| bool IsAvatarActorAttached(UUWEGameplayAbility* GameplayAbility, const UUWEPawnAttachmentOwner*& OutAttachedToActor) | FinalNative+2 flags | | 0x11 |
| bool HasToolEquipped(UUWEGameplayAbility* GameplayAbility, const TSoftClassPtr<AActor>& ActorSoftClass) | FinalNative+2 flags | | 0x31 |
| bool HasAnyToolEquipped(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x09 |
| AUWEBaseItem* GetToolFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |
| UUWEToolbarComponent* GetToolbarFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |
| ASN2PlayerState* GetPlayerStateFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |
| ASN2PlayerCharacter* GetPlayerFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |
| ASN2PlayerController* GetPlayerControllerFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |
| UUWELoopingCuesComponent* GetLoopingCuesComponentFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |
| UUWEInventoryRouterComponent* GetInventoryRouterFromAilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |
| UUWEInventoryComponent* GetInventoryFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |
| UUWEEquipmentComponent* GetEquipmentFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |
| FGameplayTagContainer GetCosmeticTagsFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x28 |
| ASN2BaseCharacter* GetCharacterFromAbilityActorInfo(UUWEGameplayAbility* GameplayAbility) | FinalNative+2 flags | | 0x10 |