Class
AGC_Vision_Adaptation_C
: AUWEGameplayCueNotify_BurstLatent : AGameplayCueNotify_Actor : AActor : UObject0x00x0918
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x04 | Adapt_Bloom_6AF1BBF34E7A603AC27B09B7FBC976A0 | float | 4 flags | 0 | |
| 0x04 | Adapt_ExposureCompensation_6AF1BBF34E7A603AC27B09B7FBC976A0 | float | 4 flags | 0 | |
| 0x04 | Adapt_BlendWeight_6AF1BBF34E7A603AC27B09B7FBC976A0 | float | 4 flags | 0 | |
| 0x04 | Adapt_DetailContrast_6AF1BBF34E7A603AC27B09B7FBC976A0 | float | 4 flags | 0 | |
| 0x04 | Adapt_ShadowContrast_6AF1BBF34E7A603AC27B09B7FBC976A0 | float | 4 flags | 0 | |
| 0x04 | Adapt_HighlightContrast_6AF1BBF34E7A603AC27B09B7FBC976A0 | float | 4 flags | 0 | |
| 0x04 | Adapt_EyeOpening_6AF1BBF34E7A603AC27B09B7FBC976A0 | float | 4 flags | 0 | |
| 0x01 | Adapt__Direction_6AF1BBF34E7A603AC27B09B7FBC976A0 | ETimelineDirection | 4 flags | Forward | |
| 0x08F5 | 0x03 | padding / unreflected | |||
| 0x08 | Adapt | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | PP_Comp | UPostProcessComponent* | 7 flags | nullptr | |
| 0x08 | MID_eyeopening | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | As SN2Player Character | ASN2PlayerCharacter* | 7 flags | nullptr | |
Inherited from AUWEGameplayCueNotify_BurstLatent 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | BurstEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | BurstSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void Adapt__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_Vision_Adaptation(15);0x000Freturn;0x0011// end of script | 0x00 | ||
void Adapt__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_Vision_Adaptation(682);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnBurst(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Vision_Adaptation(1586);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void ReceiveDestroyed()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_Vision_Adaptation(1685);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_GC_Vision_Adaptation(int32 EntryPoint)Script56 statements · 1,761 bytes of bytecode0x0000PushFlow(Label_06DE);0x0005goto [EntryPoint];0x000FCallFunc_IsValid_ReturnValue = IsValid(PP_Comp);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036PP_Comp.K2_DestroyComponent(this);0x0057PopFlow();0x0058Adapt.PlayFromStart();0x0078PopFlow();0x0079Label_0079:0x0079CallFunc_IsLocallyControlled_ReturnValue = As SN2Player Character.IsLocallyControlled();0x00A7if (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x00B1Temp_struct_Variable = FTransform(...);0x0114CallFunc_AddComponent_ReturnValue = As SN2Player Character.AddComponent(FName(NODE_AddPostProcessComponent-0), false, Temp_struct_Variable, this, false);0x0157PP_Comp = CallFunc_AddComponent_ReturnValue;0x016ACallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Materials/VFX/ScreenEffects/PostProcess/M_PP_VisionAdaptation.M_PP_VisionAdaptation, FName(None), 0);0x0197MID_eyeopening = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x01AAK2Node_MakeStruct_WeightedBlendable.Weight = 1f;0x01CAK2Node_MakeStruct_WeightedBlendable.Object = MID_eyeopening;0x01E6K2Node_MakeArray_Array = {K2Node_MakeStruct_WeightedBlendable};0x01FAK2Node_MakeStruct_WeightedBlendables.Array = K2Node_MakeArray_Array;0x021EK2Node_MakeStruct_PostProcessSettings.WeightedBlendables = K2Node_MakeStruct_WeightedBlendables;0x0242PP_Comp.Settings = K2Node_MakeStruct_PostProcessSettings;0x0273Delay(this, 3f, LatentActionInfo{0x58, -1633538597, FName(ExecuteUbergraph_GC_Vision_Adaptation), this});0x02A9PopFlow();0x02AACallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(Adapt_Bloom_6AF1BBF34E7A603AC27B09B7FBC976A0);0x02C7CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 10);0x02F5K2Node_SetFieldsInStruct_SceneFringeIntensity_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0312PP_Comp.Settings.SceneFringeIntensity = K2Node_SetFieldsInStruct_SceneFringeIntensity_ImplicitCast;0x034CPP_Comp.Settings.BloomIntensity = Adapt_Bloom_6AF1BBF34E7A603AC27B09B7FBC976A0;0x0386PP_Comp.Settings.BloomThreshold = -0.9f;0x03BCPP_Comp.Settings.AutoExposureBias = Adapt_ExposureCompensation_6AF1BBF34E7A603AC27B09B7FBC976A0;0x03F6PP_Comp.Settings.LocalExposureHighlightContrastScale = Adapt_HighlightContrast_6AF1BBF34E7A603AC27B09B7FBC976A0;0x0430PP_Comp.Settings.LocalExposureShadowContrastScale = Adapt_ShadowContrast_6AF1BBF34E7A603AC27B09B7FBC976A0;0x046APP_Comp.Settings.LocalExposureDetailStrength = Adapt_DetailContrast_6AF1BBF34E7A603AC27B09B7FBC976A0;0x04A4PP_Comp.Settings.bOverride_SceneFringeIntensity = true;0x04CEPP_Comp.Settings.bOverride_BloomIntensity = true;0x04F8PP_Comp.Settings.bOverride_BloomThreshold = true;0x0522PP_Comp.Settings.bOverride_AutoExposureBias = true;0x054CPP_Comp.Settings.bOverride_LocalExposureHighlightContrastScale = true;0x0576PP_Comp.Settings.bOverride_LocalExposureShadowContrastScale = true;0x05A0PP_Comp.Settings.bOverride_LocalExposureDetailStrength = true;0x05CAMID_eyeopening.SetScalarParameterValue(FName(EyeOpening), Adapt_EyeOpening_6AF1BBF34E7A603AC27B09B7FBC976A0);0x0600PP_Comp.BlendWeight = Adapt_BlendWeight_6AF1BBF34E7A603AC27B09B7FBC976A0;0x0631PopFlow();0x0632K2Node_DynamicCast_AsSN2Player_Character = Cast<SN2PlayerCharacter>(K2Node_Event_Target);0x0656K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Player_Character);0x0673if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x067DAs SN2Player Character = K2Node_DynamicCast_AsSN2Player_Character;0x0690goto Label_0079;0x0695CallFunc_IsValid_ReturnValue_1 = IsValid(PP_Comp);0x06B2if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x06BCPP_Comp.K2_DestroyComponent(this);0x06DDPopFlow();0x06DELabel_06DE:0x06DEreturn;0x06E0// end of script | Final | 0x04 |