Zdexby TheHolyOneZ
9,486 classes
Class

UGameplayBehavior

: UObject
/Script/GameplayBehaviorsModule.GameplayBehavior 0x0090 (144 B) align 8 inherited 0x0028 vtable /Script/GameplayBehaviorsModule
0x00x0090

Members 5

OffsetSizeNameTypeFlagsDefault
0x00280x14padding / unreflected
0x08ActionTagFGameplayTagProtected+5 flags{TagName=None}
0x00440x1Cpadding / unreflected
0x10RelevantActorsTArray<AActor*>Protected+6 flags[]
0x08TransientSmartObjectOwnerAActor*TransientProtected+6 flagsnullptr
0x08TransientAvatarAActor*Protected+6 flagsnullptr
0x10ActiveTasksTArray<UGameplayTask*>4 flags[]

Functions 10

SignatureFlagsNativeParams
void K2_TriggerBehavior(AActor* Avatar, UGameplayBehaviorConfig* Config, AActor* SmartObjectOwner)FinalNative+1 flags0x18
void K2_OnTriggeredPawn(APawn* Avatar, UGameplayBehaviorConfig* Config, AActor* SmartObjectOwner)EventPublic0x18
void K2_OnTriggeredCharacter(ACharacter* Avatar, UGameplayBehaviorConfig* Config, AActor* SmartObjectOwner)EventPublic0x18
void K2_OnTriggered(AActor* Avatar, UGameplayBehaviorConfig* Config, AActor* SmartObjectOwner)EventPublic0x18
void K2_OnFinishedPawn(APawn* Avatar, bool bWasInterrupted)EventPublic0x09
void K2_OnFinishedCharacter(ACharacter* Avatar, bool bWasInterrupted)EventPublic0x09
void K2_OnFinished(AActor* Avatar, bool bWasInterrupted)EventPublic0x09
int32 K2_GetNextActorIndexInSequence(int32 CurrentIndex)FinalNative+1 flags0x08
void K2_EndBehavior(AActor* Avatar)FinalNative+1 flags0x08
void K2_AbortBehavior(AActor* Avatar)FinalNative+1 flags0x08

Subclasses 2

Used by 4

types with a member, parameter or interface of this type