implements IUWESaveObject
0x00x00F8
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x00C0 | 0x08 | padding / unreflected | |||
| 0x10 | OnSnappingChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | Snapping | FSN2BuilderSnapping | Protected+4 flags | {Mode=Freeform, Scale=1} | |
| 0x00E0 | 0x10 | padding / unreflected | |||
| 0x08 | SaveHandle | UUWESaveHandle* | Protected+6 flags | nullptr | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0098 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x009D | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x00A0 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ServerRefundBase(ASN2PlayerCharacter* RefundingPlayer, const FGuid& BaseGUID, uint8 StructureId) | NativeEvent+1 flags | 0x19 | |
| void ServerPingBase(ASN2PlayerCharacter* Player, const FGuid& BaseGUID, uint8 StructureId) | NativeEvent+1 flags | 0x19 | |
| void OnSnappingChanged__DelegateSignature() | Public | 0x00 |