Zdexby TheHolyOneZ
9,486 classes
Class

ABP_SupplyCrate_C

: AActor : UObject
/Game/Blueprints/Items/BP_SupplyCrate.BP_SupplyCrate_C 0x03C8 (968 B) align 16 inherited 0x02C0 14 scripted vtable /Game/Blueprints/Items/BP_SupplyCrate
implements IInteractable
0x00x03C8

Members 20

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08NS_Crate_BubblesUNiagaraComponent*6 flagsnullptr
0x08SpawnPointUSceneComponent*6 flagsnullptr
0x08UWESaveComponentUUWESaveComponent*6 flagsnullptr
0x08sfx_supply_crate_openUUWEFMODAudioComponent*6 flagsnullptr
0x08LidPivotUSceneComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08Scene1USceneComponent*6 flagsnullptr
0x08lidUStaticMeshComponent*6 flagsnullptr
0x04OpenTimeline_NewTrack_0_1D9D8CDA42F411239FA0588569F090D7float4 flags0
0x01OpenTimeline__Direction_1D9D8CDA42F411239FA0588569F090D7ETimelineDirection4 flagsForward
0x030D0x03padding / unreflected
0x08OpenTimelineUTimelineComponent*5 flagsnullptr
0x08CrateItemTSubclassOf<AUWEBaseItem>5 flags/Game/Blueprints/Items/Tools/BP_Builder.BP_Builder_C
0x10Primary TextFString5 flags"Open"
0x08Interaction TypeFGameplayTag5 flags{TagName=Interaction.Generic}
0x01CrateHasBeenOpenedboolNet+8 flagsfalse
0x03390x07padding / unreflected
0x18OpenRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=-90}
0x01ItemHasBeenSpawnedbool8 flagsfalse
0x03590x07padding / unreflected
0x60FabricatorTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08SpawnedItemAActor*7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 14

