Zdexby TheHolyOneZ
9,486 classes
Class

UUWEEquipmentComponent

: UActorComponent : UObject
/Script/UWEInventory.UWEEquipmentComponent 0x0188 (392 B) align 8 inherited 0x00C0 vtable /Script/UWEInventory
implements IUWESaveObject
0x00x0188

Members 13

OffsetSizeNameTypeFlagsDefault
0x00C00x08padding / unreflected
0x08AttachComponentUSceneComponent*10 flagsnullptr
0x10SlotsTArray<FEquipmentSlot>4 flags[]
0x10OnChangedEquipmentFMulticastScriptDelegate4 flags<delegate>
0x10OnChangedToolsFMulticastScriptDelegate4 flags<delegate>
0x10OnEquippingToolFMulticastScriptDelegate4 flags<delegate>
0x10OnUnequippingToolFMulticastScriptDelegate4 flags<delegate>
0x10EquippedItemsTArray<AUWEBaseItem*>NetRepNotify+8 flags[]
0x01300x08padding / unreflected
0x10OldEquippedItemsTArray<AUWEBaseItem*>4 flags[]
0x10EquipmentToSpawnTArray<FPrimaryAssetId>3 flags[]
0x10EquipmentToRespawnTArray<FUWEEquippedItem>3 flags[]
0x08SaveHandleUUWESaveHandle*6 flagsnullptr
0x01700x08padding / unreflected
0x08PendingFirstEquipItemTypeUUWEItemType*Transient+6 flagsnullptr
0x08PlayerStateTWeakObjectPtr<APlayerState>Transient+6 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 29

SignatureFlagsNativeParams
void UnequipAndDestroyAll()FinalNative+1 flags0x00
void SetEquipmentHidden(bool bHidden, bool bFirstPersonPerspective)FinalNative+1 flags0x02
void ServerUnloadTool(AUWEBaseEquippable* Tool)NativeEvent+1 flags0x08
void ServerUnequipTool()NativeEvent+1 flags0x00
void ServerUnequipToInventory(AUWEBaseItem* Equippable, bool bNotify)NativeEvent+1 flags0x09
void ServerUnequipAndDrop(AUWEBaseItem* Equippable)NativeEvent+1 flags0x08
void ServerUnequip(AUWEBaseItem* Equippable)NativeEvent+1 flags0x08
void ServerReloadTool(AUWEBaseEquippable* Tool, const FUWEInventoryItemId& ItemId)NativeEvent+1 flags0x18
void ServerEquipFromInventory(const FUWEInventoryItemId& ItemId, UUWEInventoryComponent* Inventory)NativeEvent+1 flags0x18
void ServerEquip(AUWEBaseItem* Equippable)NativeEvent+1 flags0x08
bool RemoveItemByType(UUWEItemType* ItemType)FinalNative+1 flags0x09
void OnUnequipToolDelegate__DelegateSignature(AUWEBaseItem* Tool)Public0x08
void OnToolChangedDelegate__DelegateSignature(AUWEBaseItem* OldTool, AUWEBaseItem* NewTool, bool bIsFirstTimeEquipped)Public0x11
void OnRep_EquippedItems()FinalNative+1 flags0x00
void OnItemDestroyed(AActor* DestroyedActor)FinalNative+1 flags0x08
void OnEventVerbEquip(const FUWEEventKey& EventKey, int32 OldValue, int32 NewValue)FinalNative+1 flags0x28
void OnEquipToolDelegate__DelegateSignature(AUWEBaseItem* Tool, bool bIsFirstTimeEquipped)Public0x09
void OnEquipmentChanged__DelegateSignature()Public0x00
bool IsItemTypeTool(UUWEItemType* ItemType)FinalNative+2 flags0x09
bool HasItemEquipped(AActor* Actor)FinalNative+1 flags0x09
bool HasItemByType(UUWEItemType* ItemType)FinalNative+1 flags0x09
FName GetSocketName(const FGameplayTag& SlotTag)FinalNative+1 flags0x10
UUWEToolbarComponent* GetOwnerToolbar()FinalNative+1 flags0x08
UUWEInventoryComponent* GetOwnerInventory()FinalNative+1 flags0x08
AUWEBaseItem* GetEquippedTool()FinalNative+1 flags0x08
AUWEBaseItem* GetEquippableInSlot(const FGameplayTag& SlotTag)FinalNative+1 flags0x10
USceneComponent* GetAttachComponent()FinalNative+1 flags0x08
bool CanEquipFromWorld(AUWEBaseItem* Equippable, FGameplayTag& Reason)FinalNative+1 flags0x11
bool CanEquipFromInventory(const FUWEInventoryItemId& ItemId, FGameplayTag& Reason, UUWEInventoryComponent* Inventory)FinalNative+1 flags0x21

Used by 10

types with a member, parameter or interface of this type