Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Adaptation/GC_Vision_Adaptation.GC_Vision_Adaptation_C 0x0918 (2,328 B) align 8 inherited 0x08D0 5 scripted vtable /Game/GameplayCueNotifies/Adaptation/GC_Vision_Adaptation
0x00x0918

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04Adapt_Bloom_6AF1BBF34E7A603AC27B09B7FBC976A0float4 flags0
0x04Adapt_ExposureCompensation_6AF1BBF34E7A603AC27B09B7FBC976A0float4 flags0
0x04Adapt_BlendWeight_6AF1BBF34E7A603AC27B09B7FBC976A0float4 flags0
0x04Adapt_DetailContrast_6AF1BBF34E7A603AC27B09B7FBC976A0float4 flags0
0x04Adapt_ShadowContrast_6AF1BBF34E7A603AC27B09B7FBC976A0float4 flags0
0x04Adapt_HighlightContrast_6AF1BBF34E7A603AC27B09B7FBC976A0float4 flags0
0x04Adapt_EyeOpening_6AF1BBF34E7A603AC27B09B7FBC976A0float4 flags0
0x01Adapt__Direction_6AF1BBF34E7A603AC27B09B7FBC976A0ETimelineDirection4 flagsForward
0x08F50x03padding / unreflected
0x08AdaptUTimelineComponent*5 flagsnullptr
0x08PP_CompUPostProcessComponent*7 flagsnullptr
0x08MID_eyeopeningUMaterialInstanceDynamic*6 flagsnullptr
0x08As SN2Player CharacterASN2PlayerCharacter*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_BurstLatent 4
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8BurstEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0BurstSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void Adapt__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_Vision_Adaptation(15);0x000Freturn;0x0011// end of script
0x00
void Adapt__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_Vision_Adaptation(682);0x000Freturn;0x0011// end of script
0x00
void OnBurst(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Vision_Adaptation(1586);0x0045return;0x0047// end of script
EventProtected0x1D0
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_Vision_Adaptation(1685);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_GC_Vision_Adaptation(int32 EntryPoint)
Script56 statements · 1,761 bytes of bytecode
0x0000PushFlow(Label_06DE);0x0005goto [EntryPoint];0x000FCallFunc_IsValid_ReturnValue = IsValid(PP_Comp);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036PP_Comp.K2_DestroyComponent(this);0x0057PopFlow();0x0058Adapt.PlayFromStart();0x0078PopFlow();0x0079Label_0079:0x0079CallFunc_IsLocallyControlled_ReturnValue = As SN2Player Character.IsLocallyControlled();0x00A7if (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x00B1Temp_struct_Variable = FTransform(...);0x0114CallFunc_AddComponent_ReturnValue = As SN2Player Character.AddComponent(FName(NODE_AddPostProcessComponent-0), false, Temp_struct_Variable, this, false);0x0157PP_Comp = CallFunc_AddComponent_ReturnValue;0x016ACallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Materials/VFX/ScreenEffects/PostProcess/M_PP_VisionAdaptation.M_PP_VisionAdaptation, FName(None), 0);0x0197MID_eyeopening = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x01AAK2Node_MakeStruct_WeightedBlendable.Weight = 1f;0x01CAK2Node_MakeStruct_WeightedBlendable.Object = MID_eyeopening;0x01E6K2Node_MakeArray_Array = {K2Node_MakeStruct_WeightedBlendable};0x01FAK2Node_MakeStruct_WeightedBlendables.Array = K2Node_MakeArray_Array;0x021EK2Node_MakeStruct_PostProcessSettings.WeightedBlendables = K2Node_MakeStruct_WeightedBlendables;0x0242PP_Comp.Settings = K2Node_MakeStruct_PostProcessSettings;0x0273Delay(this, 3f, LatentActionInfo{0x58, -1633538597, FName(ExecuteUbergraph_GC_Vision_Adaptation), this});0x02A9PopFlow();0x02AACallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(Adapt_Bloom_6AF1BBF34E7A603AC27B09B7FBC976A0);0x02C7CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 10);0x02F5K2Node_SetFieldsInStruct_SceneFringeIntensity_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0312PP_Comp.Settings.SceneFringeIntensity = K2Node_SetFieldsInStruct_SceneFringeIntensity_ImplicitCast;0x034CPP_Comp.Settings.BloomIntensity = Adapt_Bloom_6AF1BBF34E7A603AC27B09B7FBC976A0;0x0386PP_Comp.Settings.BloomThreshold = -0.9f;0x03BCPP_Comp.Settings.AutoExposureBias = Adapt_ExposureCompensation_6AF1BBF34E7A603AC27B09B7FBC976A0;0x03F6PP_Comp.Settings.LocalExposureHighlightContrastScale = Adapt_HighlightContrast_6AF1BBF34E7A603AC27B09B7FBC976A0;0x0430PP_Comp.Settings.LocalExposureShadowContrastScale = Adapt_ShadowContrast_6AF1BBF34E7A603AC27B09B7FBC976A0;0x046APP_Comp.Settings.LocalExposureDetailStrength = Adapt_DetailContrast_6AF1BBF34E7A603AC27B09B7FBC976A0;0x04A4PP_Comp.Settings.bOverride_SceneFringeIntensity = true;0x04CEPP_Comp.Settings.bOverride_BloomIntensity = true;0x04F8PP_Comp.Settings.bOverride_BloomThreshold = true;0x0522PP_Comp.Settings.bOverride_AutoExposureBias = true;0x054CPP_Comp.Settings.bOverride_LocalExposureHighlightContrastScale = true;0x0576PP_Comp.Settings.bOverride_LocalExposureShadowContrastScale = true;0x05A0PP_Comp.Settings.bOverride_LocalExposureDetailStrength = true;0x05CAMID_eyeopening.SetScalarParameterValue(FName(EyeOpening), Adapt_EyeOpening_6AF1BBF34E7A603AC27B09B7FBC976A0);0x0600PP_Comp.BlendWeight = Adapt_BlendWeight_6AF1BBF34E7A603AC27B09B7FBC976A0;0x0631PopFlow();0x0632K2Node_DynamicCast_AsSN2Player_Character = Cast<SN2PlayerCharacter>(K2Node_Event_Target);0x0656K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Player_Character);0x0673if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x067DAs SN2Player Character = K2Node_DynamicCast_AsSN2Player_Character;0x0690goto Label_0079;0x0695CallFunc_IsValid_ReturnValue_1 = IsValid(PP_Comp);0x06B2if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x06BCPP_Comp.K2_DestroyComponent(this);0x06DDPopFlow();0x06DELabel_06DE:0x06DEreturn;0x06E0// end of script
Final0x04