| void OnMoveComplete(const FAIRequestID& RequestID, const EMercunaMoveResult& Result) | FinalNative+1 flags | | 0x05 |
| UMercuna3DMoveToProxy* MoveToLocations(UObject* WorldContextObject, APawn* Pawn, const TArray<FVector>& Destinations, float EndDistance, float Speed, bool UsePartialPath) | FinalNative+2 flags | | 0x38 |
| UMercuna3DMoveToProxy* MoveToLocation(UObject* WorldContextObject, APawn* Pawn, const FVector& Destination, float EndDistance, float Speed, bool UsePartialPath) | FinalNative+2 flags | | 0x40 |
| UMercuna3DMoveToProxy* MoveToActor(UObject* WorldContextObject, APawn* Pawn, AActor* Actor, float EndDistance, float Speed, bool UsePartialPath) | FinalNative+2 flags | | 0x30 |