implements IInteractable
0x00x0391
Members 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | SM_QuartzChip_ReaderBezel_01a1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_QuartzChip_ReaderBezel_01b1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | BezelRight | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SM_QuartzChip_ReaderScreen | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_QuartzChip_Reader | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Reader | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SM_QuartzChip_ReaderLidGlass | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_QuartzChip_ReaderLid | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | lid | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SM_QuartzChip_ReaderBezel_01b | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_QuartzChip_ReaderBezel_01a | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | BezelLeft | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SM_QuartzChip_Emissive | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_QuartzChip | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Chip | USceneComponent* | 6 flags | nullptr | |
| 0x08 | PointLight | UPointLightComponent* | 6 flags | nullptr | |
| 0x08 | sfx_quartz_memory_chip_loop | UUWEFMODAudioComponent* | 6 flags | nullptr | |
| 0x08 | Scene | USceneComponent* | 6 flags | nullptr | |
| 0x08 | BPC_ProximityTextComponent | UBPC_ProximityTextComponent_C* | 6 flags | nullptr | |
| 0x08 | BoxVolume | UBoxVolumeComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Timeline_BezelY_F5C99B8B42D1D997F0FD73A3CC20C6F0 | float | 4 flags | 0 | |
| 0x04 | Timeline_BezelX_F5C99B8B42D1D997F0FD73A3CC20C6F0 | float | 4 flags | 0 | |
| 0x04 | Timeline_Lid_F5C99B8B42D1D997F0FD73A3CC20C6F0 | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_F5C99B8B42D1D997F0FD73A3CC20C6F0 | ETimelineDirection | 4 flags | Forward | |
| 0x037D | 0x03 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | StoryGoal to unlock | UUWEStoryGoal* | 5 flags | nullptr | |
| 0x01 | CanInteract | bool | 7 flags | true | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
FInteractionInfo GetInteractionInfo(AActor* HoverActor, AActor* ForActor, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)Script8 statements · 235 bytes of bytecode0x0000K2Node_MakeStruct_InteractionInfo.PrimaryText = "Download";0x0025K2Node_MakeStruct_InteractionInfo.InteractionType = GameplayTag{FName(Interaction.Use)};0x005BK2Node_MakeStruct_InteractionInfo.bHighlightTarget = true;0x006FK2Node_MakeStruct_InteractionInfo.Reason = GameplayTag{FName(None)};0x00A5K2Node_MakeStruct_InteractionInfo.TextInputOverride = FText::FromString(" ");0x00C5ReturnValue = K2Node_MakeStruct_InteractionInfo;0x00E0return ReturnValue;0x00EA// end of script | EventPublic | 0x150 | |
float InteractionDistance()Script3 statements · 34 bytes of bytecode0x0000ReturnValue = 0f;0x0017return ReturnValue;0x0021// end of script | EventPublic | 0x04 | |
bool IsInteractDisabled(AActor* HoverActor, AActor* ForActor, float Distance, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)Script4 statements · 59 bytes of bytecode0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CanInteract);0x001DReturnValue = CallFunc_Not_PreBool_ReturnValue;0x0030return ReturnValue;0x003A// end of script | EventPublic | 0x121 | |
void Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Nrtv_QuartzChip(2261);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Nrtv_QuartzChip(2410);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnUnlocked_665A938047FBAEBCBCF16B9456A9CF2F(bool bUnlockedImmediate)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_bUnlockedImmediate = bUnlockedImmediate;0x0012ExecuteUbergraph_BP_Nrtv_QuartzChip(140);0x0021return;0x0023// end of script | 0x01 | ||
