Zdexby TheHolyOneZ
9,486 classes
Class

USN2ReviveableComponent

: UActorComponent : UObject
/Script/Subnautica2.SN2ReviveableComponent 0x0350 (848 B) align 8 inherited 0x00C0 vtable /Script/Subnautica2
0x00x0350

Members 17

OffsetSizeNameTypeFlagsDefault
0x00C00x10padding / unreflected
0x10OnPlayerRevivedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerDownedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerDiedFMulticastScriptDelegate4 flags<delegate>
0x10OnReviversChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnDownedTimerStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnDownedTimerCompletedFMulticastScriptDelegate4 flags<delegate>
0x10FeatureFlagFString4 flags"Revive"
0x48CanReviveTagQuery_TargetFGameplayTagQuery2 flags{TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[…
0x48CanReviveTagQuery_InstigatorFGameplayTagQuery2 flags{TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[…
0x20PauseReviveTimerTagsFGameplayTagContainer2 flags{GameplayTags=[1 item], ParentTags=[2 items]}
0x08ReviveCostGameplayEffectTSubclassOf<UGameplayEffect>6 flagsnullptr
0x08ReviveEffectGameplayEffectTSubclassOf<UGameplayEffect>6 flagsnullptr
0x08HealthSetComponentTWeakObjectPtr<UUWEHealthSetComponent>8 flagsnullptr
0x08SaveHandleUUWESaveHandle*6 flagsnullptr
0x10CurrentReviversTArray<TWeakObjectPtr<ASN2PlayerState>>NetRepNotify+3 flags[]
0xB8HealthDepletedSnapshotDataFSN2HealthDepletedSnapshotDataNetRepNotify+1 flags{ReplicationID=0, CausedHealthDepletion=false, Data={EventT…
0x20DownedTimerDataFSN2DownedTimerDataNetRepNotify+2 flags{TimerHandle={Handle=0}, StartTime=0, MaxTimeDuration=0, St…
0x02F80x58unreflected bytes to end of USN2ReviveableComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 28

SignatureFlagsNativeParams
void UnregisterReviver(ASN2PlayerState* NewReviver)FinalNative+1 flags0x08
void TryResumeDownedTimer()FinalNative+2 flags0x00
void StartDownedTimer(float MaxDownedTime, float TimeLeft)FinalNative+1 flags0x08
void Save()FinalNative+1 flags0x00
void Revive(AActor* InstigatorActor)FinalNative+1 flags0x08
void ReleaseCamera()FinalNative+1 flags0x00
void RegisterReviver(ASN2PlayerState* NewReviver)FinalNative+1 flags0x08
void PauseDownedTimer()FinalNative+2 flags0x00
void OnReviversChanged__DelegateSignature(const TArray<TWeakObjectPtr<ASN2PlayerState>>& Revivers)Public0x10
void OnRevived__DelegateSignature(AActor* Instigator)Public0x08
void OnRep_HealthDepletedSnapshotData()FinalNative+1 flags0x00
void OnRep_DownedTimerData(const FSN2DownedTimerData& PreviousData)FinalNative+1 flags0x20
void OnRep_CurrentRevivers()FinalNative+1 flags0x00
void OnPausableTagChanged(const FGameplayTag& GameplayTag, int32 TagCount)FinalNative+1 flags0x0C
void OnHealthRecovered(AActor* SourceActor, AActor* TargetActor)FinalNative+1 flags0x10
void OnHealthDepleted(FUWEHealthDepletedData& HealthDepletedData)FinalNative+1 flags0x70
void OnDownedTimerStarted__DelegateSignature(FSN2DownedTimerData& TimerData)Public0x20
void OnDownedTimerCompleted__DelegateSignature()Public0x00
void OnDowned__DelegateSignature()Public0x00
void OnDied__DelegateSignature()Public0x00
FSN2DownedTimerData GetDownedTimerData()FinalNative+1 flags0x20
FGameplayEventData GetDownedSnapshotData()FinalNative+1 flags0xB0
ASN2PlayerState* GetCurrentReviver()FinalNative+1 flags0x08
void DieFromDowned(FGameplayEventData& OriginalHealthDepletedData)FinalNative+1 flags0xB0
void ConstrainCamera(FUWEPlayerCameraManagerSettings& RelativeCameraManagerSettings)FinalNative+1 flags0x18
void Client_HandleHeathRecovered(AActor* SourceActor)NativeEvent+1 flags0x08
void ClearDownedTimer()FinalNative+1 flags0x00
bool CanGetRevived(FGameplayEventData& HealthDepletedEventData)FinalNative+1 flags0xB1

Subclasses 1

Used by 4

types with a member, parameter or interface of this type