SignatureFlagsNativeParams
bool IsInteractDisabled(AActor* HoverActor, AActor* ForActor, float Distance, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)
Script3 statements · 22 bytes of bytecode
0x0000ReturnValue = false;0x000Breturn ReturnValue;0x0015// end of script
EventPublic0x121
FInteractionInfo GetInteractionInfo(AActor* HoverActor, AActor* ForActor, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)
Script18 statements · 445 bytes of bytecode
0x0000if (!(CrateHasBeenOpened)) goto Label_00E8;0x000EK2Node_MakeStruct_InteractionInfo.PrimaryText = "";0x002BK2Node_MakeStruct_InteractionInfo.InteractionType = GameplayTag{FName(None)};0x0061K2Node_MakeStruct_InteractionInfo.bHighlightTarget = true;0x0075K2Node_MakeStruct_InteractionInfo.Reason = GameplayTag{FName(None)};0x00ABK2Node_MakeStruct_InteractionInfo.TextInputOverride = FText();0x00C8ReturnValue = K2Node_MakeStruct_InteractionInfo;0x00E3goto Label_01B2;0x00E8Label_00E8:0x00E8K2Node_MakeStruct_InteractionInfo_1.PrimaryText = Primary Text;0x010CK2Node_MakeStruct_InteractionInfo_1.InteractionType = Interaction Type;0x0130K2Node_MakeStruct_InteractionInfo_1.bHighlightTarget = true;0x0144K2Node_MakeStruct_InteractionInfo_1.Reason = GameplayTag{FName(None)};0x017AK2Node_MakeStruct_InteractionInfo_1.TextInputOverride = FText();0x0197ReturnValue = K2Node_MakeStruct_InteractionInfo_1;0x01B2Label_01B2:0x01B2return ReturnValue;0x01BC// end of script
EventPublic0x150
float InteractionDistance()
Script3 statements · 34 bytes of bytecode
0x0000ReturnValue = 0f;0x0017return ReturnValue;0x0021// end of script
EventPublic0x04
void OpenTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SupplyCrate(604);0x000Freturn;0x0011// end of script
0x00
void OpenTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SupplyCrate(1472);0x000Freturn;0x0011// end of script
0x00
void InteractEndClient(AController* Controller, APawn* Pawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_5 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_5 = Pawn;0x0024ExecuteUbergraph_BP_SupplyCrate(274);0x0033return;0x0035// end of script
EventPublic0x10
void InteractEndServer(AController* Controller, APawn* Pawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_4 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_4 = Pawn;0x0024ExecuteUbergraph_BP_SupplyCrate(275);0x0033return;0x0035// end of script
EventPublic0x10
void InteractServer(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_3 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_3 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_2 = HitResult;0x0036ExecuteUbergraph_BP_SupplyCrate(276);0x0045return;0x0047// end of script
EventPublic0x110
void InteractEnd(AController* Controller, APawn* Pawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_2 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_2 = Pawn;0x0024ExecuteUbergraph_BP_SupplyCrate(291);0x0033return;0x0035// end of script
EventPublic0x10
void Interact(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_1 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_1 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_1 = HitResult;0x0036ExecuteUbergraph_BP_SupplyCrate(292);0x0045return;0x0047// end of script
EventPublic0x110
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SupplyCrate(497);0x000Freturn;0x0011// end of script
EventProtected0x00
void InteractClient(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BP_SupplyCrate(605);0x0045return;0x0047// end of script
EventPublic0x110
void TrySpawnItem()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SupplyCrate(657);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_SupplyCrate(int32 EntryPoint)
Script78 statements · 1,480 bytes of bytecode
0x0000PushFlow(Label_05C5);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FNS_Crate_Bubbles.Activate(false);0x0034PopFlow();0x0035Label_0035:0x0035MarkPropertyDirtyFromRepIndex(this, 11, FName(CrateHasBeenOpened));0x0052TrySpawnItem();0x0060PushFlow(Label_00D2);0x0065PushFlow(Label_00B1);0x006APushFlow(Label_0090);0x006FOpenTimeline.Play();0x008FPopFlow();0x0090Label_0090:0x0090UWESaveComponent.Store();0x00B0PopFlow();0x00B1Label_00B1:0x00B1sfx_supply_crate_open.Play();0x00D1PopFlow();0x00D2Label_00D2:0x00D2NS_Crate_Bubbles.Activate(false);0x00F7PopFlow();0x00F8Label_00F8:0x00F8FlushNetDormancy();0x0102CrateHasBeenOpened = true;0x010Dgoto Label_0035;0x0112PopFlow();0x0113PopFlow();0x0114if (!(CrateHasBeenOpened)) goto Label_00F8;0x0122PopFlow();0x0123PopFlow();0x0124PopFlow();0x0125Label_0125:0x0125CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(OpenTimeline_NewTrack_0_1D9D8CDA42F411239FA0588569F090D7);0x0142CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, -1);0x0170CallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x018DCallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, 0f, 0f);0x01BCLidPivot.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x01F0PopFlow();0x01F1CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0205if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x020Fif (!(CrateHasBeenOpened)) PopFlow();0x0219LidPivot.K2_SetRelativeRotation(OpenRotation, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x024DTrySpawnItem();0x025BPopFlow();0x025CPopFlow();0x025Dif (!(CrateHasBeenOpened)) goto Label_026C;0x026BPopFlow();0x026CLabel_026C:0x026Csfx_supply_crate_open.Play();0x028Cgoto Label_000F;0x0291CallFunc_Not_PreBool_ReturnValue = Not_PreBool(ItemHasBeenSpawned);0x02AECallFunc_IsValidClass_ReturnValue = IsValidClass(CrateItem);0x02CBCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_IsValidClass_ReturnValue);0x02F1if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x02FBCallFunc_GetWorldSubsystem_ReturnValue = GetWorldSubsystem(this, /Script/UWEDynamicItems.UWEDynamicItemsManager);0x0319CallFunc_K2_GetComponentToWorld_ReturnValue_1 = SpawnPoint.K2_GetComponentToWorld();0x034BCallFunc_SpawnActorAndRegister_ReturnValue = CallFunc_GetWorldSubsystem_ReturnValue.SpawnActorAndRegister(CrateItem, CallFunc_K2_GetComponentToWorld_ReturnValue_1);0x0387SpawnedItem = CallFunc_SpawnActorAndRegister_ReturnValue;0x039ACallFunc_K2_GetComponentToWorld_ReturnValue = SpawnPoint.K2_GetComponentToWorld();0x03CCCallFunc_GetItemTypeForPickupActor_ReturnValue = GetItemTypeForPickupActor(CallFunc_SpawnActorAndRegister_ReturnValue);0x03E9CallFunc_GetPreviewMeshData_ReturnValue = CallFunc_GetItemTypeForPickupActor_ReturnValue.GetPreviewMeshData();0x041BBreakTransform(CallFunc_GetPreviewMeshData_ReturnValue.RelativeTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0452CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location);0x0480CallFunc_TransformRotation_ReturnValue = TransformRotation(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Rotation);0x04AECallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_TransformLocation_ReturnValue, CallFunc_TransformRotation_ReturnValue, CallFunc_BreakTransform_Scale);0x04E5CallFunc_K2_SetActorTransform_ReturnValue = SpawnedItem.K2_SetActorTransform(CallFunc_MakeTransform_ReturnValue, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x0523K2Node_DynamicCast_AsUWEBase_Item = Cast<UWEBaseItem>(SpawnedItem);0x0547K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsUWEBase_Item);0x0564if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x056EK2Node_DynamicCast_AsUWEBase_Item.NetMulticast_SetPhysicsEnabled(false, false);0x0594ItemHasBeenSpawned = true;0x059FUWESaveComponent.Store();0x05BFPopFlow();0x05C0goto Label_0125;0x05C5Label_05C5:0x05C5return;0x05C7// end of script
Final0x04