Zdexby TheHolyOneZ
9,486 classes
/Script/Subnautica2.SN2PlayerController 0x0870 (2,160 B) align 8 inherited 0x0798 vtable /Script/Subnautica2
0x00x0870

Members 22

OffsetSizeNameTypeFlagsDefault
0x07980x08padding / unreflected
0x08SaveCommunicationUUWESaveCommunicationComponent*12 flags/Script/Subnautica2.Default__SN2PlayerController.SaveCommun…
0x08GameStateCommandComponentUSN2GameStateCommandComponent*12 flags/Script/Subnautica2.Default__SN2PlayerController.GameStateC…
0x08PingSystemCommandComponentUUWEPingSystemCommandComponent*12 flags/Script/Subnautica2.Default__SN2PlayerController.PingSystem…
0x08StoryGoalCommandComponentUUWEStoryGoalCommandComponent*12 flags/Script/Subnautica2.Default__SN2PlayerController.StoryGoalC…
0x08BaseScannerInteractionComponentUSN2BaseScannerInteractionComponent*12 flags/Script/Subnautica2.Default__SN2PlayerController.BaseScanne…
0x08SonarCommunicationComponentUUWESonarCommunicationComponent*12 flags/Script/Subnautica2.Default__SN2PlayerController.SonarCommu…
0x08PlayerCustomizationComponentUSN2PlayerCustomizationControllerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerController.PlayerCust…
0x08VideoTourComponentUUWEVideoTourComponent*12 flags/Script/Subnautica2.Default__SN2PlayerController.VideoTourC…
0x08EmoteComponentUUWEEmoteComponent*12 flags/Script/Subnautica2.Default__SN2PlayerController.EmoteCompo…
0x08InteractCompUUWEInteractComponent*11 flags/Script/Subnautica2.Default__SN2PlayerController.InteractCo…
0x10OnPlayerStateSetFMulticastScriptDelegate4 flags<delegate>
0x10OnGameStateSetFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerPerspectiveChangedFMulticastScriptDelegate4 flags<delegate>
0x08GameplayMessageRouterComponentUUWEGameplayMessageRouterComponent*8 flags/Script/Subnautica2.Default__SN2PlayerController.GameplayMe…
0x08BaseReplicatorComponentUUWEBaseReplicatorComponent*8 flags/Script/Subnautica2.Default__SN2PlayerController.BaseReplic…
0x08PilotComponentUUWESubmarinePilotComponent*10 flags/Script/Subnautica2.Default__SN2PlayerController.PilotCompo…
0x08DebugTargetAActor*6 flagsnullptr
0x01CurrentPerspectiveESN2PlayerPerspective5 flagsUndefined
0x08410x03padding / unreflected
0x04CameraOffsetfloat5 flags250
0x01bPlayerStateAcknowledgedbool5 flagsfalse
0x01bInitialPawnRestartDelayedboolTransient+5 flagsfalse
0x084A0x12padding / unreflected
0x08ForceFeedbackMultiplierSettingsNameFNameProtected+7 flagsNone
0x08640x0Cunreflected bytes to end of ASN2PlayerController
Inherited from AUWEGameplayPlayerController 6
OffsetSizeNameTypeFlagsDefault
0x04XSX_LeftLargeMotorMultiplierfloatProtected+7 flags1
0x04XSX_LeftSmallMotorMultiplierfloatProtected+7 flags0.5
0x04XSX_RightLargeMotorMultiplierfloatProtected+7 flags1
0x04XSX_RightSmallMotorMultiplierfloatProtected+7 flags0.5
0x07640x04padding / unreflected
0x08TimeSinceLastActionTriggereddoubleProtected+7 flags0
0x07700x08padding / unreflected
0x10DynamicForceFeedbackEffectsTArray<FActiveDynamicForceFeedback>2 flags[]
Inherited from APlayerController 56
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*6 flagsnullptr
0x08AcknowledgedPawnAPawn*6 flagsnullptr
0x08MyHUDAHUD*6 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*8 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>8 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03890x07padding / unreflected
0x18TargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03A80x18padding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03C40x04padding / unreflected
0x10HiddenActorsTArray<AActor*>4 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03E80x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x18LastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x18LastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x04240x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+8 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>9 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+6 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x04500x80padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04D10x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04D50x5Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*7 flagsnullptr
0x08NetConnectionUNetConnection*7 flagsnullptr
0x05400x18padding / unreflected
0x04InputYawScalefloatDeprecated+6 flags2.5
0x04InputPitchScalefloatDeprecated+6 flags-2.5
0x04InputRollScalefloatDeprecated+6 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x01bEnableMotionControls : 1bit 6bool5 flagstrue
0x01bEnableStreamingSource : 1bit 7bool5 flagstrue
0x01bStreamingSourceShouldActivate : 1bit 0bool5 flagstrue
0x01bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1bool5 flagstrue
0x05660x02padding / unreflected
0x01StreamingSourcePriorityEStreamingSourcePriority7 flagsNormal
0x05690x03padding / unreflected
0x04StreamingSourceDebugColorFColor7 flags{B=0, G=0, R=0, A=0}
0x10StreamingSourceShapesTArray<FStreamingSourceShape>4 flags[]
0x04ForceFeedbackScalefloat6 flags1
0x05840x04padding / unreflected
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x05A40x84padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+8 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x06310x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+6 flagsnullptr
0x08OverridePlayerInputClassTSubclassOf<UPlayerInput>Protected+7 flagsnullptr
0x06580x78padding / unreflected
0x08SpectatorPawnASpectatorPawn*6 flagsnullptr
0x06D80x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06DD0x03padding / unreflected
0x18SpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x06F80x20padding / unreflected
0x30CachedConnectionPlayerIdFUniqueNetIdRepl2 flags{ReplicationBytes=[]}
0x04ClientHandshakeIduint326 flags0
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02D00x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x03080x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03200x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 24

