Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Player/GC_Player_FirstSpawn.GC_Player_FirstSpawn_C 0x1790 (6,032 B) align 8 inherited 0x1748 5 scripted vtable /Game/GameplayCueNotifies/Player/GC_Player_FirstSpawn
0x00x1790

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04Rebirth_FocalDist_C20077EC44FAE5AD11630B8D968528F3float4 flags0
0x04Rebirth_ExpComp_C20077EC44FAE5AD11630B8D968528F3float4 flags0
0x04Rebirth_EyeOpening_C20077EC44FAE5AD11630B8D968528F3float4 flags0
0x04Rebirth_Alpha_C20077EC44FAE5AD11630B8D968528F3float4 flags0
0x01Rebirth__Direction_C20077EC44FAE5AD11630B8D968528F3ETimelineDirection4 flagsForward
0x17610x07padding / unreflected
0x08RebirthUTimelineComponent*5 flagsnullptr
0x08RespawnPostProcessUPostProcessComponent*7 flagsnullptr
0x08PPRebirthMatUMaterialInstanceDynamic*6 flagsnullptr
0x08TargetASN2PlayerCharacter*7 flagsnullptr
0x08biobedABP_BioBed_C*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void Rebirth__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_Player_FirstSpawn(3933);0x000Freturn;0x0011// end of script
0x00
void Rebirth__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_Player_FirstSpawn(4331);0x000Freturn;0x0011// end of script
0x00
void OnApplication(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_FirstSpawn(1595);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Player_FirstSpawn(1694);0x0045return;0x0047// end of script
EventProtected0x1D0
void ExecuteUbergraph_GC_Player_FirstSpawn(int32 EntryPoint)
Script112 statements · 4,339 bytes of bytecode
0x0000PushFlow(Label_10F0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsLocallyControlled_ReturnValue = Target.IsLocallyControlled();0x003Dif (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x0047Temp_struct_Variable = FTransform(...);0x00AACallFunc_AddComponent_ReturnValue = Target.AddComponent(FName(NODE_AddPostProcessComponent-0), false, Temp_struct_Variable, this, false);0x00EDRespawnPostProcess = CallFunc_AddComponent_ReturnValue;0x0100PushFlow(Label_022F);0x0105CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Materials/VFX/ScreenEffects/PostProcess/M_PP_FirstSpawn.M_PP_FirstSpawn, FName(None), 0);0x0132PPRebirthMat = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0145K2Node_MakeStruct_WeightedBlendable.Weight = 1f;0x0165K2Node_MakeStruct_WeightedBlendable.Object = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0181K2Node_MakeArray_Array = {K2Node_MakeStruct_WeightedBlendable};0x0195K2Node_MakeStruct_WeightedBlendables.Array = K2Node_MakeArray_Array;0x01B9K2Node_MakeStruct_PostProcessSettings.WeightedBlendables = K2Node_MakeStruct_WeightedBlendables;0x01DDRespawnPostProcess.Settings = K2Node_MakeStruct_PostProcessSettings;0x020ERebirth.Play();0x022EPopFlow();0x022FLabel_022F:0x022FCallFunc_SpawnSystemAttached_ReturnValue_1 = SpawnSystemAttached(/Game/VFX/Equipment/NS_BiobedArmFabricating.NS_BiobedArmFabricating, biobed.SM_Biobed_Thumb_Left, FName(Socket), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, true, 0, true);0x02B1CallFunc_SpawnSystemAttached_ReturnValue_3 = SpawnSystemAttached(/Game/VFX/Equipment/NS_BiobedArmFabricating.NS_BiobedArmFabricating, biobed.SM_Biobed_Pinky_Left, FName(Socket), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, true, 0, true);0x0333CallFunc_SpawnSystemAttached_ReturnValue_5 = SpawnSystemAttached(/Game/VFX/Equipment/NS_BiobedArmFabricating.NS_BiobedArmFabricating, biobed.SM_Biobed_Middle_Left, FName(Socket), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, true, 0, true);0x03B5CallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/VFX/Equipment/NS_BiobedArmFabricating.NS_BiobedArmFabricating, biobed.SM_Biobed_Thumb_Right, FName(Socket), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, true, 0, true);0x0437CallFunc_SpawnSystemAttached_ReturnValue_2 = SpawnSystemAttached(/Game/VFX/Equipment/NS_BiobedArmFabricating.NS_BiobedArmFabricating, biobed.SM_Biobed_Pinky_Right, FName(Socket), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, true, 0, true);0x04B9CallFunc_SpawnSystemAttached_ReturnValue_4 = SpawnSystemAttached(/Game/VFX/Equipment/NS_BiobedArmFabricating.NS_BiobedArmFabricating, biobed.SM_Biobed_Middle_Right, FName(Socket), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, true, 0, true);0x053BPopFlow();0x053CLabel_053C:0x053CCallFunc_GetComponentByClass_ReturnValue = biobed.GetComponentByClass(/Script/UWEPawnAttachment.UWEPawnAttachmentOwner);0x056FCallFunc_GetAttachedPawns_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetAttachedPawns();0x05A1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAttachedPawns_ReturnValue, 0, CallFunc_Array_Get_Item);0x05D8K2Node_DynamicCast_AsSN2Player_Character = Cast<SN2PlayerCharacter>(CallFunc_Array_Get_Item);0x05FCK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Player_Character);0x0619if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0623Target = K2Node_DynamicCast_AsSN2Player_Character;0x0636goto Label_000F;0x063BK2Node_DynamicCast_AsBP_Bio_Bed = Cast<BP_BioBed_C>(K2Node_Event_Target_1);0x065FK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Bio_Bed);0x067Cif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0686biobed = K2Node_DynamicCast_AsBP_Bio_Bed;0x0699goto Label_053C;0x069ECallFunc_IsValid_ReturnValue = IsValid(RespawnPostProcess);0x06BBif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x06C5RespawnPostProcess.K2_DestroyComponent(Target);0x06EEPopFlow();0x06EFLabel_06EF:0x06EFPPRebirthMat.SetScalarParameterValue(FName(alpha), Rebirth_Alpha_C20077EC44FAE5AD11630B8D968528F3);0x0725PPRebirthMat.SetScalarParameterValue(FName(EyeOpening), Rebirth_EyeOpening_C20077EC44FAE5AD11630B8D968528F3);0x075BCallFunc_GetSocketLocation_ReturnValue_2 = biobed.SM_Biobed_Thumb_Left.GetSocketLocation(FName(Socket));0x07B4CallFunc_GetSocketLocation_ReturnValue_4 = biobed.SM_Biobed_Pinky_Left.GetSocketLocation(FName(Socket));0x080DCallFunc_GetLocalPlayerController_ReturnValue = GetLocalPlayerController(this);0x0822CallFunc_ProjectWorldToScreen_ReturnValue_3 = ProjectWorldToScreen(CallFunc_GetLocalPlayerController_ReturnValue, CallFunc_GetSocketLocation_ReturnValue_4, CallFunc_ProjectWorldToScreen_ScreenPosition_3, false);0x0852CallFunc_ProjectWorldToScreen_ReturnValue_4 = ProjectWorldToScreen(CallFunc_GetLocalPlayerController_ReturnValue, CallFunc_GetSocketLocation_ReturnValue_2, CallFunc_ProjectWorldToScreen_ScreenPosition_4, false);0x0882BreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition_3, CallFunc_BreakVector2D_X_3, CallFunc_BreakVector2D_Y_3);0x08A7BreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition_4, CallFunc_BreakVector2D_X_4, CallFunc_BreakVector2D_Y_4);0x08CCK2Node_MakeStruct_R_ImplicitCast_1 = Cast<3>(CallFunc_BreakVector2D_X_4);0x08E9K2Node_MakeStruct_LinearColor_1.R = K2Node_MakeStruct_R_ImplicitCast_1;0x090DK2Node_MakeStruct_G_ImplicitCast_1 = Cast<3>(CallFunc_BreakVector2D_Y_4);0x092AK2Node_MakeStruct_LinearColor_1.G = K2Node_MakeStruct_G_ImplicitCast_1;0x094EK2Node_MakeStruct_B_ImplicitCast_2 = Cast<3>(CallFunc_BreakVector2D_X_3);0x096BK2Node_MakeStruct_LinearColor_1.B = K2Node_MakeStruct_B_ImplicitCast_2;0x098FK2Node_MakeStruct_A_ImplicitCast_2 = Cast<3>(CallFunc_BreakVector2D_Y_3);0x09ACK2Node_MakeStruct_LinearColor_1.A = K2Node_MakeStruct_A_ImplicitCast_2;0x09D0PPRebirthMat.SetVectorParameterValue(FName(TestScreenLocation12), K2Node_MakeStruct_LinearColor_1);0x0A06CallFunc_GetSocketLocation_ReturnValue = biobed.SM_Biobed_Thumb_Right.GetSocketLocation(FName(Socket));0x0A5FCallFunc_GetLocalPlayerController_ReturnValue = GetLocalPlayerController(this);0x0A74CallFunc_ProjectWorldToScreen_ReturnValue_2 = ProjectWorldToScreen(CallFunc_GetLocalPlayerController_ReturnValue, CallFunc_GetSocketLocation_ReturnValue, CallFunc_ProjectWorldToScreen_ScreenPosition_2, false);0x0AA4BreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition_2, CallFunc_BreakVector2D_X_2, CallFunc_BreakVector2D_Y_2);0x0AC9CallFunc_GetSocketLocation_ReturnValue_5 = biobed.SM_Biobed_Middle_Left.GetSocketLocation(FName(Socket));0x0B22CallFunc_ProjectWorldToScreen_ReturnValue_5 = ProjectWorldToScreen(CallFunc_GetLocalPlayerController_ReturnValue, CallFunc_GetSocketLocation_ReturnValue_5, CallFunc_ProjectWorldToScreen_ScreenPosition_5, false);0x0B52BreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition_5, CallFunc_BreakVector2D_X_5, CallFunc_BreakVector2D_Y_5);0x0B77K2Node_MakeStruct_R_ImplicitCast_2 = Cast<3>(CallFunc_BreakVector2D_X_5);0x0B94K2Node_MakeStruct_LinearColor_2.R = K2Node_MakeStruct_R_ImplicitCast_2;0x0BB8K2Node_MakeStruct_G_ImplicitCast_2 = Cast<3>(CallFunc_BreakVector2D_Y_5);0x0BD5K2Node_MakeStruct_LinearColor_2.G = K2Node_MakeStruct_G_ImplicitCast_2;0x0BF9K2Node_MakeStruct_B_ImplicitCast_1 = Cast<3>(CallFunc_BreakVector2D_X_2);0x0C16K2Node_MakeStruct_LinearColor_2.B = K2Node_MakeStruct_B_ImplicitCast_1;0x0C3AK2Node_MakeStruct_A_ImplicitCast_1 = Cast<3>(CallFunc_BreakVector2D_Y_2);0x0C57K2Node_MakeStruct_LinearColor_2.A = K2Node_MakeStruct_A_ImplicitCast_1;0x0C7BPPRebirthMat.SetVectorParameterValue(FName(TestScreenLocation34), K2Node_MakeStruct_LinearColor_2);0x0CB1CallFunc_GetSocketLocation_ReturnValue_1 = biobed.SM_Biobed_Pinky_Right.GetSocketLocation(FName(Socket));0x0D0ACallFunc_GetSocketLocation_ReturnValue_3 = biobed.SM_Biobed_Middle_Right.GetSocketLocation(FName(Socket));0x0D63CallFunc_GetLocalPlayerController_ReturnValue = GetLocalPlayerController(this);0x0D78CallFunc_ProjectWorldToScreen_ReturnValue = ProjectWorldToScreen(CallFunc_GetLocalPlayerController_ReturnValue, CallFunc_GetSocketLocation_ReturnValue_3, CallFunc_ProjectWorldToScreen_ScreenPosition, false);0x0DA8CallFunc_ProjectWorldToScreen_ReturnValue_1 = ProjectWorldToScreen(CallFunc_GetLocalPlayerController_ReturnValue, CallFunc_GetSocketLocation_ReturnValue_1, CallFunc_ProjectWorldToScreen_ScreenPosition_1, false);0x0DD8BreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0DFDBreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition_1, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x0E22K2Node_MakeStruct_R_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_X_1);0x0E3FK2Node_MakeStruct_LinearColor.R = K2Node_MakeStruct_R_ImplicitCast;0x0E63K2Node_MakeStruct_G_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_Y_1);0x0E80K2Node_MakeStruct_LinearColor.G = K2Node_MakeStruct_G_ImplicitCast;0x0EA4K2Node_MakeStruct_B_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_X);0x0EC1K2Node_MakeStruct_LinearColor.B = K2Node_MakeStruct_B_ImplicitCast;0x0EE5K2Node_MakeStruct_A_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_Y);0x0F02K2Node_MakeStruct_LinearColor.A = K2Node_MakeStruct_A_ImplicitCast;0x0F26PPRebirthMat.SetVectorParameterValue(FName(TestScreenLocation56), K2Node_MakeStruct_LinearColor);0x0F5CPopFlow();0x0F5DPopFlow();0x0F5ELabel_0F5E:0x0F5ERespawnPostProcess.Settings.LocalExposureMiddleGreyBias = Rebirth_ExpComp_C20077EC44FAE5AD11630B8D968528F3;0x0F98RespawnPostProcess.Settings.DepthOfFieldSensorWidth = Rebirth_FocalDist_C20077EC44FAE5AD11630B8D968528F3;0x0FD2RespawnPostProcess.Settings.DepthOfFieldSqueezeFactor = 2f;0x1008RespawnPostProcess.Settings.DepthOfFieldFocalDistance = 20f;0x103ERespawnPostProcess.Settings.bOverride_LocalExposureMiddleGreyBias = true;0x1068RespawnPostProcess.Settings.bOverride_DepthOfFieldSensorWidth = true;0x1092RespawnPostProcess.Settings.bOverride_DepthOfFieldSqueezeFactor = true;0x10BCRespawnPostProcess.Settings.bOverride_DepthOfFieldFocalDistance = true;0x10E6goto Label_06EF;0x10EBgoto Label_0F5E;0x10F0Label_10F0:0x10F0return;0x10F2// end of script
Final0x04