActivate(UGameplayAbility* ActivatedAbility) | FinalNative+1 flags | | 0x08 |