Class
AGC_Player_Blinded_C
: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject0x00x1790
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x04 | Timeline_BlendWeight_E24B2A984E661EB1E086DA932B568AFC | float | 4 flags | 0 | |
| 0x04 | Timeline_Vignette_E24B2A984E661EB1E086DA932B568AFC | float | 4 flags | 0 | |
| 0x04 | Timeline_FocalDistance_E24B2A984E661EB1E086DA932B568AFC | float | 4 flags | 0 | |
| 0x04 | Timeline_ChromaticAberration_E24B2A984E661EB1E086DA932B568AFC | float | 4 flags | 0 | |
| 0x04 | Timeline_Intensity_E24B2A984E661EB1E086DA932B568AFC | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_E24B2A984E661EB1E086DA932B568AFC | ETimelineDirection | 4 flags | Forward | |
| 0x1765 | 0x03 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | OutOfWaterFX | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Intensity | double | 7 flags | 50 | |
| 0x08 | PostProcessInstance | UPostProcessComponent* | 7 flags | nullptr | |
| 0x08 | Attenuation | double | 7 flags | 0 | |
Inherited from AUWEGameplayCueNotify_Looping 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | ApplicationEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | ApplicationSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x2F0 | LoopingEffects | FUWEGameplayCueNotify_LoopingEffects | Protected+5 flags | {LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi… | |
| 0xF0 | LoopingSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RecurringEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RecurringSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RemovalEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RemovalSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x1660 | 0x04 | padding / unreflected | |||
| 0x08 | CurrentTarget | TWeakObjectPtr<AActor> | Protected+6 flags | nullptr | |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void ComputeAngularAttenuatiuon(ASN2PlayerCharacter* SN2Player, const FGameplayCueParameters& CueParameters, const double& Attenuation)Script17 statements · 892 bytes of bytecode0x0000BreakGameplayCueParameters(CueParameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x00ACCallFunc_IsValid_ReturnValue = IsValid(CallFunc_BreakGameplayCueParameters_EffectCauser);0x00C9if (!(CallFunc_IsValid_ReturnValue)) goto Label_0379;0x00D7BreakGameplayCueParameters(CueParameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0183CallFunc_K2_GetComponentLocation_ReturnValue = SN2Player.CameraComponent.K2_GetComponentLocation();0x01CBCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_BreakGameplayCueParameters_EffectCauser.K2_GetActorLocation();0x01FDCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue);0x022BCallFunc_GetForwardVector_ReturnValue = SN2Player.CameraComponent.GetForwardVector();0x0273CallFunc_Normal_ReturnValue = Normal(CallFunc_Subtract_VectorVector_ReturnValue, 1e-04f);0x029DCallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Normal_ReturnValue);0x02CBCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Dot_VectorVector_ReturnValue, 1.25);0x02F9CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Add_DoubleDouble_ReturnValue, 0.5);0x0327CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_DoubleDouble_ReturnValue, 0, 1);0x035EAttenuation = CallFunc_FClamp_ReturnValue;0x0379Label_0379:0x0379return;0x037B// end of script | Public | 0xE8 | |
void Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_Player_Blinded(1812);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_Player_Blinded(1807);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnApplication(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target_2 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_2 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_2 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Blinded(172);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Blinded(16);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void OnRecurring(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Blinded(15);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void ExecuteUbergraph_GC_Player_Blinded(int32 EntryPoint)Script68 statements · 1,820 bytes of bytecode0x0000PushFlow(Label_0719);0x0005goto [EntryPoint];0x000FPopFlow();0x0010K2Node_DynamicCast_AsBP_SN2Player_Character = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_1);0x0034K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character);0x0051if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x005BCallFunc_IsValid_ReturnValue_3 = IsValid(PostProcessInstance);0x0078if (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x0082PostProcessInstance.K2_DestroyComponent(K2Node_DynamicCast_AsBP_SN2Player_Character);0x00ABPopFlow();0x00ACK2Node_DynamicCast_AsBP_SN2Player_Character_1 = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_2);0x00D0K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character_1);0x00EDif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x00F7PushFlow(Label_0128);0x00FCCallFunc_IsValid_ReturnValue = IsValid(PostProcessInstance);0x0119if (!(CallFunc_IsValid_ReturnValue)) goto Label_018D;0x0127PopFlow();0x0128Label_0128:0x0128ComputeAngularAttenuatiuon(K2Node_DynamicCast_AsBP_SN2Player_Character_1, K2Node_Event_Parameters_2, CallFunc_ComputeAngularAttenuatiuon_Attenuation);0x0151Attenuation = CallFunc_ComputeAngularAttenuatiuon_Attenuation;0x016CTimeline.PlayFromStart();0x018CPopFlow();0x018DLabel_018D:0x018DTemp_struct_Variable = FTransform(...);0x01F0CallFunc_AddComponent_ReturnValue = K2Node_DynamicCast_AsBP_SN2Player_Character_1.AddComponent(FName(NODE_AddPostProcessComponent-0), false, Temp_struct_Variable, this, false);0x0233CallFunc_AddComponent_ReturnValue.Priority = 1000f;0x0260PostProcessInstance = CallFunc_AddComponent_ReturnValue;0x0273PopFlow();0x0274Label_0274:0x0274CallFunc_IsValid_ReturnValue_1 = IsValid(PostProcessInstance);0x0291if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x029BCallFunc_Multiply_DoubleDouble_B_ImplicitCast = Cast<4>(Timeline_Intensity_E24B2A984E661EB1E086DA932B568AFC);0x02B8CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(Intensity, CallFunc_Multiply_DoubleDouble_B_ImplicitCast);0x02E6CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1 = Cast<4>(Timeline_Intensity_E24B2A984E661EB1E086DA932B568AFC);0x0303CallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1, 0.5);0x0331PostProcessInstance.Settings.SceneFringeIntensity = Timeline_ChromaticAberration_E24B2A984E661EB1E086DA932B568AFC;0x036BK2Node_SetFieldsInStruct_BloomIntensity_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0388PostProcessInstance.Settings.BloomIntensity = K2Node_SetFieldsInStruct_BloomIntensity_ImplicitCast;0x03C2PostProcessInstance.Settings.BloomThreshold = -0.9f;0x03F8PostProcessInstance.Settings.BloomSizeScale = 100f;0x042EK2Node_SetFieldsInStruct_LensFlareIntensity_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_2);0x044BPostProcessInstance.Settings.LensFlareIntensity = K2Node_SetFieldsInStruct_LensFlareIntensity_ImplicitCast;0x0485PostProcessInstance.Settings.VignetteIntensity = Timeline_Vignette_E24B2A984E661EB1E086DA932B568AFC;0x04BFPostProcessInstance.Settings.DepthOfFieldFocalDistance = Timeline_FocalDistance_E24B2A984E661EB1E086DA932B568AFC;0x04F9PostProcessInstance.Settings.bOverride_SceneFringeIntensity = true;0x0523PostProcessInstance.Settings.bOverride_BloomIntensity = true;0x054DPostProcessInstance.Settings.bOverride_BloomThreshold = true;0x0577PostProcessInstance.Settings.bOverride_BloomSizeScale = true;0x05A1PostProcessInstance.Settings.bOverride_LensFlareIntensity = true;0x05CBPostProcessInstance.Settings.bOverride_VignetteIntensity = true;0x05F5PostProcessInstance.Settings.bOverride_DepthOfFieldFocalDistance = true;0x061FCallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(Timeline_BlendWeight_E24B2A984E661EB1E086DA932B568AFC);0x063CCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, Attenuation);0x066AK2Node_VariableSet_BlendWeight_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0687PostProcessInstance.BlendWeight = K2Node_VariableSet_BlendWeight_ImplicitCast;0x06B8PopFlow();0x06B9Label_06B9:0x06B9PostProcessInstance.K2_DestroyComponent(K2Node_DynamicCast_AsBP_SN2Player_Character_1);0x06E2PopFlow();0x06E3Label_06E3:0x06E3CallFunc_IsValid_ReturnValue_2 = IsValid(PostProcessInstance);0x0700if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x070Agoto Label_06B9;0x070Fgoto Label_0274;0x0714goto Label_06E3;0x0719Label_0719:0x0719return;0x071B// end of script | Final | 0x04 |