implements IInteractable
0x00x0408
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Collision | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | SM_Processor_Light_Emissive | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_Processor_Light_Glass | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SkeletalMesh | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | CraftingLocation | USceneComponent* | 6 flags | nullptr | |
| 0x08 | UWEPlacementAnchor | UUWEPlacementAnchor* | 6 flags | nullptr | |
| 0x08 | UWEPlacementVolume | UUWEPlacementVolumeComponent* | 6 flags | nullptr | |
| 0x08 | UWEAssetData | UUWEAssetDataComponent* | 6 flags | nullptr | |
| 0x08 | UWEAttachable | UUWEAttachableComponent* | 6 flags | nullptr | |
| 0x04 | DelayBetweenQueuedItems | float | 6 flags | 0.5 | |
| 0x01 | AccessingBin | bool | 8 flags | false | |
| 0x03FD | 0x03 | padding / unreflected | |||
| 0x08 | InteractingPawnClient | APawn* | 7 flags | nullptr | |
Inherited from ASN2ProcessorStation 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnProcessorStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x28 | PlaceholderMesh | TSoftObjectPtr<UStaticMesh> | 7 flags | <SoftObjectProperty> | |
| 0x28 | PlaceholderFabricationMaterialInstance | TSoftObjectPtr<UMaterialInstance> | 7 flags | <SoftObjectProperty> | |
| 0x08 | CurrentRecipe | UUWECraftingRecipe* | NetRepNotify+10 flags | nullptr | |
| 0x04 | CurrentOutputCount | int32 | NetRepNotify+8 flags | 0 | |
| 0x01 | ProcessorState | ESN2ProcessorState | NetRepNotify+9 flags | NoRecipe | |
| 0x032D | 0x03 | padding / unreflected | |||
| 0x04 | ProcessingProgress | float | NetProtected+8 flags | 0 | |
| 0x04 | ProcessingContinuousPowerConsumption | float | Protected+8 flags | 10 | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2ProcessorStation.UWEAbility… | |
| 0x08 | RecipeSelectionInteraction | USN2ProcessorStationRecipeSelection* | Protected+12 flags | /Script/Subnautica2.Default__SN2ProcessorStation.RecipeSele… | |
| 0x08 | InputInventory | UUWEInventoryComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2ProcessorStation.InputInven… | |
| 0x08 | OutputInventory | UUWEInventoryComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2ProcessorStation.OutputInve… | |
| 0x08 | OutputInventoryInteraction | UUWEInventoryInteractionComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2ProcessorStation.OutputInve… | |
| 0x08 | PoweredApplianceComponent | UUWEPoweredApplianceComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2ProcessorStation.PoweredApp… | |
| 0x08 | AttachableComponent | UUWEAttachableComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2ProcessorStation.Attachable… | |
| 0x08 | SaveComponent | UUWESaveComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2ProcessorStation.SaveCompon… | |
| 0x08 | RootCategory | UUWECraftingRecipeCategory* | Protected+7 flags | nullptr | |
| 0x04 | ProcessorUpdateInterval | float | Protected+7 flags | 0.1 | |
| 0x04 | ProcessorUpdateMultiplier | float | NetProtected+8 flags | 1 | |
| 0x01 | bPlayerInRange | bool | Protected+7 flags | false | |
| 0x0389 | 0x0F | padding / unreflected | |||
| 0x08 | ListenPlayerInRange | UUWEListenPlayerInRange* | 6 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 24
| Signature | Flags | Native | Params |
|---|---|---|---|
FInteractionInfo GetInteractionInfo(AActor* HoverActor, AActor* ForActor, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)Script3 statements · 102 bytes of bytecode0x0000ReturnValue = InteractionInfo{"", GameplayTag{FName(None)}, true, GameplayTag{FName(None)}, FText()};0x005Breturn ReturnValue;0x0065// end of script | EventPublic | 0x150 | |
float InteractionDistance()Script3 statements · 34 bytes of bytecode0x0000ReturnValue = 0f;0x0017return ReturnValue;0x0021// end of script | EventPublic | 0x04 | |
