Zdexby TheHolyOneZ
9,486 classes
Class

ABP_UpgradeTerminal_C

: AActor : UObject
/Game/Blueprints/TechSites/BP_UpgradeTerminal.BP_UpgradeTerminal_C 0x0320 (800 B) align 8 inherited 0x02C0 15 scripted vtable /Game/Blueprints/TechSites/BP_UpgradeTerminal
implements IInteractable
0x00x0320

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08FMODAudioUFMODAudioComponent*6 flagsnullptr
0x08InteractBoxUBoxComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08UWESaveUUWESaveComponent*6 flagsnullptr
0x08PlaneUStaticMeshComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08WidgetUWidgetComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08UpgradeTypeUBP_UpgradeTerminal_UpgradeDataAsset_C*6 flags/Game/Blueprints/TechSites/DA_InventoryUpgrade_DataAsset.DA…
0x10InteractedPlayersTArray<int32>NetRepNotify+4 flags[]
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 15

SignatureFlagsNativeParams
FInteractionInfo GetInteractionInfo(AActor* HoverActor, AActor* ForActor, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)
Script8 statements · 244 bytes of bytecode
0x0000K2Node_MakeStruct_InteractionInfo.PrimaryText = "AcquireBiobedUpgrade";0x0031K2Node_MakeStruct_InteractionInfo.InteractionType = GameplayTag{FName(Interaction.Use)};0x0067K2Node_MakeStruct_InteractionInfo.bHighlightTarget = true;0x007BK2Node_MakeStruct_InteractionInfo.Reason = GameplayTag{FName(None)};0x00B1K2Node_MakeStruct_InteractionInfo.TextInputOverride = FText();0x00CEReturnValue = K2Node_MakeStruct_InteractionInfo;0x00E9return ReturnValue;0x00F3// end of script
EventPublic0x150
float InteractionDistance()
Script3 statements · 34 bytes of bytecode
0x0000ReturnValue = 0f;0x0017return ReturnValue;0x0021// end of script
EventPublic0x04
bool IsInteractDisabled(AActor* HoverActor, AActor* ForActor, float Distance, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)
Script19 statements · 368 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(UpgradeType);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_014A;0x002BK2Node_DynamicCast_AsSN2Player_Character = Cast<SN2PlayerCharacter>(ForActor);0x004FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Player_Character);0x006Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_0165;0x007ACallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(HoverComponent, InteractBox);0x00A0if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_015A;0x00AECallFunc_GetPlayerId_ReturnValue = K2Node_DynamicCast_AsSN2Player_Character.PlayerState.GetPlayerId();0x00F6CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(InteractedPlayers, CallFunc_GetPlayerId_ReturnValue);0x0132ReturnValue = CallFunc_Array_Contains_ReturnValue;0x0145goto Label_0165;0x014ALabel_014A:0x014AReturnValue = true;0x0155goto Label_0165;0x015ALabel_015A:0x015AReturnValue = true;0x0165Label_0165:0x0165return ReturnValue;0x016F// end of script
EventPublic0x121
void HasBeenUsedLocally(const bool& Used)
Script13 statements · 233 bytes of bytecode
0x0000CallFunc_GetLocalPlayerState_ReturnValue = GetLocalPlayerState(this);0x0015CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetLocalPlayerState_ReturnValue);0x0032if (!(CallFunc_IsValid_ReturnValue)) goto Label_00DB;0x0040CallFunc_GetLocalPlayerState_ReturnValue = GetLocalPlayerState(this);0x0055CallFunc_GetPlayerId_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue.GetPlayerId();0x0087CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(InteractedPlayers, CallFunc_GetPlayerId_ReturnValue);0x00C3Used = CallFunc_Array_Contains_ReturnValue;0x00D6goto Label_00E6;0x00DBLabel_00DB:0x00DBUsed = true;0x00E6Label_00E6:0x00E6return;0x00E8// end of script
Public0x01
void OnRep_InteractedPlayers()
Script3 statements · 17 bytes of bytecode
0x0000UpdateState();0x000Ereturn;0x0010// end of script
0x00
void OnRep_TerminalDisplayActive()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
0x00
void Interact(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_5 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_5 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_2 = HitResult;0x0036ExecuteUbergraph_BP_UpgradeTerminal(1118);0x0045return;0x0047// end of script
EventPublic0x110
