| bool TryGetActorConstructableParams(FSN2ConstructableParams& ConstructableParams, AActor* Actor) | FinalNative+2 flags | | 0x2B9 |
| void RefundBase(ASN2PlayerCharacter* RefundingPlayer, const FGuid& BaseGUID, uint8 StructureId) | FinalNative+2 flags | | 0x19 |
| void PingBase(ASN2PlayerCharacter* RefundingPlayer, const FGuid& BaseGUID, uint8 StructureId) | FinalNative+2 flags | | 0x19 |
| bool IsGroundSurface(UPrimitiveComponent* Component) | FinalNative+2 flags | | 0x09 |
| void DeconstructTarget(AActor* Target) | FinalNative+2 flags | | 0x08 |
| ESN2MoonpoolSizeResult CheckMoonpoolDimensionsForBuildable(AActor* Buildable, const FGameplayTag& MoonpoolBrushType, const FIntVector& MinMoonpoolSize) | FinalNative+2 flags | | 0x1D |