0x00x00E0
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnTargetLost | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ScanTarget | TWeakObjectPtr<USceneComponent> | Protected+8 flags | nullptr | |
| 0x08 | Player | TWeakObjectPtr<ASN2PlayerCharacter> | Protected+6 flags | nullptr | |
| 0x04 | OutOfRangeTimeLimit | float | TransientProtected+5 flags | 0 | |
| 0x04 | OutOfFOVTimeLimit | float | TransientProtected+5 flags | 0 | |
| 0x04 | OutOfLOSTimeLimit | float | TransientProtected+5 flags | 0 | |
| 0x00AC | 0x34 | unreflected bytes to end of USN2AbilityTask_WaitStickyTargetLost | |||
Inherited from UAbilityTask 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Ability | UGameplayAbility* | 6 flags | nullptr | |
| 0x08 | AbilitySystemComponent | TWeakObjectPtr<UAbilitySystemComponent> | 8 flags | nullptr |
Inherited from UGameplayTask 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | InstanceName | FName | Protected+5 flags | None | |
| 0x0038 | 0x02 | padding / unreflected | |||
| 0x01 | ResourceOverlapPolicy | ETaskResourceOverlapPolicy | Protected+6 flags | StartOnTop | |
| 0x003B | 0x25 | padding / unreflected | |||
| 0x08 | ChildTask | UGameplayTask* | Protected+6 flags | nullptr | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| USN2AbilityTask_WaitStickyTargetLost* WaitStickyTargetLost(UGameplayAbility* OwningAbility, USceneComponent* InScanTarget, float InTargetLossAngle, float InMaxRange, const FVector& HitLocation, bool CheckLOS, float OutOfRangeTimeLimit, float OutOfFOVTimeLimit, float OutOfLOSTimeLimit) | FinalNative+2 flags | 0x48 | |
| void TargetLostDelegate__DelegateSignature() | Public | 0x00 |