void InteractClient(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_4 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_4 = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult_1 = HitResult;0x0036ExecuteUbergraph_BP_UpgradeTerminal(1117);0x0045return;0x0047// end of script
EventPublic0x110
void InteractEnd(AController* Controller, APawn* Pawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_3 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_3 = Pawn;0x0024ExecuteUbergraph_BP_UpgradeTerminal(1116);0x0033return;0x0035// end of script
EventPublic0x10
void InteractEndClient(AController* Controller, APawn* Pawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_2 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_2 = Pawn;0x0024ExecuteUbergraph_BP_UpgradeTerminal(1115);0x0033return;0x0035// end of script
EventPublic0x10
void InteractEndServer(AController* Controller, APawn* Pawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller_1 = Controller;0x0012PersistentFrame.K2Node_Event_Pawn_1 = Pawn;0x0024ExecuteUbergraph_BP_UpgradeTerminal(1114);0x0033return;0x0035// end of script
EventPublic0x10
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_UpgradeTerminal(15);0x000Freturn;0x0011// end of script
EventProtected0x00
void UpdateState()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_UpgradeTerminal(63);0x000Freturn;0x0011// end of script
0x00
void InteractServer(AController* Controller, APawn* Pawn, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Controller = Controller;0x0012PersistentFrame.K2Node_Event_Pawn = Pawn;0x0024PersistentFrame.K2Node_Event_HitResult = HitResult;0x0036ExecuteUbergraph_BP_UpgradeTerminal(297);0x0045return;0x0047// end of script
EventPublic0x110
void ExecuteUbergraph_BP_UpgradeTerminal(int32 EntryPoint)
Script50 statements · 1,122 bytes of bytecode
0x0000PushFlow(Label_045F);0x0005goto [EntryPoint];0x000FUpdateState();0x001DPopFlow();0x001ELabel_001E:0x001EFMODAudio.Stop();0x003EPopFlow();0x003FHasBeenUsedLocally(CallFunc_HasBeenUsedLocally_Used);0x0056CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_HasBeenUsedLocally_Used);0x0073Plane.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, false);0x009DHasBeenUsedLocally(CallFunc_HasBeenUsedLocally_Used);0x00B4Widget.SetHiddenInGame(CallFunc_HasBeenUsedLocally_Used, false);0x00DEHasBeenUsedLocally(CallFunc_HasBeenUsedLocally_Used);0x00F5if (!(CallFunc_HasBeenUsedLocally_Used)) goto Label_0108;0x0103goto Label_001E;0x0108Label_0108:0x0108FMODAudio.Play();0x0128PopFlow();0x0129CallFunc_IsValid_ReturnValue = IsValid(K2Node_Event_Pawn);0x0146if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0150CallFunc_GetPlayerId_ReturnValue = K2Node_Event_Pawn.PlayerState.GetPlayerId();0x0198CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(InteractedPlayers, CallFunc_GetPlayerId_ReturnValue);0x01D4if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_01E3;0x01E2PopFlow();0x01E3Label_01E3:0x01E3CallFunc_GetEventTrackerFromActor_ReturnValue = GetEventTrackerFromActor(K2Node_Event_Pawn.PlayerState);0x0216CallFunc_GetEventTrackerFromActor_ReturnValue.Notify(UpgradeType.EventTrackerVerb, UpgradeType.EventTrackerTag, 1);0x0279PushFlow(Label_039F);0x027ECallFunc_IsValidSoftObjectReference_ReturnValue = IsValidSoftObjectReference(UpgradeType.Dialog);0x02B1if (!(CallFunc_IsValidSoftObjectReference_ReturnValue)) PopFlow();0x02BBCallFunc_LoadAsset_Blocking_ReturnValue = LoadAsset_Blocking(UpgradeType.Dialog);0x02EECallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = Conv_SoftObjectReferenceToObject(UpgradeType.Dialog);0x0321K2Node_DynamicCast_AsUWEDialogue_Sequence = Cast<UWEDialogueSequence>(CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue);0x0345K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsUWEDialogue_Sequence);0x0362CallFunc_PlayDialogueForPlayer_ReturnValue = PlayDialogueForPlayer(K2Node_DynamicCast_AsUWEDialogue_Sequence, K2Node_Event_Pawn.PlayerState);0x039EPopFlow();0x039FLabel_039F:0x039FCallFunc_GetPlayerId_ReturnValue = K2Node_Event_Pawn.PlayerState.GetPlayerId();0x03E7CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(InteractedPlayers, CallFunc_GetPlayerId_ReturnValue);0x042BUWESave.Store();0x044BUpdateState();0x0459PopFlow();0x045APopFlow();0x045BPopFlow();0x045CPopFlow();0x045DPopFlow();0x045EPopFlow();0x045FLabel_045F:0x045Freturn;0x0461// end of script
Final0x04