0x0000CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(LocalPawn);0x001DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAbilitySystemComponent_ReturnValue);0x003Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_00C8;0x0048CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(LocalPawn);0x0065CallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAbilitySystemComponent_ReturnValue.HasMatchingGameplayTag(GameplayTag{FName(Movement.Water.Submerged)});0x00AFif (!(CallFunc_HasMatchingGameplayTag_ReturnValue)) goto Label_00C8;0x00BDReturnValue = true;0x00C8Label_00C8:0x00C8return ReturnValue;