0x0000CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(LocalPawn);0x001DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAbilitySystemComponent_ReturnValue);0x003Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_00CD;0x0048CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(LocalPawn);0x0065CallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAbilitySystemComponent_ReturnValue.HasMatchingGameplayTag(GameplayTag{FName(Movement.Water.Submerged)});0x00AFif (!(CallFunc_HasMatchingGameplayTag_ReturnValue)) goto Label_00C2;0x00BDgoto Label_00CD;0x00C2Label_00C2:0x00C2ReturnValue = true;0x00CDLabel_00CD:0x00CDreturn ReturnValue;