Zdexby TheHolyOneZ
9,486 classes
Class

UUWEFirstPersonCamera

: UCameraComponent : USceneComponent : UActorComponent : UObject
/Script/UWECamera.UWEFirstPersonCamera 0x1400 (5,120 B) align 16 inherited 0x0A90 vtable /Script/UWECamera
0x00x1400

Members 10

OffsetSizeNameTypeFlagsDefault
0x10AnimationClassesTArray<TSubclassOf<UUWECameraAnimation>>7 flags[]
0x08FirstPersonMeshUSkeletalMeshComponent*8 flagsnullptr
0x08CameraSocketNameFName9 flagsik_camera
0x01bAdjustMeshLocationbool7 flagstrue
0x0AB10x01padding / unreflected
0x01bOverrideUseCameraSocketLocationboolProtected+9 flagsfalse
0x01bOverrideUseCameraSocketRotationboolProtected+9 flagsfalse
0x0AB40x04padding / unreflected
0x10ActiveAnimationsTArray<UUWECameraAnimation*>TransientProtected+8 flags[]
0x0AC80x48padding / unreflected
0x10LocationUnlocksTArray<TWeakObjectPtr<UObject>>5 flags[]
0x10RotationUnlocksTArray<TWeakObjectPtr<UObject>>5 flags[]
0x8C0DesiredViewFMinimalViewInfo3 flags{Location={X=0, Y=0, Z=0}, Rotation={Pitch=0, Yaw=0, Roll=0…
0x13F00x10unreflected bytes to end of UUWEFirstPersonCamera
Inherited from UCameraComponent 26
OffsetSizeNameTypeFlagsDefault
0x04FieldOfViewfloat8 flags90
0x04FirstPersonFieldOfViewfloat8 flags90
0x04FirstPersonScalefloat8 flags1
0x04OrthoWidthfloat8 flags1536
0x01bAutoCalculateOrthoPlanesbool8 flagstrue
0x02610x03padding / unreflected
0x04AutoPlaneShiftfloat8 flags0
0x04OrthoNearClipPlanefloat8 flags-768
0x04OrthoFarClipPlanefloat8 flags2097152
0x01bUpdateOrthoPlanesbool8 flagstrue
0x01bUseCameraHeightAsViewTargetbool8 flagstrue
0x02720x02padding / unreflected
0x04AspectRatiofloat8 flags1.777778
0x01AspectRatioAxisConstraintEAspectRatioAxisConstraint8 flagsAspectRatio_MaintainXFOV
0x01bConstrainAspectRatio : 1bit 0bool6 flagsfalse
0x01bOverrideAspectRatioAxisConstraint : 1bit 1bool6 flagsfalse
0x01bUseFieldOfViewForLOD : 1bit 2bool7 flagstrue
0x027A0x02padding / unreflected
0x04Overscanfloat8 flags0
0x10AsymmetricOverscanFVector4f5 flags{X=0, Y=0, Z=0, W=0}
0x01bScaleResolutionWithOverscanbool8 flagsfalse
0x01bCropOverscanbool8 flagsfalse
0x01bLockToHmd : 1bit 0bool5 flagstrue
0x01bUsePawnControlRotation : 1bit 1bool5 flagsfalse
0x01bEnableFirstPersonFieldOfView : 1bit 2bool5 flagsfalse
0x01bEnableFirstPersonScale : 1bit 3bool5 flagsfalse
0x01ProjectionModeECameraProjectionMode8 flagsPerspective
0x02940x6Cpadding / unreflected
0x04PostProcessBlendWeightfloat8 flags1
0x03040x2Cpadding / unreflected
0x760PostProcessSettingsFPostProcessSettings4 flags{bOverride_TemperatureType=false, bOverride_WhiteTemp=false…
Inherited from USceneComponent 31
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00E00x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01080x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 2bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01CastShadowDetailModeEDetailMode8 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentAttachmentChangedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 10

SignatureFlagsNativeParams
void StartCinematicRotation(UObject* Context)FinalNative+1 flags0x08
void StartCinematicLocation(UObject* Context)FinalNative+1 flags0x08
void SetCameraLockTransitionTime(float InTransistionTime)FinalNative+1 flags0x04
void OnAnimInitialized()FinalNative+1 flags0x00
bool IsCinematicRotation()FinalNative+1 flags0x01
bool IsCinematicLocation()FinalNative+1 flags0x01
bool IsCinematic()FinalNative+1 flags0x01
void EndCinematicRotation(UObject* Context)FinalNative+1 flags0x08
void EndCinematicLocation(UObject* Context)FinalNative+1 flags0x08
void AddCameraAnimation(UUWEFirstPersonCamera* Camera, TSubclassOf<UUWECameraAnimation> AnimationClass)FinalNative+2 flags0x10

Used by 2

types with a member, parameter or interface of this type