SignatureFlagsNativeParams
void ToggleThirdPerson()FinalNative+1 flags0x00
void TogglePlayerCharacterVisibility()FinalNative+1 flags0x00
void ToggleHoverEffect(AActor* Actor, bool bActive)EventPublic0x09
void ServerSetDebugTarget(AActor* InDebugTarget)NativeEvent+1 flags0x08
void ServerCheat(const FString& Command)NativeEvent+1 flags0x10
void ServerAcknowledgePlayerState()NativeEvent+1 flags0x00
void Server_SelectCharacterCustomized(const FUWEPlayerCustomizationSet& CustomizationSet)NativeEvent+1 flags0x80
void Server_SelectCharacter(const TSoftObjectPtr<UUWEPlayerCustomizationSetDA>& CustomizationSet)NativeEvent+1 flags0x28
void OnWidgetPushed(const EUWEWindowManagerLayer& LayerId, bool IsFirst, TSubclassOf<UCommonActivatableWidget> WidgetClass)NativePublic0x10
void OnWidgetPopped(const EUWEWindowManagerLayer& LayerId, bool IsLast, TSubclassOf<UCommonActivatableWidget> WidgetClass)NativePublic0x10
void OnStopWaitingForInitialPawnStart()EventProtected0x00
void OnPossessedPawnChangedFunction(APawn* PawnOld, APawn* PawnNew)FinalNative+1 flags0x10
void OnPlayerPerspectiveChanged__DelegateSignature()Public0x00
void OnBeginWaitingForInitialPawnStart()EventProtected0x00
void OnBaseReplicationComplete()FinalNative+1 flags0x00
bool IsNetworkConnected()FinalNative+1 flags0x01
void InitialPawnRestartReady()NativeEvent+1 flags0x00
void InitialPawnRestartDelayed()NativeEvent+1 flags0x00
void HandleClientNetworkFailure(UWorld* InWorld, UNetDriver* NetDriver, const ENetworkFailure& FailureType, const FString& ErrorString)NativePublic0x28
ASN2PlayerCharacter* GetSN2PlayerCharacter()FinalNative+1 flags0x08
ASN2PlayerState* GetPS()FinalNative+1 flags0x08
UUWEAbilitySystemComponent* GetASC()FinalNative+1 flags0x08
void ClientPushScreenToLayer(TSubclassOf<UCommonActivatableWidget> ActivatableWidgetClass, const EUWEWindowManagerLayer& Layer)NativeEvent+1 flags0x09
void Cheat(const FString& Command)FinalNative+1 flags0x10

Subclasses 1

Used by 5

types with a member, parameter or interface of this type