Zdexby TheHolyOneZ
9,486 classes
Class

USN2AbilityTask_WaitStickyTargetLost

: UAbilityTask : UGameplayTask : UObject
/Script/Subnautica2.SN2AbilityTask_WaitStickyTargetLost 0x00E0 (224 B) align 8 inherited 0x0080 vtable /Script/Subnautica2
0x00x00E0

Members 6

OffsetSizeNameTypeFlagsDefault
0x10OnTargetLostFMulticastScriptDelegate4 flags<delegate>
0x08ScanTargetTWeakObjectPtr<USceneComponent>Protected+8 flagsnullptr
0x08PlayerTWeakObjectPtr<ASN2PlayerCharacter>Protected+6 flagsnullptr
0x04OutOfRangeTimeLimitfloatTransientProtected+5 flags0
0x04OutOfFOVTimeLimitfloatTransientProtected+5 flags0
0x04OutOfLOSTimeLimitfloatTransientProtected+5 flags0
0x00AC0x34unreflected bytes to end of USN2AbilityTask_WaitStickyTargetLost
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 2

SignatureFlagsNativeParams
USN2AbilityTask_WaitStickyTargetLost* WaitStickyTargetLost(UGameplayAbility* OwningAbility, USceneComponent* InScanTarget, float InTargetLossAngle, float InMaxRange, const FVector& HitLocation, bool CheckLOS, float OutOfRangeTimeLimit, float OutOfFOVTimeLimit, float OutOfLOSTimeLimit)FinalNative+2 flags0x48
void TargetLostDelegate__DelegateSignature()Public0x00