Zdexby TheHolyOneZ
9,486 classes
Class

UUWEPawnAttachmentOwner

: UActorComponent : UObject
/Script/UWEPawnAttachment.UWEPawnAttachmentOwner 0x0338 (824 B) align 8 inherited 0x00C0 vtable /Script/UWEPawnAttachment
0x00x0338

Members 17

OffsetSizeNameTypeFlagsDefault
0x00C00x10padding / unreflected
0x50ConfigsTMap<FName, FUWEENetworkedAttachmentConfig>Protected+3 flags<TMap>
0x01bSetChildCollisionToQueryOnlyboolProtected+7 flagsfalse
0x01210x07padding / unreflected
0x10StatesTArray<FUWEAttachmentState>Protected+7 flags[]
0x128ReplicationStatesFUWEAttachmentReplicationStateArrayNetProtected+2 flags{Items=[], Owner=nullptr}
0x02600x10padding / unreflected
0x10StateSaveDataTArray<FUWEAttachmentStateSaveData>Protected+8 flags[]
0x10BackupStatesTArray<FUWEAttachmentState>Protected+7 flags[]
0x10AttachmentComponentsCacheTArray<USceneComponent*>Protected+11 flags[]
0x08SaveHandleUUWESaveHandle*Protected+6 flagsnullptr
0x01DisableServerConfirmationboolProtected+7 flagsfalse
0x02A90x07padding / unreflected
0x10OnAttachStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnAttachInterpolationToSocketIsDoneFMulticastScriptDelegate4 flags<delegate>
0x10OnAttachAnimationIsDoneFMulticastScriptDelegate4 flags<delegate>
0x10OnAttachFinishedFMulticastScriptDelegate4 flags<delegate>
0x10OnDetachStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnDetachAnimationIsDoneFMulticastScriptDelegate4 flags<delegate>
0x10OnDetachFinishedFMulticastScriptDelegate4 flags<delegate>
0x10OnSlotAlreadyOccupiedFMulticastScriptDelegate4 flags<delegate>
0x03300x08unreflected bytes to end of UUWEPawnAttachmentOwner
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 15

SignatureFlagsNativeParams
void UWENetworkedAttachmentDelegate__DelegateSignature(AActor* Actor, const FName& SlotName)Public0x10
void OnAttachmentOwnerPlayMontageNotifyBegin(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointPayload)FinalNative+1 flags0x28
bool IsSlotOccupied(const FName& SlotName)FinalNative+1 flags0x09
bool IsAttached_BP(AActor* Attachment)FinalNative+1 flags0x09
bool IsAnySlotAnimating()FinalNative+1 flags0x01
bool InitiateDetachmentBySlot_BP(const FName& SlotName, bool CheckIfAlreadyDetached, bool FastForward)FinalNative+1 flags0x0B
bool InitiateDetachmentByActor_BP(AActor* Attachment, bool CheckIfAlreadyDetached, bool FastForward)FinalNative+1 flags0x0B
bool InitiateAttachmentToClosestAvailableSlot_BP(AActor* Attachment)FinalNative+1 flags0x09
bool InitiateAttachment_BP(AActor* Attachment, const FName& SlotName)FinalNative+1 flags0x11
bool InitiateAllDetachment_BP(bool FastForward)FinalNative+1 flags0x02
FTransform GetAttachedPawnTransform()FinalNative+1 flags0x60
int32 GetAttachedPawnsCount()FinalNative+1 flags0x04
TArray<AActor*> GetAttachedPawns()FinalNative+1 flags0x10
bool CanAttachAnywhere_BP(AActor* Attachment)FinalNative+1 flags0x09
bool CanAttach_BP(AActor* Attachment, const FName& SlotName)FinalNative+1 flags0x11

Used by 28

types with a member, parameter or interface of this type