Zdexby TheHolyOneZ
9,486 classes
Class

ABP_BioLab_OutpostBase_C

: ABP_BioLab_C : AUWEBioLab : AUWEGameplayActor : AActor : UObject
/Game/Blueprints/AbandonedBases/BP_BioLab_OutpostBase.BP_BioLab_OutpostBase_C 0x0438 (1,080 B) align 8 inherited 0x03F9 8 scripted vtable /Game/Blueprints/AbandonedBases/BP_BioLab_OutpostBase
0x00x0438

Members 7

OffsetSizeNameTypeFlagsDefault
0x03F90x07padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08BPC_GlintableUBPC_Glintable_C*6 flagsnullptr
0x08UWESaveUUWESaveComponent*6 flagsnullptr
0x08AttachPowerActorAActor*6 flagsnullptr
0x08CheckPowerActorTimerFTimerHandle5 flags{Handle=0}
0x08DMI_EmissiveUMaterialInstanceDynamic*6 flagsnullptr
Inherited from ABP_BioLab_C 20
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PointLightUPointLightComponent*6 flagsnullptr
0x08NS_HologramProjectorUNiagaraComponent*6 flagsnullptr
0x08Widget1UWidgetComponent*6 flagsnullptr
0x08PlayerInRangeCheckUBoxComponent*6 flagsnullptr
0x08SkeletalMeshUSkeletalMeshComponent*6 flagsnullptr
0x08SN2ActiveBaseModuleSoundUSN2ActiveBaseModuleSound*6 flagsnullptr
0x08UWEAttachableUUWEAttachableComponent*6 flagsnullptr
0x08UWEPoweredApplianceUUWEPoweredApplianceComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08UWEPlacementVolumeUUWEPlacementVolumeComponent*6 flagsnullptr
0x08UWEPlacementAnchorUUWEPlacementAnchor*6 flagsnullptr
0x01InterfaceActiveClientbool7 flagstrue
0x03B10x07padding / unreflected
0x08InteractingPawnClientAPawn*7 flagsnullptr
0x08powered_on_sfxUFMODEvent*6 flagsnullptr
0x10PlayersInRangeTArray<AActor*>Net+4 flags[]
0x10InteractingPlayersTArray<AActor*>Net+4 flags[]
0x08AnimationBlueprintUABP_Biolab_C*6 flagsnullptr
0x08RandomTimerFTimerHandle5 flags{Handle=0}
0x01CurrentProjectorPositionbool7 flagsfalse
Inherited from AUWEBioLab 10
OffsetSizeNameTypeFlagsDefault
0x10PreInstalledBioAbilitiesTArray<UUWEBioAbilityData*>4 flags[]
0x10ShowLockedBiomodsEventTrackerRequirementFShowLockedBiomodsEventTrackerRequirement4 flags{DataAsset=nullptr, EventTrackerVerb={TagName=None}}
0x08BiomodCrafterComponentUUWEBiomodCrafterComponent*Protected+12 flags/Script/UWEBiomods.Default__UWEBioLab.Crafter
0x10InteractionPrimaryTextStringFStringProtected+5 flags""
0x08InteractionTypeTagFGameplayTagProtected+5 flags{TagName=None}
0x10InteractionInUsePrimaryTextStringFStringProtected+5 flags""
0x08InteractionInUseTypeTagFGameplayTagProtected+5 flags{TagName=None}
0x08BioLabWidgetClassTSubclassOf<UModalActivatableWidget>7 flagsnullptr
0x08WidgetUCommonActivatableWidget*8 flagsnullptr
0x08DistanceTaskUUWEWaitDistanceExceeded*6 flagsnullptr
Inherited from AUWEGameplayActor 2
OffsetSizeNameTypeFlagsDefault
0x08AbilitySystemDataUUWEAbilitySystemData*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void UserConstructionScript()
Script4 statements · 54 bytes of bytecode
0x0000UserConstructionScript();0x000ABPC_Glintable.OverriddenMeshRef = StaticMesh;0x0033return;0x0035// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BioLab_OutpostBase(26);0x000Freturn;0x0011// end of script
EventProtected0x00
void CheckAttachPowerActor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BioLab_OutpostBase(136);0x000Freturn;0x0011// end of script
0x00
void GiveSuffocationImmunity(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BP_BioLab_OutpostBase(237);0x0021return;0x0023// end of script
0x08
void RemoveSuffocationImmunity(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_OtherActor = OtherActor;0x0012ExecuteUbergraph_BP_BioLab_OutpostBase(552);0x0021return;0x0023// end of script
0x08
void InteractServer(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_1 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_1 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BP_BioLab_OutpostBase(797);0x0045return;0x0047// end of script
EventPublic0x110
void InteractEndServer(AController* Controller, APawn* Pawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024ExecuteUbergraph_BP_BioLab_OutpostBase(910);0x0033return;0x0035// end of script
EventPublic0x10
void ExecuteUbergraph_BP_BioLab_OutpostBase(int32 EntryPoint)
Script44 statements · 997 bytes of bytecode
0x0000PushFlow(Label_03E2);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FReceiveBeginPlay();0x0019PopFlow();0x001APushFlow(Label_000F);0x001FK2Node_CreateDelegate_OutputDelegate.Bind(this, CheckAttachPowerActor);0x0036CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.1f, true, true, 0f, 0f);0x006CCheckPowerActorTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0087PopFlow();0x0088CallFunc_IsValid_ReturnValue = IsValid(AttachPowerActor);0x00A5if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00AFUWEPoweredAppliance.CreateLink(AttachPowerActor);0x00D8K2_ClearAndInvalidateTimerHandle(this, CheckPowerActorTimer);0x00ECPopFlow();0x00EDCallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor_1, true);0x010BCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue);0x0128if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0132CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor_1, true);0x0150CallFunc_GetGameplayTagCount_ReturnValue_1 = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayTagCount(GameplayTag{FName(Gameplay.SuffocationImmunity)});0x019DCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_GetGameplayTagCount_ReturnValue_1, 0);0x01BFif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x01C9CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor_1, true);0x01E7CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.BP_AddLooseGameplayTag(GameplayTag{FName(Gameplay.SuffocationImmunity)}, 1);0x0227PopFlow();0x0228CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1 = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor, true);0x0246CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1);0x0263if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x026DCallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1 = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor, true);0x028BCallFunc_GetGameplayTagCount_ReturnValue = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1.GetGameplayTagCount(GameplayTag{FName(Gameplay.SuffocationImmunity)});0x02D8CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1.BP_RemoveLooseGameplayTag(GameplayTag{FName(Gameplay.SuffocationImmunity)}, CallFunc_GetGameplayTagCount_ReturnValue);0x031CPopFlow();0x031DInteractServer(K2Node_Event_Controller_1, K2Node_Event_Pawn_1, K2Node_Event_HitResult);0x0342CallFunc_GetIsPowered_ReturnValue = UWEPoweredAppliance.GetIsPowered();0x036Cif (!(CallFunc_GetIsPowered_ReturnValue)) PopFlow();0x0376GiveSuffocationImmunity(K2Node_Event_Pawn_1);0x038DPopFlow();0x038EInteractEndServer(K2Node_Event_Controller, K2Node_Event_Pawn);0x03AARemoveSuffocationImmunity(K2Node_Event_Pawn);0x03C1UWESave.Store();0x03E1PopFlow();0x03E2Label_03E2:0x03E2return;0x03E4// end of script
Final0x04

Subclasses 2