Zdexby TheHolyOneZ
9,486 classes
Class

ASN2PlayerState

: AUWEGameplayPlayerState : APlayerState : AInfo : AActor : UObject
/Script/Subnautica2.SN2PlayerState 0x0800 (2,048 B) align 8 inherited 0x03D0 vtable /Script/Subnautica2
0x00x0800

Members 41

OffsetSizeNameTypeFlagsDefault
0x03D00x20padding / unreflected
0x10OnSelectedTargetChangedFMulticastScriptDelegate4 flags<delegate>
0x08SelectedTargetAActor*Net+10 flagsnullptr
0x08SaveComponentUUWESaveComponent*10 flags/Script/Subnautica2.Default__SN2PlayerState.SaveComponent
0x08DialoguePDASpeakerComponentUUWEDialoguePDASpeakerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.DialoguePDASpea…
0x08DialoguePlaybackComponentUUWEPDAVOPlaybackPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.DialoguePlaybac…
0x08StoryGoalContainerComponentUUWEStoryGoalContainerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.StoryGoalContai…
0x08BuilderToolComponentUSN2BuilderToolComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.BuilderComponent
0x08ComputerCoreTrackerComponentUSN2ComputerCoreTrackerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.Computer Core T…
0x08NotificationComponentUUWENotificationComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.NotificationCom…
0x08DebugCommandComponentUSN2DebugCommandComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.DebugCommandCom…
0x08ScannedActorsComponentUUWEScannedActorsComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.Scanned Actors
0x08SonarComponentUUWESonarPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.Sonar Component
0x08GameCaptureComponentUUWEGameCaptureComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.GameCaptureComp…
0x08UnlockPlayerStateComponentUSN2UnlockPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.UnlockPlayerSta…
0x08TriggeredNotificationsComponentUUWETriggeredNotificationsComponent*11 flags/Script/Subnautica2.Default__SN2PlayerState.TriggeredNotifi…
0x08RadioComponentUSN2RadioComponent*11 flags/Script/Subnautica2.Default__SN2PlayerState.RadioComponent
0x08AdaptationsComponentUSN2AdaptationsPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.AdaptationsComp…
0x08PlayerUpgradesComponentUSN2PlayerUpgradesPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.PlayerUpgradesC…
0x08PinnedRecipesComponentUUWEPinnedRecipesPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.PinnedRecipesCo…
0x08StoryGoalPollingComponentUUWEStoryGoalPollingPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.StoryGoalPollin…
0x08PingPlayerStateComponentUUWEPingPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.PingPlayerState…
0x10OnPlayerNameChangedFMulticastScriptDelegate4 flags<delegate>
0x138HoverTargetFUWETargetActorNet+7 flags{Actor=nullptr, Distance=0, Location={X=0, Y=0, Z=0}, IsInt…
0x08EventRecorderComponentUUWEEventRecorderComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.Event Recorder
0x08EventTrackerComponentUUWEEventTrackerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.EventTracker
0x10ClientSessionIdFString7 flags""
0xA0ClientSessionInfoFUWEClientSessionInfoNet+5 flags{InstallGUID="", SonarUsername="", SonarProvider="", SonarN…
0x80CustomizationSetFUWEPlayerCustomizationSetNetRepNotify+3 flags{Parts=[], MaterialSwaps=[], CharacterName="", UIImage=<Sof…
0x28DefaultCustomizationSetTSoftObjectPtr<UUWEPlayerCustomizationSetDA>7 flags<SoftObjectProperty>
0x08InGameCurrencyComponentUUWEInGameCurrencyPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.InGameCurrencyC…
0x08AIDirectorComponentUUWEAIDirectorPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.AIDirectorCompo…
0x04SessionTimeActiveSecondsfloat5 flags0
0x07640x04padding / unreflected
0x30PlatformUniqueNetIdFUniqueNetIdReplNetTransient+4 flags{ReplicationBytes=[]}
0x20ScannedActorTagsFGameplayTagContainerNetProtected+6 flags{GameplayTags=[], ParentTags=[]}
0x08GATAHoverTargetASN2GameplayAbilityTargetActor_HoverTarget*6 flagsnullptr
0x07C00x08padding / unreflected
0x08PlayerStatusTimerHandleFTimerHandle3 flags{Handle=0}
0x18LastPlayerLocationFVector5 flags{X=0, Y=0, Z=0}
0x01bWasApplicationForegroundbool5 flagstrue
0x01bWasAFKbool5 flagsfalse
0x07EA0x02padding / unreflected
0x04StatusEventIntervalSecondsfloat5 flags10
0x08AnalyticsEventTrackerVerbFGameplayTag3 flags{TagName=EventTracker.Analytics}
0x07F80x08unreflected bytes to end of ASN2PlayerState
Inherited from AUWEGameplayPlayerState 2
OffsetSizeNameTypeFlagsDefault
0x50CachedTargetActorsTMap<TSubclassOf<AGameplayAbilityTargetActor>, AGameplayAbilityTargetActor*>TransientProtected+1 flags<TMap>
0x08MainPlayerCharacterACharacter*NetRepNotify+6 flagsnullptr
Inherited from APlayerState 16
OffsetSizeNameTypeFlagsDefault
0x04ScorefloatNetRepNotify+7 flags0
0x04PlayerIdint32NetRepNotify+7 flags0
0x01CompressedPinguint8Net+7 flags0
0x02C90x01padding / unreflected
0x01bShouldUpdateReplicatedPing : 1bit 0bool5 flagstrue
0x01bIsSpectator : 1bit 1boolNet+5 flagsfalse
0x01bOnlySpectator : 1bit 2boolNet+3 flagsfalse
0x01bIsABot : 1bit 3boolNet+5 flagsfalse
0x01bIsInactive : 1bit 5boolNetRepNotify+3 flagsfalse
0x01bFromPreviousLevel : 1bit 6boolNet+3 flagsfalse
0x02CB0x01padding / unreflected
0x04StartTimeint32Net+5 flags0
0x30UniqueIDFUniqueNetIdReplNetRepNotify+2 flags{ReplicationBytes=[]}
0x08EngineMessageClassTSubclassOf<ULocalMessage>5 flags/Script/Engine.EngineMessage
0x03080x08padding / unreflected
0x10SavedNetworkAddressFString3 flags""
0x03200x08padding / unreflected
0x10OnPawnSetFMulticastScriptDelegate4 flags<delegate>
0x08PawnPrivateAPawn*8 flagsnullptr
0x03400x18padding / unreflected
0x10PlayerNamePrivateFStringNetRepNotify+3 flags""
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void SetClientSessionInfo(const FUWEClientSessionInfo& InClientSessionInfo)NativeEvent+1 flags0xA0
void SendPlayerStatusEvent()FinalNative+1 flags0x00
void SelectedTargetChanged__DelegateSignature(AActor* OldTarget, AActor* NewTarget)Public0x10
void OnRep_CustomizationSet()FinalNative+1 flags0x00
void InitAnalytics()FinalNative+1 flags0x00
USN2TeamMemberViewModel* GetTeamMemberViewModel()FinalNative+1 flags0x08
ASN2PlayerController* GetPC()FinalNative+1 flags0x08
ASN2GameplayAbilityTargetActor_HoverTarget* GetGATAHoverTarget()FinalNative+1 flags0x08
FUWEPlayerCustomizationSet GetCustomizationSet()FinalNative+1 flags0x80
UUWEAbilitySystemComponent* GetASC()FinalNative+1 flags0x08

Subclasses 1

Used by 7

types with a member, parameter or interface of this type