0x00x01D8
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnFullyHealed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHealed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDamaged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDied | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHealthDepletedDetailed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHealthRecovered | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHealthChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | TagZeroAttribute_Health | FGameplayTag | 4 flags | {TagName=Character.State.Dead} | |
| 0x0168 | 0x70 | unreflected bytes to end of UUWEHealthSetComponent | |||
Inherited from UUWEAttributeSetComponent 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AttributeSetClass | TSubclassOf<UUWEBaseAttributeSet> | 5 flags | nullptr | |
| 0x08 | AbilitySystemComponent | UUWEAbilitySystemComponent* | 8 flags | nullptr | |
| 0x10 | AttributeSaveData | TArray<FUWEGameplayAttributeSaveData> | Protected+3 flags | [] | |
| 0x08 | SaveHandle | UUWESaveHandle* | 6 flags | nullptr |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0098 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x009D | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x00A0 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 16
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetMaxHealth(float MaxHealth) | FinalNative+1 flags | 0x04 | |
| void SetHealth(float Health) | FinalNative+1 flags | 0x04 | |
| void SetDamageMultiplier(float DamageMultiplier) | FinalNative+1 flags | 0x04 | |
| void SetDamage(float Damage) | FinalNative+1 flags | 0x04 | |
| void RevivedDelegate__DelegateSignature(AActor* SourceActor, AActor* TargetActor) | Public | 0x10 | |
| void RestoreHealth() | FinalNative+1 flags | 0x00 | |
| void OnHealthChangedDelegate__DelegateSignature(AActor* SourceActor, AActor* TargetActor, float OldHealth, float NewHealth) | Public | 0x18 | |
| void Kill() | FinalNative+1 flags | 0x00 | |
| bool IsAlive() | FinalNative+1 flags | 0x01 | |
| void HealedDelegate__DelegateSignature(AActor* SourceActor, AActor* TargetActor) | Public | 0x10 | |
| float GetNormalizedHealth() | FinalNative+1 flags | 0x04 | |
| float GetMaxHealth() | FinalNative+1 flags | 0x04 | |
| float GetHealth() | FinalNative+1 flags | 0x04 | |
| void DiedDetailedDelegate__DelegateSignature(FUWEHealthDepletedData& HealthDepletedData) | Public | 0x70 | |
| void DiedDelegate__DelegateSignature(AActor* SourceActor, AActor* TargetActor) | Public | 0x10 | |
| void DamagedDelegate__DelegateSignature(AActor* SourceActor, AActor* TargetActor, float DamageAmount) | Public | 0x14 |
Used by 18
types with a member, parameter or interface of this typeABP_AcidAnemone_CABP_BlightSap_CABP_CG_BulbFlower_CABP_CoralSeaWhip_02a_CABP_DoubleSlidingDoor_Repairable_CABP_Freesia_BasePlant_CUSN2AbilityTask_WaitHealthLossASN2MockReviveTargetASN2PlayerCharacterASN2PossessableVehicleUSN2ReviveableComponentASN2SubmarineASN2SubmarineDamageAUWEAICharacterUUWEAIDecisionComponentAUWEAIPawnAUWEPrototypeActorAUWERegrowablePlant