Zdexby TheHolyOneZ
9,486 classes
/Game/Blueprints/Inventory/BPC_LockableInventoryInteractComponent.BPC_LockableInventoryInteractComponent_C 0x0639 (1,593 B) align 16 inherited 0x05E0 7 scripted vtable /Game/Blueprints/Inventory/BPC_LockableInventoryInteractComponent
0x00x0639

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08LockedInteractionSoundUFMODEvent*5 flags/Game/FMOD/Events/sfx/base/device/locker/locker_locked_erro…
0x28LockFComponentReference3 flags{OtherActor=nullptr}
0x10InteractedOnServerFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10InteractedOnClientFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01CanUnlockViaInteractionbool7 flagstrue
Inherited from UUWEInventoryInteractionComponent 7
OffsetSizeNameTypeFlagsDefault
0x08InteractBeginCueFGameplayTag5 flags{TagName=None}
0x08InteractEndCueFGameplayTag5 flags{TagName=None}
0x10OnInventoryInteractionEnabledChangedFMulticastScriptDelegate4 flags<delegate>
0x28InventoryComponentFComponentReference6 flags{OtherActor=nullptr}
0x08InventoryOwnerAActor*5 flagsnullptr
0x01InventoryInteractionEnabledboolNetRepNotify+7 flagstrue
0x05C90x07padding / unreflected
0x08SaveHandleUUWESaveHandle*6 flagsnullptr
Inherited from UBoxComponent 1
OffsetSizeNameTypeFlagsDefault
0x18BoxExtentFVectorProtected+9 flags{X=32, Y=32, Z=32}
Inherited from UShapeComponent 8
OffsetSizeNameTypeFlagsDefault
0x08ShapeBodySetupUBodySetup*Transient+7 flagsnullptr
0x04ShapeColorFColor8 flags{B=157, G=149, R=223, A=255}
0x01bDrawOnlyIfSelected : 1bit 0bool3 flagsfalse
0x01bShouldCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bDynamicObstacle : 1bit 2bool4 flagsfalse
0x01bUseSystemDefaultObstacleAreaClass : 1bit 3boolProtected+4 flagstrue
0x053D0x03padding / unreflected
0x08AreaClassOverrideTSubclassOf<UNavAreaBase>Protected+6 flagsnullptr
0x04LineThicknessfloatProtected+8 flags0
Inherited from UPrimitiveComponent 110
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 2bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 3bool5 flagstrue
0x01UWE_AlwaysPerformSweepTestOnMove : 1bit 4bool5 flagsfalse
0x01bMultiBodyOverlap : 1bit 5bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 6bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 7bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 0bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 1bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 2bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 3bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 4bool7 flagstrue
0x01bRenderInMainPass : 1bit 5bool7 flagstrue
0x01bRenderInDepthPass : 1bit 6bool7 flagstrue
0x01bReceivesDecals : 1bit 7bool7 flagstrue
0x01bHoldout : 1bit 0bool8 flagsfalse
0x01bOwnerNoSee : 1bit 1bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 2bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 3bool7 flagsfalse
0x01bUseAsOccluder : 1bit 4bool7 flagsfalse
0x01bSelectable : 1bit 5bool3 flagstrue
0x01bWantsEditorEffects : 1bit 6bool3 flagsfalse
0x01bForceMipStreaming : 1bit 7bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 0bool7 flagsfalse
0x01CastShadow : 1bit 1bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 2bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 3bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 4bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 5bool7 flagstrue
0x01bCastDynamicShadow : 1bit 6bool7 flagstrue
0x01bCastStaticShadow : 1bit 7bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 0bool7 flagsfalse
0x01bCastContactShadow : 1bit 1bool7 flagsfalse
0x01bSelfShadowOnly : 1bit 2bool7 flagsfalse
0x01bCastFarShadow : 1bit 3bool7 flagsfalse
0x01bCastInsetShadow : 1bit 4bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 5bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 6bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 7bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 0boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 1bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 2bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 3bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 4bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 5bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 6bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 7bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 0bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 1bool4 flagsfalse
0x01bRasterizeAsFilledConvexVolume : 1bit 2bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 3bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 4bool3 flagstrue
0x01bUseEditorCompositing : 1bit 5bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 6boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 7bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 0bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 1bool7 flagsfalse
0x01bRayTracingFarField : 1bit 2bool3 flagsfalse
0x01FirstPersonPrimitiveTypeEFirstPersonPrimitiveType9 flagsNone
0x01bHasNoStreamableTextures : 1bit 1boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 2boolProtected+7 flagstrue
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02860x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02890x20padding / unreflected
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01ExcludeFromHLODLevelsuint87 flags0
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02D80x28padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>6 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType7 flagsExclusive
0x031C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x03280x30padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+5 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+7 flags[]
0x03780x10padding / unreflected
0x180BodyInstanceFBodyInstance4 flags{PositionSolverIterationCount=8, VelocitySolverIterationCou…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x050D0x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate5 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x05170x11padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*9 flagsnullptr
Inherited from USceneComponent 31
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00E00x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01080x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 2bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01CastShadowDetailModeEDetailMode8 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentAttachmentChangedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 7