void Interact(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_5 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_5 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_2 = HitResult;0x0036ExecuteUbergraph_BP_Nrtv_QuartzChip(545);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void InteractEnd(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_4 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_4 = Pawn;0x0024ExecuteUbergraph_BP_Nrtv_QuartzChip(546);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void InteractEndClient(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_3 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_3 = Pawn;0x0024ExecuteUbergraph_BP_Nrtv_QuartzChip(547);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void InteractEndServer(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_2 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_2 = Pawn;0x0024ExecuteUbergraph_BP_Nrtv_QuartzChip(548);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void InteractServer(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_1 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_1 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_1 = HitResult;0x0036ExecuteUbergraph_BP_Nrtv_QuartzChip(549);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Nrtv_QuartzChip(550);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void InteractClient(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BP_Nrtv_QuartzChip(721);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void Animate()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Nrtv_QuartzChip(842);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_Nrtv_QuartzChip(int32 EntryPoint)Script87 statements · 2,418 bytes of bytecode0x0000PushFlow(Label_096F);0x0005goto [EntryPoint];0x000FChip.SetVisibility(false, true);0x0031PopFlow();0x0032Label_0032:0x0032sfx_quartz_memory_chip_loop.Stop();0x0052PopFlow();0x0053Label_0053:0x0053CallFunc_IsPlaying_ReturnValue = sfx_quartz_memory_chip_loop.IsPlaying();0x007Dif (!(CallFunc_IsPlaying_ReturnValue)) PopFlow();0x0087goto Label_0032;0x008CTemp_bool_Variable = K2Node_CustomEvent_bUnlockedImmediate;0x009FPushFlow(Label_00E3);0x00A4Animate();0x00B2PointLight.SetIntensity(0f);0x00D7CanInteract = false;0x00E2PopFlow();0x00E3Label_00E3:0x00E3if (!(Temp_bool_Variable)) goto Label_00F2;0x00F1PopFlow();0x00F2Label_00F2:0x00F2sfx_quartz_memory_chip_loop.SetParameter(FName(quartz_chip_aquired), 1f);0x0124CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0140CallFunc_Conv_VectorToTransform_ReturnValue = Conv_VectorToTransform(CallFunc_K2_GetActorLocation_ReturnValue);0x0165CallFunc_PlayEventAtLocation_ReturnValue = PlayEventAtLocation(this, /Game/FMOD/Events/sfx/base/device/quartz_memory_chip/quartz_memory_chip_pickup.quartz_memory_chip_pickup, CallFunc_Conv_VectorToTransform_ReturnValue, true);0x0195CallFunc_K2_GetComponentLocation_ReturnValue_1 = lid.K2_GetComponentLocation();0x01C7CallFunc_Conv_VectorToTransform_ReturnValue_1 = Conv_VectorToTransform(CallFunc_K2_GetComponentLocation_ReturnValue_1);0x01ECCallFunc_PlayEventAtLocation_ReturnValue_1 = PlayEventAtLocation(this, /Game/FMOD/Events/sfx/base/device/databox/databox_open.databox_open, CallFunc_Conv_VectorToTransform_ReturnValue_1, true);0x021Cgoto Label_0053;0x0221PopFlow();0x0222PopFlow();0x0223PopFlow();0x0224PopFlow();0x0225PopFlow();0x0226CallFunc_WaitForStoryGoal_ReturnValue = WaitForStoryGoal(this, StoryGoal to unlock, true);0x0245CallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitForStoryGoal_ReturnValue);0x0262if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x026CK2Node_CreateDelegate_OutputDelegate.Bind(this, OnUnlocked_665A938047FBAEBCBCF16B9456A9CF2F);0x0283CallFunc_WaitForStoryGoal_ReturnValue.OnUnlocked += K2Node_CreateDelegate_OutputDelegate;0x02ACCallFunc_WaitForStoryGoal_ReturnValue.Activate();0x02D0PopFlow();0x02D1K2Node_DynamicCast_AsSN2Player_Character = Cast<SN2PlayerCharacter>(K2Node_Event_Pawn);0x02F5K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Player_Character);0x0312if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x031CK2Node_DynamicCast_AsSN2Player_Character.UnlockStoryGoalOnServer(StoryGoal to unlock);0x0349PopFlow();0x034ASM_QuartzChip_Emissive.SetVisibility(false, false);0x036CPointLight.SetVisibility(false, false);0x038ETimeline.Play();0x03AEPopFlow();0x03AFLabel_03AF:0x03AFDelayUntilNextTick(this, LatentActionInfo{0xF, 400533109, FName(ExecuteUbergraph_BP_Nrtv_QuartzChip), this});0x03E0PopFlow();0x03E1Label_03E1:0x03E1CallFunc_MapRangeClamped_Value_ImplicitCast_1 = Cast<4>(Timeline_Lid_F5C99B8B42D1D997F0FD73A3CC20C6F0);0x03FECallFunc_MapRangeClamped_ReturnValue_3 = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast_1, 0, 1, 0, 46);0x0447CallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(CallFunc_MapRangeClamped_ReturnValue_3);0x0464CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, 0f, 0f);0x0493lid.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x04C7CallFunc_MapRangeClamped_Value_ImplicitCast_2 = Cast<4>(Timeline_Lid_F5C99B8B42D1D997F0FD73A3CC20C6F0);0x04E4CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast_2, 0, 1, 0, 1.714);0x052DCallFunc_MapRangeClamped_Value_ImplicitCast = Cast<4>(Timeline_Lid_F5C99B8B42D1D997F0FD73A3CC20C6F0);0x054ACallFunc_MapRangeClamped_ReturnValue_4 = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast, 0, 1, 0, 7.583);0x0593CallFunc_MakeVector_ReturnValue = MakeVector(0, CallFunc_MapRangeClamped_ReturnValue, CallFunc_MapRangeClamped_ReturnValue_4);0x05CAlid.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x05FECallFunc_MapRangeClamped_Value_ImplicitCast_3 = Cast<4>(Timeline_BezelX_F5C99B8B42D1D997F0FD73A3CC20C6F0);0x061BCallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast_3, 0, 1, 0, 0.588);0x0664CallFunc_MapRangeClamped_Value_ImplicitCast_5 = Cast<4>(Timeline_BezelY_F5C99B8B42D1D997F0FD73A3CC20C6F0);0x0681CallFunc_MapRangeClamped_ReturnValue_6 = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast_5, 0, 1, 0, -1.176);0x06CACallFunc_MakeVector_ReturnValue_2 = MakeVector(CallFunc_MapRangeClamped_ReturnValue_2, CallFunc_MapRangeClamped_ReturnValue_6, 0);0x0701SM_QuartzChip_ReaderBezel_01a.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x0735SM_QuartzChip_ReaderBezel_01a1.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x0769CallFunc_MapRangeClamped_Value_ImplicitCast_4 = Cast<4>(Timeline_BezelX_F5C99B8B42D1D997F0FD73A3CC20C6F0);0x0786CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast_4, 0, 1, 0, 0.5888);0x07CFCallFunc_MapRangeClamped_Value_ImplicitCast_6 = Cast<4>(Timeline_BezelY_F5C99B8B42D1D997F0FD73A3CC20C6F0);0x07ECCallFunc_MapRangeClamped_ReturnValue_5 = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast_6, 0, 1, 0, 1.176);0x0835CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_MapRangeClamped_ReturnValue_1, CallFunc_MapRangeClamped_ReturnValue_5, 0);0x086CSM_QuartzChip_ReaderBezel_01b1.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x08A0SM_QuartzChip_ReaderBezel_01b.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x08D4PopFlow();0x08D5CallFunc_K2_GetComponentLocation_ReturnValue = Chip.K2_GetComponentLocation();0x0907CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/VFX/Gameplay/NS_DataCard_Open.NS_DataCard_Open, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x0965goto Label_03AF;0x096Agoto Label_03E1;0x096FLabel_096F:0x096Freturn;0x0971// end of script | Final | 0x04 |