Zdexby TheHolyOneZ
9,486 classes
/Script/UWEInventory.UWEItemType 0x0540 (1,344 B) align 16 inherited 0x0058 vtable /Script/UWEInventory
0x00x0540

Members 45

OffsetSizeNameTypeFlagsDefault
0x08TypeTagFGameplayTag7 flags{TagName=None}
0x28ActorClassTSoftClassPtr<AActor>8 flags<SoftClassProperty>
0x28HeldActorClassTSoftClassPtr<AUWEBaseItem>8 flags<SoftClassProperty>
0x08DefaultAttachmentUUWEItemType*11 flagsnullptr
0x10NameFText6 flags<FText>
0x28ThumbnailTSoftObjectPtr<UTexture2D>7 flags<SoftObjectProperty>
0x10ItemDescriptionFText6 flags<FText>
0x28FabricationPreviewMaterialInstanceTSoftObjectPtr<UMaterialInstance>8 flags<SoftObjectProperty>
0x01PickupDestinationEPickupDestination10 flagsInventory
0x01bReequipSameTypeOnRemovebool9 flagstrue
0x01bUniquebool9 flagsfalse
0x01bUniquePerCategorybool9 flagsfalse
0x08CategoryFGameplayTag8 flags{TagName=None}
0x08EquipmentSlotFGameplayTag8 flags{TagName=None}
0x0CAttachmentRulesFUWEEquipmentAttachmentRules6 flags{bSetParentAsLeaderPose=false, bUseExplicitAttachmentSocket…
0x10AbilitiesTArray<TSoftClassPtr<UGameplayAbility>>7 flags[]
0x20RequiredTagsToDropFGameplayTagContainer6 flags{GameplayTags=[], ParentTags=[]}
0x20BlockingTagsToDropFGameplayTagContainer6 flags{GameplayTags=[], ParentTags=[]}
0x20RequiredTagsToUseFGameplayTagContainer6 flags{GameplayTags=[], ParentTags=[]}
0x50PlayerMissingTagWarningsTMap<FGameplayTag, FText>6 flags<TMap>
0x10RequiredUseTagsNotMetErrorTextFText6 flags<FText>
0x20CapturedAttributesFGameplayTagContainer6 flags{GameplayTags=[], ParentTags=[]}
0x10ConsumeEffectsTArray<TSoftClassPtr<UGameplayEffect>>8 flags[]
0x20GameplayTagsFGameplayTagContainer6 flags{GameplayTags=[], ParentTags=[]}
0x50TunableDataTMap<FGameplayTag, float>6 flags<TMap>
0x08PickupCueTagFGameplayTag8 flags{TagName=GameplayCue.Pickup.Generic}
0x08DropCueTagFGameplayTag8 flags{TagName=GameplayCue.Drop.Generic}
0x08EquipCueFGameplayTag5 flags{TagName=GameplayCue.Equip.Generic}
0x08FirstEquipCueFGameplayTag5 flags{TagName=GameplayCue.FirstEquip.Generic}
0x08UnequipCueFGameplayTag5 flags{TagName=GameplayCue.Unequip.Generic}
0x08HolsterCueFGameplayTag5 flags{TagName=GameplayCue.Holster.Generic}
0x08FailedActivationCueFGameplayTag5 flags{TagName=GameplayCue.FailedActivation}
0x10ItemAcquisitionStoryGoalsRefTArray<UUWEStoryGoal*>7 flags[]
0x10EquippedStoryGoalsTArray<UUWEStoryGoal*>7 flags[]
0x100ItemAnimationFUWEItemAnimation6 flags{EquippedTranslationOffset={X=0, Y=0, Z=0}, EquippedRotatio…
0xC0FabricationPreviewMeshDataFUWEFabricationPreviewMeshData6 flags{RelativeTransform={Rotation={X=0, Y=0, Z=0, W=1}, Translat…
0x01bEnergyToolbool10 flagsfalse
0x01bShowNameWhenHoveredbool10 flagstrue
0x01bUseFromInventorybool10 flagsfalse
0x01bInvisibleInFirstPersonbool10 flagsfalse
0x01bToolbool10 flagsfalse
0x01bIsTwoHandedbool10 flagsfalse
0x01bHideTunableDataInConsumableInfobool10 flagsfalse
0x01bNonSingletonbool10 flagsfalse
0x04D80x08padding / unreflected
0x60CarryableAttachmentTransformFTransform8 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
Inherited from UUWEPrimaryDataAssetBase 3
OffsetSizeNameTypeFlagsDefault
0x01PublishedStatusEUWEPublishedStatus9 flagsPublished
0x00310x07padding / unreflected
0x10PublishedInReleaseFString7 flags"0.1.0.0"
0x10DeveloperNoteFString7 flags""
Inherited from UDataAsset 1
OffsetSizeNameTypeFlagsDefault
0x08NativeClassTSubclassOf<UDataAsset>6 flags/Script/Engine.DataAsset

