Zdexby TheHolyOneZ
9,486 classes
Class

APawn

: AActor : UObject
/Script/Engine.Pawn 0x0340 (832 B) align 8 inherited 0x02C0 vtable /Script/Engine
0x00x0340

Members 20

OffsetSizeNameTypeFlagsDefault
0x02C00x08padding / unreflected
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02C90x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x02RemoteViewPitch16uint16NetProtected+5 flags0
0x01RemoteViewPitchuint8Net+5 flags0
0x02D50x03padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x03000x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x03060x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 33

SignatureFlagsNativeParams
void SpawnDefaultController()NativePublic0x00
void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate)FinalNative+1 flags0x02
void ReceiveUnpossessed(AController* OldController)EventPublic0x08
void ReceiveRestarted()EventPublic0x00
void ReceivePossessed(AController* NewController)EventPublic0x08
void ReceiveControllerChanged(AController* OldController, AController* NewController)EventPublic0x10
void PawnMakeNoise(float Loudness, const FVector& NoiseLocation, bool bUseNoiseMakerLocation, AActor* NoiseMaker)FinalNative+1 flags0x30
void OnRep_PlayerState()NativePublic0x00
void OnRep_Controller()NativePublic0x00
bool IsPlayerControlled()NativePublic0x01
bool IsPawnControlled()NativePublic0x01
bool IsMoveInputIgnored()NativePublic0x01
bool IsLocallyViewed()FinalNative+1 flags0x01
bool IsLocallyControlled()NativePublic0x01
bool IsControlled()FinalNative+1 flags0x01
bool IsBotControlled()NativePublic0x01
FPlatformUserId GetPlatformUserId()FinalNative+1 flags0x04
FVector GetPendingMovementInputVector()FinalNative+1 flags0x18
TSubclassOf<UInputComponent> GetOverrideInputComponentClass()FinalNative+1 flags0x08
FVector GetNavAgentLocation()NativePublic0x18
UPawnMovementComponent* GetMovementComponent()NativePublic0x08
AActor* GetMovementBaseActor(APawn* Pawn)FinalNative+2 flags0x10
APlayerController* GetLocalViewingPlayerController()FinalNative+1 flags0x08
FVector GetLastMovementInputVector()FinalNative+1 flags0x18
FRotator GetControlRotation()FinalNative+1 flags0x18
AController* GetController()FinalNative+1 flags0x08
FRotator GetBaseAimRotation()NativePublic0x18
void DetachFromControllerPendingDestroy()NativePublic0x00
FVector ConsumeMovementInputVector()NativePublic0x18
void AddMovementInput(const FVector& WorldDirection, float ScaleValue, bool bForce)NativePublic0x1D
void AddControllerYawInput(float Val)NativePublic0x04
void AddControllerRollInput(float Val)NativePublic0x04
void AddControllerPitchInput(float Val)NativePublic0x04

Subclasses 5

Used by 134

types with a member, parameter or interface of this type
UABP_PCBase_Swim_CUABP_PCLayer_Vehicle_DiveElevator_CAActorUAIBlueprintHelperLibraryUAISense_BlueprintUAISense_PredictionUAnimInstanceABP_AirFissure_CUBP_BaseInterior_AmbienceSound_CABP_BioBed_CABP_BioLab_CABP_BioLab_OutpostBase_CABP_Blackbox_Clickable_01a_CUBP_BTDecorator_IsCrawling_CUBP_BTDecorator_IsSwimming_CUBP_BTDecorator_JuvenileParentSwimming_CABP_ComputerTextInterface_Terminal_CABP_ComputerTextInterface_Terminal_Mini_CABP_Fabricator_CABP_Haul_Collapsed_CABP_Lifepod_CABP_LifepodManager_CABP_LifepodPlayerStart_CABP_ModificationStation_CABP_Nrtv_QuartzChip_CABP_OxygenPlant_Parent_CABP_ProcessorStation_CABP_ProximityTextPop_CABP_RecipeGainDataCard_Button_CUBP_Submerged_AmbienceSound_CABP_SupplyCrate_CUBP_Surface_AmbienceSound_CABP_Tadpole_CUBP_TadpoleInterior_AmbienceSound_CUBP_TridentInterior_AmbienceSound_CABP_TriggeredNotificationOverActor_CUBP_TwinEels_AreJoined_CUBP_TwinEels_FollowerIsAttached_CABP_UpgradeTerminal_CABP_VehicleFabricator_CABP_WorldSupplyLocker_CUBPC_BlightCoreRewardButton_CUBPC_CarryableAbilityTrigger_CUBPC_CharacterAnimationComponent_CUBPC_DeepStartIntro_CUBPC_DeepStartLifepodClampArmReleasePoint_CUBPC_HardPoint_CUBPC_LockableInventoryInteractComponent_CUBPC_PlayerEquipmentVisuals_CUBPC_PlayerInventoryInteractComponent_CUBTDecorator_BlueprintBaseUBTService_BlueprintBaseUBTService_Sandspear_LureStimulus_CUBTTask_ApplyDecisionTarget_CUBTTask_ApplyLeaderTarget_CUBTTask_ApplyStartInFrontForward_CUBTTask_ApplyStartRotation_CUBTTask_BlueprintBaseUBTTask_ModifyActorLocation_CUCheatManagerAControllerUEnvQueryTest_Mercuna2D_NavigableUEnvQueryTest_Mercuna2D_NavRaycastUEnvQueryTest_Mercuna2D_PathLengthUEnvQueryTest_Mercuna2D_ProjectUEnvQueryTest_Mercuna2D_ReachableUGA_DoublePing_CUGA_HoldPing_CUGA_Mesmerized_CUGA_MesmerizedAxum_CAGameModeBaseUGameplayBehaviorUGameplayBehavior_BehaviorTreeUGameplayStaticsAHUDIInteractableIKnifeTargetUMercuna2DQueryGeneratorUMercuna3DMoveToProxyUMercuna3DTrackActorProxy+54 more