bool IsInteractDisabled(AActor* HoverActor, AActor* ForActor, float Distance, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)Script3 statements · 22 bytes of bytecode0x0000ReturnValue = false;0x000Breturn ReturnValue;0x0015// end of script | EventPublic | 0x121 | |
void HasPlayersNearby(const bool& Result)Script3 statements · 22 bytes of bytecode0x0000Result = bPlayerInRange;0x0013return;0x0015// end of script | Public | 0x01 | |
void Interact(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_5 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_5 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_2 = HitResult;0x0036ExecuteUbergraph_BP_ProcessorStation(62);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void InteractClient(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_4 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_4 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_1 = HitResult;0x0036ExecuteUbergraph_BP_ProcessorStation(67);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void InteractEnd(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_3 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_3 = Pawn;0x0024ExecuteUbergraph_BP_ProcessorStation(72);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void InteractEndServer(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_2 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_2 = Pawn;0x0024ExecuteUbergraph_BP_ProcessorStation(77);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void InteractServer(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_1 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_1 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BP_ProcessorStation(82);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ProcessorStation(87);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnProcessorStateChanged_Event(UUWECraftingRecipe* Recipe, const ESN2ProcessorState& State, int32 OutputCount)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Recipe = Recipe;0x0012PersistentFrame.K2Node_CustomEvent_State = State;0x0024PersistentFrame.K2Node_CustomEvent_OutputCount = OutputCount;0x0036ExecuteUbergraph_BP_ProcessorStation(361);0x0045return;0x0047// end of script | 0x10 | ||
void StartNewPreviewMesh(bool FirstOfNewQueue)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_FirstOfNewQueue = FirstOfNewQueue;0x0012ExecuteUbergraph_BP_ProcessorStation(653);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void ClearPreviewMesh()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ProcessorStation(1262);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnProcessingStart()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ProcessorStation(1766);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnProcessingEnd()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ProcessorStation(1849);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnProcessCompleted()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ProcessorStation(1922);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__BP_ProcessorStation_OutputInventory_K2Node_ComponentBoundEvent_0_OnInventoryChanged__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ProcessorStation(2257);0x000Freturn;0x0011// end of script | 0x00 | ||
void UpdateOuputInventoryLight()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ProcessorStation(2276);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnWidgetPopped_Event(const EUWEWindowManagerLayer& LayerId, bool IsLast, TSubclassOf<UCommonActivatableWidget> WidgetClass)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_LayerId = LayerId;0x0012PersistentFrame.K2Node_CustomEvent_IsLast = IsLast;0x0024PersistentFrame.K2Node_CustomEvent_WidgetClass = WidgetClass;0x0036ExecuteUbergraph_BP_ProcessorStation(2503);0x0045return;0x0047// end of script | 0x10 | ||
void CustomEvent(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Controller_2 = Controller;0x0012PersistentFrame.K2Node_CustomEvent_Pawn_2 = Pawn;0x0024ExecuteUbergraph_BP_ProcessorStation(3027);0x0033return;0x0035// end of script | 0x10 | ||