SignatureFlagsNativeParams
void GetLock(const UUWEGenericLockComponent*& Lock Component)
Script9 statements · 159 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = GetOwner();0x0014CallFunc_GetComponentFromReference_ReturnValue = GetComponentFromReference(CallFunc_GetOwner_ReturnValue, Lock);0x003AK2Node_DynamicCast_AsUWEGeneric_Lock_Component = Cast<UWEGenericLockComponent>(CallFunc_GetComponentFromReference_ReturnValue);0x005EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsUWEGeneric_Lock_Component);0x007Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_009C;0x0089Lock Component = K2Node_DynamicCast_AsUWEGeneric_Lock_Component;0x009CLabel_009C:0x009Creturn;0x009E// end of script
Public0x08
FInteractionInfo GetInteractionInfo(AActor* HoverActor, AActor* ForActor, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)
Script31 statements · 847 bytes of bytecode
0x0000K2Node_DynamicCast_AsPawn = Cast<Pawn>(ForActor);0x0024K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x0041if (!(K2Node_DynamicCast_bSuccess)) goto Label_0344;0x004FGetLock(CallFunc_GetLock_Lock_Component);0x0066CallFunc_IsLocked_ReturnValue = CallFunc_GetLock_Lock_Component.IsLocked();0x0090if (!(CallFunc_IsLocked_ReturnValue)) goto Label_0209;0x009EGetLock(CallFunc_GetLock_Lock_Component);0x00B5CallFunc_CanUnlock_ReturnValue = CallFunc_GetLock_Lock_Component.CanUnlock(CallFunc_CanUnlock_Reason, K2Node_DynamicCast_AsPawn);0x00F5CallFunc_BooleanAND_ReturnValue = BooleanAND(CanUnlockViaInteraction, CallFunc_CanUnlock_ReturnValue);0x011Bif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0269;0x0129K2Node_MakeStruct_InteractionInfo.PrimaryText = "Unlock";0x014CK2Node_MakeStruct_InteractionInfo.InteractionType = GameplayTag{FName(Interaction.Use)};0x0182K2Node_MakeStruct_InteractionInfo.bHighlightTarget = true;0x0196K2Node_MakeStruct_InteractionInfo.Reason = GameplayTag{FName(None)};0x01CCK2Node_MakeStruct_InteractionInfo.TextInputOverride = FText();0x01E9ReturnValue = K2Node_MakeStruct_InteractionInfo;0x0204goto Label_0344;0x0209Label_0209:0x0209CallFunc_GetInteractionInfo_ReturnValue = GetInteractionInfo(HoverActor, ForActor, HoverComponent, HitResult);0x0249ReturnValue = CallFunc_GetInteractionInfo_ReturnValue;0x0264goto Label_0344;0x0269Label_0269:0x0269K2Node_MakeStruct_InteractionInfo_1.PrimaryText = "Locked";0x028CK2Node_MakeStruct_InteractionInfo_1.InteractionType = GameplayTag{FName(Interaction.None)};0x02C2K2Node_MakeStruct_InteractionInfo_1.bHighlightTarget = true;0x02D6K2Node_MakeStruct_InteractionInfo_1.Reason = GameplayTag{FName(None)};0x030CK2Node_MakeStruct_InteractionInfo_1.TextInputOverride = FText();0x0329ReturnValue = K2Node_MakeStruct_InteractionInfo_1;0x0344Label_0344:0x0344return ReturnValue;0x034E// end of script
EventPublic0x150
void InteractClient(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_1 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_1 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_1 = HitResult;0x0036ExecuteUbergraph_BPC_LockableInventoryInteractComponent(311);0x0045return;0x0047// end of script
EventPublic0x110
void InteractServer(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BPC_LockableInventoryInteractComponent(316);0x0045return;0x0047// end of script
EventPublic0x110
void ExecuteUbergraph_BPC_LockableInventoryInteractComponent(int32 EntryPoint)
Script23 statements · 366 bytes of bytecode
0x0000PushFlow(Label_016B);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_00E2);0x0014GetLock(CallFunc_GetLock_Lock_Component);0x002BCallFunc_IsLocked_ReturnValue = CallFunc_GetLock_Lock_Component.IsLocked();0x0055if (!(CallFunc_IsLocked_ReturnValue)) goto Label_0111;0x0063CallFunc_GetOwner_ReturnValue = GetOwner();0x0077CallFunc_GetTransform_ReturnValue = CallFunc_GetOwner_ReturnValue.GetTransform();0x00A9CallFunc_PlayEventAtLocation_ReturnValue = PlayEventAtLocation(CallFunc_GetOwner_ReturnValue, LockedInteractionSound, CallFunc_GetTransform_ReturnValue, true);0x00E1PopFlow();0x00E2Label_00E2:0x00E2InteractedOnClient.Broadcast(K2Node_Event_Controller_1, K2Node_Event_Pawn_1, K2Node_Event_HitResult_1);0x0110PopFlow();0x0111Label_0111:0x0111InteractClient(K2Node_Event_Controller_1, K2Node_Event_Pawn_1, K2Node_Event_HitResult_1);0x0136PopFlow();0x0137goto Label_000F;0x013CInteractedOnServer.Broadcast(K2Node_Event_Controller, K2Node_Event_Pawn, K2Node_Event_HitResult);0x016APopFlow();0x016BLabel_016B:0x016Breturn;0x016D// end of script
Final0x04
void InteractedOnClient__DelegateSignature(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x110
void InteractedOnServer__DelegateSignature(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x110

Used by 1

types with a member, parameter or interface of this type