Zdexby TheHolyOneZ
9,486 classes
Class

ABP_Haul_Collapsed_C

: AUWECarryableActor : AActor : UObject
/Game/Blueprints/Vehicle/Tadpole/BP_Haul_Collapsed.BP_Haul_Collapsed_C 0x0338 (824 B) align 8 inherited 0x0320 3 scripted vtable /Game/Blueprints/Vehicle/Tadpole/BP_Haul_Collapsed
0x00x0338

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SM_Cicada_Crate_01bUStaticMeshComponent*6 flagsnullptr
0x08UWEInteractableStaticMeshUUWEInteractableStaticMesh*6 flagsnullptr
Inherited from AUWECarryableActor 8
OffsetSizeNameTypeFlagsDefault
0x08StaticMeshComponentUStaticMeshComponent*Protected+11 flags/Script/UWECarryable.Default__UWECarryableActor.StaticMeshC…
0x08PhysicsControllerComponentUUWEChaosPhysicsController*Protected+11 flags/Script/UWECarryable.Default__UWECarryableActor.PhysicsCont…
0x08SaveComponentUUWESaveComponent*Protected+12 flags/Script/UWECarryable.Default__UWECarryableActor.SaveCompone…
0x08VolumeTrackerComponentUVolumeTrackerComponent*Protected+11 flags/Script/UWECarryable.Default__UWECarryableActor.VolumeTrack…
0x08AssetDataComponentUUWEAssetDataComponent*Protected+12 flags/Script/UWECarryable.Default__UWECarryableActor.AssetDataCo…
0x01bShouldFloatboolProtected+9 flagstrue
0x01bReplicatedSimulatePhysicsboolNetRepNotify+11 flagsfalse
0x01bReplicatedCollisionEnabledboolNetRepNotify+11 flagstrue
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Haul_Collapsed(259);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnInteract_Event(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Controller = Controller;0x0012PersistentFrame.K2Node_CustomEvent_Pawn = Pawn;0x0024PersistentFrame.K2Node_CustomEvent_HitResult = HitResult;0x0036ExecuteUbergraph_BP_Haul_Collapsed(328);0x0045return;0x0047// end of script
0x110
void ExecuteUbergraph_BP_Haul_Collapsed(int32 EntryPoint)
Script19 statements · 336 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_HasAuthority_ReturnValue = HasAuthority();0x001Eif (!(CallFunc_HasAuthority_ReturnValue)) goto Label_014D;0x002CCallFunc_IsInWater_ReturnValue = VolumeTrackerComponent.IsInWater();0x0056if (!(CallFunc_IsInWater_ReturnValue)) goto Label_014D;0x0064CallFunc_GetTransform_ReturnValue = GetTransform();0x0080CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/Vehicle/Tadpole/BP_Haul_TadpoleChassis.BP_Haul_TadpoleChassis_C, CallFunc_GetTransform_ReturnValue, 1, nullptr, 1);0x00ACCallFunc_GetTransform_ReturnValue = GetTransform();0x00C8CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x00F0K2_DestroyActor();0x00FEgoto Label_014D;0x0103K2Node_CreateDelegate_OutputDelegate.Bind(this, OnInteract_Event);0x011AUWEInteractableStaticMesh.OnInteract += K2Node_CreateDelegate_OutputDelegate;0x0143goto Label_014D;0x0148goto Label_000A;0x014DLabel_014D:0x014Dreturn;0x014F// end of script
Final0x04