0x00x0438
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x03F9 | 0x07 | padding / unreflected | |||
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | BPC_Glintable | UBPC_Glintable_C* | 6 flags | nullptr | |
| 0x08 | UWESave | UUWESaveComponent* | 6 flags | nullptr | |
| 0x08 | AttachPowerActor | AActor* | 6 flags | nullptr | |
| 0x08 | CheckPowerActorTimer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x08 | DMI_Emissive | UMaterialInstanceDynamic* | 6 flags | nullptr | |
Inherited from ABP_BioLab_C 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | PointLight | UPointLightComponent* | 6 flags | nullptr | |
| 0x08 | NS_HologramProjector | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | Widget1 | UWidgetComponent* | 6 flags | nullptr | |
| 0x08 | PlayerInRangeCheck | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | SkeletalMesh | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | SN2ActiveBaseModuleSound | USN2ActiveBaseModuleSound* | 6 flags | nullptr | |
| 0x08 | UWEAttachable | UUWEAttachableComponent* | 6 flags | nullptr | |
| 0x08 | UWEPoweredAppliance | UUWEPoweredApplianceComponent* | 6 flags | nullptr | |
| 0x08 | UWEAssetData | UUWEAssetDataComponent* | 6 flags | nullptr | |
| 0x08 | UWEPlacementVolume | UUWEPlacementVolumeComponent* | 6 flags | nullptr | |
| 0x08 | UWEPlacementAnchor | UUWEPlacementAnchor* | 6 flags | nullptr | |
| 0x01 | InterfaceActiveClient | bool | 7 flags | true | |
| 0x03B1 | 0x07 | padding / unreflected | |||
| 0x08 | InteractingPawnClient | APawn* | 7 flags | nullptr | |
| 0x08 | powered_on_sfx | UFMODEvent* | 6 flags | nullptr | |
| 0x10 | PlayersInRange | TArray<AActor*> | Net+4 flags | [] | |
| 0x10 | InteractingPlayers | TArray<AActor*> | Net+4 flags | [] | |
| 0x08 | AnimationBlueprint | UABP_Biolab_C* | 6 flags | nullptr | |
| 0x08 | RandomTimer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x01 | CurrentProjectorPosition | bool | 7 flags | false | |
Inherited from AUWEBioLab 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | PreInstalledBioAbilities | TArray<UUWEBioAbilityData*> | 4 flags | [] | |
| 0x10 | ShowLockedBiomodsEventTrackerRequirement | FShowLockedBiomodsEventTrackerRequirement | 4 flags | {DataAsset=nullptr, EventTrackerVerb={TagName=None}} | |
| 0x08 | BiomodCrafterComponent | UUWEBiomodCrafterComponent* | Protected+12 flags | /Script/UWEBiomods.Default__UWEBioLab.Crafter | |
| 0x10 | InteractionPrimaryTextString | FString | Protected+5 flags | "" | |
| 0x08 | InteractionTypeTag | FGameplayTag | Protected+5 flags | {TagName=None} | |
| 0x10 | InteractionInUsePrimaryTextString | FString | Protected+5 flags | "" | |
| 0x08 | InteractionInUseTypeTag | FGameplayTag | Protected+5 flags | {TagName=None} | |
| 0x08 | BioLabWidgetClass | TSubclassOf<UModalActivatableWidget> | 7 flags | nullptr | |
| 0x08 | Widget | UCommonActivatableWidget* | 8 flags | nullptr | |
| 0x08 | DistanceTask | UUWEWaitDistanceExceeded* | 6 flags | nullptr |
Inherited from AUWEGameplayActor 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AbilitySystemData | UUWEAbilitySystemData* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem… | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys… |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script4 statements · 54 bytes of bytecode0x0000UserConstructionScript();0x000ABPC_Glintable.OverriddenMeshRef = StaticMesh;0x0033return;0x0035// end of script | EventPublic | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BioLab_OutpostBase(26);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void CheckAttachPowerActor()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BioLab_OutpostBase(136);0x000Freturn;0x0011// end of script | 0x00 | ||
void GiveSuffocationImmunity(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BP_BioLab_OutpostBase(237);0x0021return;0x0023// end of script | 0x08 | ||
void RemoveSuffocationImmunity(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_OtherActor = OtherActor;0x0012ExecuteUbergraph_BP_BioLab_OutpostBase(552);0x0021return;0x0023// end of script | 0x08 | ||
void InteractServer(AController* Controller, APawn* Pawn, FHitResult& HitResult)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller_1 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_1 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BP_BioLab_OutpostBase(797);0x0045return;0x0047// end of script | EventPublic | 0x110 | |
void InteractEndServer(AController* Controller, APawn* Pawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024ExecuteUbergraph_BP_BioLab_OutpostBase(910);0x0033return;0x0035// end of script | EventPublic | 0x10 | |
void ExecuteUbergraph_BP_BioLab_OutpostBase(int32 EntryPoint)Script44 statements · 997 bytes of bytecode0x0000PushFlow(Label_03E2);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FReceiveBeginPlay();0x0019PopFlow();0x001APushFlow(Label_000F);0x001FK2Node_CreateDelegate_OutputDelegate.Bind(this, CheckAttachPowerActor);0x0036CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.1f, true, true, 0f, 0f);0x006CCheckPowerActorTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0087PopFlow();0x0088CallFunc_IsValid_ReturnValue = IsValid(AttachPowerActor);0x00A5if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00AFUWEPoweredAppliance.CreateLink(AttachPowerActor);0x00D8K2_ClearAndInvalidateTimerHandle(this, CheckPowerActorTimer);0x00ECPopFlow();0x00EDCallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor_1, true);0x010BCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue);0x0128if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0132CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor_1, true);0x0150CallFunc_GetGameplayTagCount_ReturnValue_1 = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayTagCount(GameplayTag{FName(Gameplay.SuffocationImmunity)});0x019DCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_GetGameplayTagCount_ReturnValue_1, 0);0x01BFif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x01C9CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor_1, true);0x01E7CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.BP_AddLooseGameplayTag(GameplayTag{FName(Gameplay.SuffocationImmunity)}, 1);0x0227PopFlow();0x0228CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1 = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor, true);0x0246CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1);0x0263if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x026DCallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1 = GetUWEAbilitySystemComponentFromActor(K2Node_CustomEvent_OtherActor, true);0x028BCallFunc_GetGameplayTagCount_ReturnValue = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1.GetGameplayTagCount(GameplayTag{FName(Gameplay.SuffocationImmunity)});0x02D8CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue_1.BP_RemoveLooseGameplayTag(GameplayTag{FName(Gameplay.SuffocationImmunity)}, CallFunc_GetGameplayTagCount_ReturnValue);0x031CPopFlow();0x031DInteractServer(K2Node_Event_Controller_1, K2Node_Event_Pawn_1, K2Node_Event_HitResult);0x0342CallFunc_GetIsPowered_ReturnValue = UWEPoweredAppliance.GetIsPowered();0x036Cif (!(CallFunc_GetIsPowered_ReturnValue)) PopFlow();0x0376GiveSuffocationImmunity(K2Node_Event_Pawn_1);0x038DPopFlow();0x038EInteractEndServer(K2Node_Event_Controller, K2Node_Event_Pawn);0x03AARemoveSuffocationImmunity(K2Node_Event_Pawn);0x03C1UWESave.Store();0x03E1PopFlow();0x03E2Label_03E2:0x03E2return;0x03E4// end of script | Final | 0x04 |