Zdexby TheHolyOneZ
9,486 classes
Class

USN2AbilityTask_WaitHoverTargetLost

: UAbilityTask : UGameplayTask : UObject
/Script/Subnautica2.SN2AbilityTask_WaitHoverTargetLost 0x00D0 (208 B) align 8 inherited 0x0080 vtable /Script/Subnautica2
0x00x00D0

Members 6

OffsetSizeNameTypeFlagsDefault
0x10OnTargetLostFMulticastScriptDelegate4 flags<delegate>
0x08TargetActorTWeakObjectPtr<AActor>Protected+6 flagsnullptr
0x08PlayerTWeakObjectPtr<ASN2PlayerCharacter>Protected+6 flagsnullptr
0x01bStickyboolTransientProtected+5 flagsfalse
0x00A10x03padding / unreflected
0x04TargetLossAnglefloatProtected+6 flags100
0x04TargetLossRangefloatProtected+6 flags1500
0x00AC0x24unreflected bytes to end of USN2AbilityTask_WaitHoverTargetLost
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 2

SignatureFlagsNativeParams
USN2AbilityTask_WaitHoverTargetLost* WaitHoverTargetLost(UGameplayAbility* OwningAbility, bool bSticky, float TargetLossRange, float TargetLossAngle)FinalNative+2 flags0x20
void TargetLostDelegate__DelegateSignature()Public0x00