Functions 9

SignatureFlagsNativeParams
void PreloadItemAnimBlueprintClass()FinalNative+1 flags0x00
bool IsEquippment()FinalNative+1 flags0x01
bool IsEquippable()FinalNative+1 flags0x01
void GetTunableData(const FGameplayTag& Tag, const float& Value, const bool& bFound)FinalNative+1 flags0x0D
UTexture2D* GetThumbnailFromAttributeMap(const TMap<FGameplayTag, FString>& Map)NativePublic0x58
FUWEFabricationPreviewMeshData GetPreviewMeshData()FinalNative+1 flags0xC0
TSubclassOf<UObject> GetItemAnimEquippedAnimBlueprintClass()FinalNative+1 flags0x08
TSubclassOf<UObject> GetHeldActorClassLoaded()FinalNative+1 flags0x08
TMap<FGameplayTag, FString> GetDefaultCapturedAttributes()FinalNative+1 flags0x50

Subclasses 2

Used by 73

types with a member, parameter or interface of this type
UABP_Fabricator_CUBP_FetchIsRepairing_CABP_RecipeGainDataCard_Button_CUBP_SN2CheatManager_CUBPC_PlayerEquipmentVisuals_CFCraftingRecipeOutputFCraftingRecipeRequirementUGA_DropHeldItem_CAGC_Fabricator_Use_CAGC_ModificationStation_Use_CAGC_ProcessItem_Looping_CAGC_VehicleFabricator_Use_CFLockerStartupItemUSN2AssetRegistryASN2BioreactorUSN2BioreactorSimulationUSN2BuilderHoverTargetModifierUSN2CharacterSlotItemViewModelUSN2CheatManagerUSN2DraggedItemViewModelASN2FabricatorUSN2InventoryItemViewModelUSN2InventoryScreenViewModelASN2LockerASN2MetalFarmUSN2MultitoolHoverTargetModifierFSN2PartialResourceUSN2PlayerAnimationComponentASN2PlayerCharacterASN2PlayerStartUSN2QuickSlotEntryViewModelUSN2RecipeRequirementViewModelUSN2RepairToolHoverTargetModifierUSN2ResonatorHoverTargetModifierUSN2RespawnComponentUSN2RespawnViewModelUSN2ScannerHoverTargetModifierUSN2SonicResonatorFrequencyViewModelUSN2StaticsASN2TadpoleUSN2TeamMemberViewModelAUWEBaseEquippableAUWEBaseItemAUWEBaseToolUUWEBiosamplerStaticsAUWECarryableActorPoweredUUWECrafterComponentUUWECraftingComponentUUWECraftingStaticsAUWEEnergyToolUUWEEquipmentComponentFUWEEquippedItemUUWEGlintableScannableUUWEInventoryComponentUUWEInventoryDiagnosticFUWEInventoryItemUUWEInventoryStaticsUUWEInventorySubsystemFUWERespawnDataUUWEScanDataFUWESculpturalBaseCellCostUUWEToolbarComponentFUWEToolbarItemFUWEToolBatteryIUWEToolInterfaceFUWETrackingTagInfoUUWETrackingTagSettingsUUWETrackingTagSubsystemUWBP_CharacterSlot_CUWBP_EquippedItems_CUWBP_Inventory_CUWBP_ItemExchange_Screen_CUWBP_TabInventory_C