implements IAbilitySystemInterface, IUWEAttachedActor, IUWEAttachmentOwnerHost, IUWEWorldPopManagedCreature
0x00x04D8
Members 25
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0340 | 0x30 | padding / unreflected | |||
| 0x08 | AttachedToOwner | UUWEPawnAttachmentOwner* | Protected+8 flags | nullptr | |
| 0x0378 | 0x01 | padding / unreflected | |||
| 0x01 | IsObstacleSensed | bool | NetRepNotify+6 flags | false | |
| 0x037A | 0x7E | padding / unreflected | |||
| 0x08 | RootCollisionComponent | USceneComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.RootCollisionComponent | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.UWEAbilitySystemComponent | |
| 0x08 | ArchetypeComponent | UUWEAIArchetypeComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.ArchetypeComponent | |
| 0x08 | HealthComponent | UUWEHealthSetComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.HealthComponent | |
| 0x08 | SurvivalComponent | UUWESurvivalSetComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.SurvivalComponent | |
| 0x08 | MovementSetComponent | UUWEMovementSetComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.MovementSetComponent | |
| 0x08 | PhysicalComponent | UUWEPhysicalSetComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.PhysicalComponent | |
| 0x08 | BehaviorSetComponent | UUWEBehaviorSetComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.BehaviorSetComponent | |
| 0x08 | MovementComponent | UUWEAIMovementComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.MovementComponent | |
| 0x08 | Mercuna3DNavigation | UMercuna3DNavigationComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.Mercuna3DNavigation | |
| 0x08 | MercunaSurfaceNavigation | UMercunaSurfaceNavigationComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.MercunaSurfaceNavigation | |
| 0x08 | NetworkSmoothingComponent | UUWENetworkSmoothingComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.NetworkSmoothingComponent | |
| 0x08 | VolumeTrackerComponent | UVolumeTrackerComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.VolumeTrackerComponent | |
| 0x01 | EnableSweepTestForNetworkSmoothing | bool | 9 flags | true | |
| 0x0461 | 0x07 | padding / unreflected | |||
| 0x08 | AIPerceptionStimuliSourceComponent | UAIPerceptionStimuliSourceComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.AIPerceptionStimuliSourceC… | |
| 0x08 | CollisionImpactComponent | UUWECollisionImpactComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.CollisionImpactComponent | |
| 0x08 | GroupingComponent | UUWEAIGroupingComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.GroupingComponent | |
| 0x08 | ReplicationComponent | UUWEAIReplicationComponent* | 12 flags | /Script/UWEAI.Default__UWEAIPawn.ReplicationComponent | |
| 0x01 | OverlapMode_Authority | EUWEAIPawnOverlapMode | Protected+6 flags | UnrealGenerateOverlapEvents | |
| 0x01 | OverlapMode_Client | EUWEAIPawnOverlapMode | Protected+6 flags | Disabled | |
| 0x048A | 0x06 | padding / unreflected | |||
| 0x08 | MeshComponent | UMeshComponent* | Protected+8 flags | nullptr | |
| 0x0498 | 0x08 | padding / unreflected | |||
| 0x08 | PawnAttachmentOwner | UUWEPawnAttachmentOwner* | Protected+8 flags | nullptr | |
| 0x04A8 | 0x18 | padding / unreflected | |||
| 0x08 | DynamicMaterialInstance | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x04C8 | 0x10 | unreflected bytes to end of AUWEAIPawn | |||
Inherited from APawn 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsLocalViewTarget : 1bit 6 | bool | TransientProtected+3 flags | false | |
| 0x02C9 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x02 | RemoteViewPitch16 | uint16 | NetProtected+5 flags | 0 | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x02D5 | 0x03 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 7 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x08 | LastHitBy | AController* | Transient+8 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+6 flags | nullptr | |
| 0x08 | PreviousController | AController* | Transient+6 flags | nullptr | |
| 0x0300 | 0x04 | padding / unreflected | |||
| 0x01 | ReceiveControllerChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | ReceiveRestartedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0306 | 0x02 | padding / unreflected | |||
| 0x18 | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x08 | OverrideInputComponentClass | TSubclassOf<UInputComponent> | Protected+7 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 24
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateMaxSpeed() | FinalNative+1 flags | 0x00 | |
| void SetMovementStyle(const FGameplayTag& InMovementStyle) | FinalNative+1 flags | 0x08 | |
| void SetEnvironmentType(const FGameplayTag& EnvironmentType) | FinalNative+1 flags | 0x08 | |
| void SetDefaultMovementStyle() | FinalNative+1 flags | 0x00 | |
| void SetDefaultEnvironmentType() | FinalNative+1 flags | 0x00 | |
| void OnRep_IsObstacleSensed() | FinalNative+1 flags | 0x00 | |
| void OnRangeTrackerPostUpdate() | FinalNative+1 flags | 0x00 | |
| void OnInfectionChanged(float Infection) | NativeEvent+1 flags | 0x04 | |
| void OnDied(AActor* SourceActor, AActor* TargetActor) | FinalNative+1 flags | 0x10 | |
| void OnActorDetachFinished(AActor* Actor, const FName& SlotName) | FinalNative+1 flags | 0x10 | |
| void OnActorAttachStarted(AActor* Actor, const FName& SlotName) | FinalNative+1 flags | 0x10 | |
| bool IsRootComponentCollisionEnabled() | FinalNative+1 flags | 0x01 | |
| bool IsMeshCollisionEnabled() | FinalNative+1 flags | 0x01 | |
| bool IsActorCollisionEnabled() | FinalNative+1 flags | 0x01 | |
| bool HasMovementStyle(const FGameplayTag& InMovementStyle) | FinalNative+1 flags | 0x09 | |
| AActor* GetDecisionTarget() | FinalNative+1 flags | 0x08 | |
| FGameplayTag GetCurrentMovementStyle() | FinalNative+1 flags | 0x08 | |
| UUWEAbilitySystemComponent* GetASC() | FinalNative+1 flags | 0x08 | |
| UUWEAIReplicationComponent* GetAIReplicationComponent() | FinalNative+1 flags | 0x08 | |
| UUWEAIGroupingComponent* GetAIGroupingComponent() | FinalNative+1 flags | 0x08 | |
| UUWEAIArchetypeComponent* GetAIArchetypeComponent() | FinalNative+1 flags | 0x08 | |
| void EnableRootComponentCollision(bool Enable) | FinalNative+1 flags | 0x01 | |
| void EnableMeshCollision(bool Enable) | FinalNative+1 flags | 0x01 | |
| void EnableActorCollision(bool Enable) | FinalNative+1 flags | 0x01 |