Zdexby TheHolyOneZ
9,486 classes
Class

UBP_Submerged_AmbienceSound_C

: UUWEConditionalAmbienceSound : UObject
/Game/Blueprints/AmbienceSounds/BP_Submerged_AmbienceSound.BP_Submerged_AmbienceSound_C 0x0098 (152 B) align 8 inherited 0x0098 1 scripted vtable /Game/Blueprints/AmbienceSounds/BP_Submerged_AmbienceSound
0x00x0098

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from UUWEConditionalAmbienceSound 2
OffsetSizeNameTypeFlagsDefault
0x08EventUFMODEvent*Protected+6 flagsnullptr
0x10ParamsTArray<FUWEEffectParam>Protected+3 flags[]

Functions 1

SignatureFlagsNativeParams
bool ShouldPlay(APawn* LocalPawn)
Script10 statements · 211 bytes of bytecode
0x0000CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(LocalPawn);0x001DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAbilitySystemComponent_ReturnValue);0x003Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_00C8;0x0048CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(LocalPawn);0x0065CallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAbilitySystemComponent_ReturnValue.HasMatchingGameplayTag(GameplayTag{FName(Movement.Water.Submerged)});0x00AFif (!(CallFunc_HasMatchingGameplayTag_ReturnValue)) goto Label_00C8;0x00BDReturnValue = true;0x00C8Label_00C8:0x00C8return ReturnValue;0x00D2// end of script
EventPublic0x09