void OnInteractionStart_Event(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Controller_1 = Controller;0x0012PersistentFrame.K2Node_CustomEvent_Pawn_1 = Pawn;0x0024ExecuteUbergraph_BP_ProcessorStation(3032);0x0033return;0x0035// end of script | 0x10 | ||
void OnInteractionEnd_Event(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Controller = Controller;0x0012PersistentFrame.K2Node_CustomEvent_Pawn = Pawn;0x0024ExecuteUbergraph_BP_ProcessorStation(3123);0x0033return;0x0035// end of script | 0x10 | ||
void InteractEndClient(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024ExecuteUbergraph_BP_ProcessorStation(10);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void ExecuteUbergraph_BP_ProcessorStation(int32 EntryPoint)Script103 statements · 3,183 bytes of bytecode0x0000goto [EntryPoint];0x000ARecipeSelectionInteraction.InteractEndClient(nullptr, K2Node_Event_Pawn);0x0039goto Label_0C6C;0x003Egoto Label_0C6C;0x0043goto Label_0C6C;0x0048goto Label_0C6C;0x004Dgoto Label_0C6C;0x0052goto Label_0C6C;0x0057K2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnProcessorStateChanged_Event);0x006EOnProcessorStateChanged += K2Node_CreateDelegate_OutputDelegate_3;0x0081UpdateOuputInventoryLight();0x008FK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnInteractionStart_Event);0x00A6RecipeSelectionInteraction.OnInteractionStart += K2Node_CreateDelegate_OutputDelegate_1;0x00CFK2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnInteractionEnd_Event);0x00E6RecipeSelectionInteraction.OnInteractionEnd += K2Node_CreateDelegate_OutputDelegate_2;0x010FK2Node_CreateDelegate_OutputDelegate.Bind(this, OnWidgetPopped_Event);0x0126CallFunc_GetWindowManager_ReturnValue = GetWindowManager(this);0x013BCallFunc_GetWindowManager_ReturnValue.OnWidgetPopped += K2Node_CreateDelegate_OutputDelegate;0x0164goto Label_0C6C;0x0169Temp_real_Variable = 1f;0x0180Temp_real_Variable_1 = 1f;0x0197Temp_real_Variable_2 = 1f;0x01AETemp_real_Variable_3 = 1f;0x01C5Temp_real_Variable_4 = 0f;0x01DCTemp_byte_Variable = K2Node_CustomEvent_State;0x01F7SkeletalMesh.SetScalarParameterValueOnMaterials(FName(Powered), Switch(Temp_byte_Variable, 0 => Temp_real_Variable_3, 1 => Temp_real_Variable_2, 2 => Temp_real_Variable_1, 3 => Temp_real_Variable, 4 => Temp_real_Variable_4, default => K2Node_Select_Default));0x0288goto Label_0C6C;0x028DCallFunc_SwitchOnNetMode_ReturnValue = SwitchOnNetMode(this);0x02AAK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_SwitchOnNetMode_ReturnValue, 0);0x02C9if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0336;0x02D7K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_SwitchOnNetMode_ReturnValue, 2);0x02F6if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0336;0x0304K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_SwitchOnNetMode_ReturnValue, 3);0x0323if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0336;0x0331goto Label_0C6C;0x0336Label_0336:0x0336ClearPreviewMesh();0x0344CallFunc_SelectFloat_B_ImplicitCast = Cast<4>(DelayBetweenQueuedItems);0x0361CallFunc_SelectFloat_ReturnValue = SelectFloat(0, CallFunc_SelectFloat_B_ImplicitCast, K2Node_Event_FirstOfNewQueue);0x0398CallFunc_MakeGameplayCueParameters_RawMagnitude_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x03B5CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, CallFunc_MakeGameplayCueParameters_RawMagnitude_ImplicitCast, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, CraftingLocation, false);0x04A5UWEAbilitySystemComponent.AddGameplayCueLocal(GameplayTag{FName(GameplayCue.Crafting.ProcessorPreviewMesh)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x04E9goto Label_0C6C;0x04EECallFunc_SwitchOnNetMode_ReturnValue_1 = SwitchOnNetMode(this);0x050BK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_SwitchOnNetMode_ReturnValue_1, 0);0x052Aif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0597;0x0538K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_SwitchOnNetMode_ReturnValue_1, 