Zdexby TheHolyOneZ
9,486 classes
/Game/Blueprints/Inventory/BPC_PlayerInventoryInteractComponent.BPC_PlayerInventoryInteractComponent_C 0x06B8 (1,720 B) align 16 inherited 0x06B0 7 scripted vtable /Game/Blueprints/Inventory/BPC_PlayerInventoryInteractComponent
0x00x06B8

Members 1

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from USN2PlayerInventoryInteractionComponent 8
OffsetSizeNameTypeFlagsDefault
0x01BlockOpeningInteractionboolProtected+6 flagstrue
0x05D90x07padding / unreflected
0x08LocalPlayerStateAPlayerState*Protected+5 flagsnullptr
0x08OwningPawnAPawn*Protected+5 flagsnullptr
0x10SinglePlayerTipTextFText2 flags<FText>
0x10MultiPlayerTipTextFText2 flags<FText>
0x08PlayerInteractBeginCueFGameplayTag5 flags{TagName=None}
0x08PlayerInteractEndCueFGameplayTag5 flags{TagName=None}
0x20CancelTipTagsFGameplayTagContainer3 flags{GameplayTags=[2 items], ParentTags=[2 items]}
Inherited from UUWEInventoryInteractionComponent 7
OffsetSizeNameTypeFlagsDefault
0x08InteractBeginCueFGameplayTag5 flags{TagName=None}
0x08InteractEndCueFGameplayTag5 flags{TagName=None}
0x10OnInventoryInteractionEnabledChangedFMulticastScriptDelegate4 flags<delegate>
0x28InventoryComponentFComponentReference6 flags{OtherActor=nullptr}
0x08InventoryOwnerAActor*5 flagsnullptr
0x01InventoryInteractionEnabledboolNetRepNotify+7 flagstrue
0x05C90x07padding / unreflected
0x08SaveHandleUUWESaveHandle*6 flagsnullptr
Inherited from UBoxComponent 1
OffsetSizeNameTypeFlagsDefault
0x18BoxExtentFVectorProtected+9 flags{X=32, Y=32, Z=32}
Inherited from UShapeComponent 8
OffsetSizeNameTypeFlagsDefault
0x08ShapeBodySetupUBodySetup*Transient+7 flagsnullptr
0x04ShapeColorFColor8 flags{B=157, G=149, R=223, A=255}
0x01bDrawOnlyIfSelected : 1bit 0bool3 flagsfalse
0x01bShouldCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bDynamicObstacle : 1bit 2bool4 flagsfalse
0x01bUseSystemDefaultObstacleAreaClass : 1bit 3boolProtected+4 flagstrue
0x053D0x03padding / unreflected
0x08AreaClassOverrideTSubclassOf<UNavAreaBase>Protected+6 flagsnullptr
0x04LineThicknessfloatProtected+8 flags0
Inherited from UPrimitiveComponent 110
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 2bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 3bool5 flagstrue
0x01UWE_AlwaysPerformSweepTestOnMove : 1bit 4bool5 flagsfalse
0x01bMultiBodyOverlap : 1bit 5bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 6bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 7bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 0bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 1bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 2bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 3bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 4bool7 flagstrue
0x01bRenderInMainPass : 1bit 5bool7 flagstrue
0x01bRenderInDepthPass : 1bit 6bool7 flagstrue
0x01bReceivesDecals : 1bit 7bool7 flagstrue
0x01bHoldout : 1bit 0bool8 flagsfalse
0x01bOwnerNoSee : 1bit 1bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 2bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 3bool7 flagsfalse
0x01bUseAsOccluder : 1bit 4bool7 flagsfalse
0x01bSelectable : 1bit 5bool3 flagstrue
0x01bWantsEditorEffects : 1bit 6bool3 flagsfalse
0x01bForceMipStreaming : 1bit 7bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 0bool7 flagsfalse
0x01CastShadow : 1bit 1bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 2bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 3bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 4bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 5bool7 flagstrue
0x01bCastDynamicShadow : 1bit 6bool7 flagstrue
0x01bCastStaticShadow : 1bit 7bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 0bool7 flagsfalse
0x01bCastContactShadow : 1bit 1bool7 flagsfalse
0x01bSelfShadowOnly : 1bit 2bool7 flagsfalse
0x01bCastFarShadow : 1bit 3bool7 flagsfalse
0x01bCastInsetShadow : 1bit 4bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 5bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 6bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 7bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 0boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 1bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 2bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 3bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 4bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 5bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 6bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 7bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 0bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 1bool4 flagsfalse
0x01bRasterizeAsFilledConvexVolume : 1bit 2bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 3bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 4bool3 flagstrue
0x01bUseEditorCompositing : 1bit 5bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 6boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 7bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 0bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 1bool7 flagsfalse
0x01bRayTracingFarField : 1bit 2bool3 flagsfalse
0x01FirstPersonPrimitiveTypeEFirstPersonPrimitiveType9 flagsNone
0x01bHasNoStreamableTextures : 1bit 1boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 2boolProtected+7 flagstrue
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02860x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02890x20padding / unreflected
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01ExcludeFromHLODLevelsuint87 flags0
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02D80x28padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>6 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType7 flagsExclusive
0x031C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x03280x30padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+5 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+7 flags[]
0x03780x10padding / unreflected
0x180BodyInstanceFBodyInstance4 flags{PositionSolverIterationCount=8, VelocitySolverIterationCou…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x050D0x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate5 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x05170x11padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*9 flagsnullptr
Inherited from USceneComponent 31
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00E00x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01080x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 2bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01CastShadowDetailModeEDetailMode8 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentAttachmentChangedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 7