2);0x0557if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0597;0x0565K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_SwitchOnNetMode_ReturnValue_1, 3);0x0584if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0597;0x0592goto Label_0C6C;0x0597Label_0597:0x0597CallFunc_K2_GetComponentLocation_ReturnValue = CraftingLocation.K2_GetComponentLocation();0x05C9CallFunc_MakeGameplayCueParameters_ReturnValue_1 = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x069DUWEAbilitySystemComponent.RemoveGameplayCueLocal(GameplayTag{FName(GameplayCue.Crafting.ProcessorPreviewMesh)}, CallFunc_MakeGameplayCueParameters_ReturnValue_1);0x06E1goto Label_0C6C;0x06E6OnProcessingStart();0x06F0UWEAbilitySystemComponent.AddGameplayCueLocal(GameplayTag{FName(GameplayCue.Crafting.Processor.Active)}, Temp_struct_Variable);0x0734goto Label_0C6C;0x0739UWEAbilitySystemComponent.RemoveGameplayCueLocal(GameplayTag{FName(GameplayCue.Crafting.Processor.Active)}, Temp_struct_Variable_1);0x077Dgoto Label_0C6C;0x0782CallFunc_K2_GetComponentLocation_ReturnValue_1 = CraftingLocation.K2_GetComponentLocation();0x07B4CallFunc_MakeGameplayCueParameters_ReturnValue_2 = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, CallFunc_K2_GetComponentLocation_ReturnValue_1, FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x0888UWEAbilitySystemComponent.ExecuteGameplayCueLocal(GameplayTag{FName(GameplayCue.Crafting.Processor.ProcessCompleted)}, CallFunc_MakeGameplayCueParameters_ReturnValue_2);0x08CCgoto Label_0C6C;0x08D1UpdateOuputInventoryLight();0x08DFgoto Label_0C6C;0x08E4CallFunc_NumItems_ReturnValue = OutputInventory.NumItems();0x0916CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_NumItems_ReturnValue, 0);0x0938CallFunc_SelectFloat_ReturnValue_1 = SelectFloat(1, 0, CallFunc_Greater_IntInt_ReturnValue);0x096FCallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue_1);0x098CSM_Processor_Light_Emissive.SetScalarParameterValueOnMaterials(FName(Emissive_OverallStrength), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x09C2goto Label_0C6C;0x09C7CallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(K2Node_CustomEvent_WidgetClass, /Game/Blueprints/UI/ProcessorStation/WBP_ProcessorStationSelectionScreen.WBP_ProcessorStationSelectionScreen_C);0x09EDCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_ClassClass_ReturnValue, AccessingBin);0x0A13if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0C6C;0x0A21K2Node_MakeStruct_GameplayEventData.EventTag = GameplayTag{FName(GameplayEvent.Interact.CallEnd)};0x0A57K2Node_MakeStruct_GameplayEventData.Instigator = this;0x0A6BK2Node_MakeStruct_GameplayEventData.Target = this;0x0A7FK2Node_MakeStruct_GameplayEventData.OptionalObject = nullptr;0x0A93K2Node_MakeStruct_GameplayEventData.OptionalObject2 = nullptr;0x0AA7K2Node_MakeStruct_GameplayEventData.ContextHandle = GameplayEffectContextHandle{};0x0AD0K2Node_MakeStruct_GameplayEventData.InstigatorTags = GameplayTagContainer{{}};0x0B07K2Node_MakeStruct_GameplayEventData.TargetTags = GameplayTagContainer{{}};0x0B3EK2Node_MakeStruct_GameplayEventData.EventMagnitude = 0f;0x0B5EK2Node_MakeStruct_GameplayEventData.TargetData = GameplayAbilityTargetDataHandle{};0x0B87SendGameplayEventToActor(InteractingPawnClient, GameplayTag{FName(GameplayEvent.Interact.CallEnd)}, K2Node_MakeStruct_GameplayEventData);0x0BBEgoto Label_0C6C;0x0BC3Label_0BC3:0x0BC3AccessingBin = false;0x0BCEgoto Label_0C6C;0x0BD3goto Label_0C6C;0x0BD8InteractingPawnClient = K2Node_CustomEvent_Pawn_1;0x0BEBCallFunc_GetIsPowered_ReturnValue = PoweredApplianceComponent.GetIsPowered();0x0C15if (!(CallFunc_GetIsPowered_ReturnValue)) goto Label_0C6C;0x0C23AccessingBin = true;0x0C2Egoto Label_0C6C;0x0C33CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_CustomEvent_Pawn, InteractingPawnClient);0x0C59if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_0C6C;0x0C67goto Label_0BC3;0x0C6CLabel_0C6C:0x0C6Creturn;0x0C6E// end of script | Final | 0x04 |