SignatureFlagsNativeParams
void RenameInventory(const FString& Name)
Script14 statements · 465 bytes of bytecode
0x0000CallFunc_GetInventoryComponent_ReturnValue = GetInventoryComponent();0x0014CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(Name);0x0039K2Node_MakeStruct_FormatArgumentData.ArgumentName = "name";0x005AK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0077K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x009BK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x00BFK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00DFK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0103K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0120K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0134CallFunc_Format_ReturnValue = Format(FText::FromStringTable("/Game/StringTables/ST_PDA.ST_PDA", "CharacterInventoryName"), K2Node_MakeArray_Array);0x019DCallFunc_GetInventoryComponent_ReturnValue.InventoryName = CallFunc_Format_ReturnValue;0x01CEreturn;0x01D0// end of script
Public0x10
void OnPlayerReady_E0FF161C40EA107890825FB47E38BE6F()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_PlayerInventoryInteractComponent(187);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_PlayerInventoryInteractComponent(574);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnPlayerNameChanged_Event(const FString& PlayerName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerName = PlayerName;0x0012ExecuteUbergraph_BPC_PlayerInventoryInteractComponent(589);0x0021return;0x0023// end of script
0x10
void InteractServer(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_1 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_1 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_1 = HitResult;0x0036ExecuteUbergraph_BPC_PlayerInventoryInteractComponent(617);0x0045return;0x0047// end of script
EventPublic0x110
void InteractClient(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BPC_PlayerInventoryInteractComponent(659);0x0045return;0x0047// end of script
EventPublic0x110
void ExecuteUbergraph_BPC_PlayerInventoryInteractComponent(int32 EntryPoint)
Script34 statements · 699 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_WaitForSpecificPlayerPawnReady_ReturnValue = WaitForSpecificPlayerPawnReady(OwningPawn);0x0027CallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitForSpecificPlayerPawnReady_ReturnValue);0x0044if (!(CallFunc_IsValid_ReturnValue)) goto Label_02B8;0x0052K2Node_CreateDelegate_OutputDelegate.Bind(this, OnPlayerReady_E0FF161C40EA107890825FB47E38BE6F);0x0069CallFunc_WaitForSpecificPlayerPawnReady_ReturnValue.OnPlayerReady += K2Node_CreateDelegate_OutputDelegate;0x0092CallFunc_WaitForSpecificPlayerPawnReady_ReturnValue.Activate();0x00B6goto Label_02B8;0x00BBCallFunc_IsLocallyControlled_ReturnValue = OwningPawn.IsLocallyControlled();0x00E9if (!(CallFunc_IsLocallyControlled_ReturnValue)) goto Label_00FC;0x00F7goto Label_02B8;0x00FCLabel_00FC:0x00FCK2Node_DynamicCast_AsSN2Player_Character = Cast<SN2PlayerCharacter>(OwningPawn);0x0120K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Player_Character);0x013Dif (!(K2Node_DynamicCast_bSuccess)) goto Label_02B8;0x014BK2Node_DynamicCast_AsSN2Player_State = Cast<SN2PlayerState>(K2Node_DynamicCast_AsSN2Player_Character.PlayerState);0x0185K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsSN2Player_State);0x01A2if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_02B8;0x01B0K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnPlayerNameChanged_Event);0x01C7K2Node_DynamicCast_AsSN2Player_State.OnPlayerNameChanged += K2Node_CreateDelegate_OutputDelegate_1;0x01F0CallFunc_GetPlayerName_ReturnValue = K2Node_DynamicCast_AsSN2Player_State.GetPlayerName();0x0222RenameInventory(CallFunc_GetPlayerName_ReturnValue);0x0239goto Label_02B8;0x023EReceiveBeginPlay();0x0248goto Label_000A;0x024DRenameInventory(K2Node_CustomEvent_PlayerName);0x0264goto Label_02B8;0x0269InteractServer(K2Node_Event_Controller_1, K2Node_Event_Pawn_1, K2Node_Event_HitResult_1);0x028Egoto Label_02B8;0x0293InteractClient(K2Node_Event_Controller, K2Node_Event_Pawn, K2Node_Event_HitResult);0x02B8Label_02B8:0x02B8return;0x02BA// end of script
Final0x04